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Introducing TrueEarth Netherlands: The Complete Package!


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G'day All,

 

Whilst John has been mercilessly teasing you all with early alpha shots, the team are very proud to officially present the first of our next generation of region products; TrueEarth Netherlands! This is a game-changing product for the team; for the first time we are combining the full suite of features from our FTX Region sceneries, with a completely photoreal terrain base, a feature previously limited to our airports.  It is important to understand that Netherlands TrueEarth is far more than a traditional photoreal product; comprehensive (and complete) building and vegetation placements, thousands of hand-placed landmarks and POI, complete seasonal and night variations, integrated GIS components and hand-edited textures only scratch the surface of the complete feature list. Ground-breaking technology has gone into bringing you the most detailed and accurate terrain product ever seen in a flight sim to date; we are very excited at what this product represents. 

 

ORBX TrueEarth

 

TrueEarth is the name that we will be giving to our new line of photoreal region products. An ORBX TrueEarth scenery will combine the best features found in existing Region products, with the added benefit of full photoreal terrain. Many of the components found in TrueEarth packages are a natural evolution from our existing lines; for example we are leveraging CityScene technology found in CityScene Gold Coast, expert GIS technology found in our latest Regions, advanced night lighting from ORBX Global Base and openLC, propitiatory autogen techniques previously seen at Innsbruck, Berlin (GEN) and Munich (GES), and many more. TrueEarth regions will also sit alongside landclass-based regions; both types of Regions will be continued to be developed into the future. As John has already mentioned in other discussions, several other TrueEarth titles are currently in production for locations in Europe and the United States. 

 

TrueEarth pricing will mirror our existing regions; Netherland will be released for AUD$54.95 (~USD$42 / £30 / €34 ) 

 

TrueEarth Netherlands

 

As our first TrueEarth photoreal region, Eugene and the team have pulled out all the stops to bring the best product possible.

 

Rather than describe all the details (there are just too many!), please find a partial feature list below: 

 

  • The entirety of Netherlands depicted in complete detail! 
  • 85,000km2 of photoreal terrain at 1m resolution (nb the same resolution as traditional landclass textures)
  • Complete seasonal variation: 5 hand-coloured seasons!
  • Full 3D night lighting and night ground textures
  • 43 updated airports, including 18 not found in the default scenery.
  • CityScene building technology for all major cities, towns, villages and urban areas. CityScene tech improves on traditional autogen by adding unusual footprints, higher detail (roof details etc) and better long-range visibility
  • Incredibly dense autogen vegetation. Far superior to automated OSM technology, our agn is compiled from multiple data sets, and hand-edited to ensure maximum fidelity, accuracy and density. 
  • Beautifully edited terrain textures - colourised, edited, cleaned up. Blemishes such as cloud cover, water sun glare, seamlines, discolouration and some vehicle footprints have been removed. Colour palettes have been edited to match ORBX Global texture sets. 
  • Custom-painted rural variations, including tulip fields during spring
  • Ultra HD mesh at 5m resolution. Netherlands may be flat, but incredible details such as tailings dumps, sand dunes and even highway overpass ramps are visible
  • Accurate road, waterway, bridges, transmission line and other vector/GIS components. Road AI traffic also included to regular Region standards
  • Beautiful custom building textures for all autogen buildings
  • Hundreds of custom landmarks and POI
  • Traditional Dutch windmills
  • Major churches and cathederals custom modelled
  • Custom models for all major TV and radio masts
  • Many major bridges custom designed
  • Custom ship models unique to Netherlands
  • Thousands of hand-placed wind turbines, refineries, harbours and other library objects
  • Hand-edited and colourised water textures, including complete watermasking
  • Fully compatible with neighboring regions (GES, GEN), ORBX Global and OpenLC Europe
  • Netherlands will launch for AUD$54.95 (~USD$42 / £30 / €34 ) 

 

The TrueEarth Netherlands  Team

 

As to be expected from such a huge project, many developers have been working tirelessly to get Netherlands prepared for you all. First and foremost, Netherlands TrueEarth is the brainchild of Eugene Krikunov, the lead developer of many other best-sellers such as Global Base and our Open Landclass series. Holger Sandmann has contributed his considerable GIS expertise to the scenery, in between his long list of other projects. Chris Clack and Neil Hill bring the airports of the Netherlands to life; as our regular "region airports" specialists, their work can be found at each landing zone around the country. Richard Bui, Frank Schnibben and Sylvain Delepierre are the "special detailing" team; the custom landmarks, ships, bridges, radio towers, windmills and thousands of other custom placements are their work. Frank has also designed the custom building autogen texture sets found exclusively within this region. Finally, Allen Kriesman has brought components of his CityScene technology over to the urban and city centres of Netherlands. 

 

Iain Emms and John Lovell have been hard at work capturing many facets of the Netherlands, please find a small taste of the screenshots below. 

 

As always, we don't give any release dates. The team are working extremely hard in the background; we look forward to sharing more info with you over the coming weeks. Most importantly for you guys, Emmsie and JL will be posting even more shots later in the week... but in the mean time, enjoy!

 

Cheers,

Jarrad

 

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TrueEarth_Netherlands_Seasons.jpg
 

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20 hours ago, JeroendeB said:

You must me kidding me!!

This is absolutely jaw dropping. 

Really hope this comes available to X-PLANE, P3D and Aerofly.

I'll buy it 3 times!!!

 

Jeroen

 

Yes it's coming to all those sims. FSX/P3D first, then AFS2, then XP11.

 

England TrueEarth will be first for XP11, then FSX/P3D, then AFS2.

 

We will offer cross-platform discounts, but we have not yet determined the discount amount due to the high development costs to date. All will be revealed when the AFS2 version of Netherlands TrueEarth is released.

 

We won't be offering discounts for customers who have bought the same region as FTX Landclass Regions previously. This is a new, very expensive tech and as such we are offering it very cheaply to the market but this prevents us from discounts for previous regions. We can offer discounts if you're prepared to pay more for it :) 

 

I can vouch for performance, it's very very good. And in VR on AFS2 it is remarkable - link to my vlog on this here: 

 

 

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This looks amazing.  It will be great when this tech comes to PNW.  If I read it correctly, it comes with CityScene for some of the cities!  This is absoulutly incredible.  Any chance for a True Earth for Norway?

 

Thanks.

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9 minutes ago, Flo said:

Can I believe my eyes... Do you really have graffiti on radio masts? Is it on the real mast? :lol:

 

Do you really think we can live from tulips only? 

We have graffiti all over the country, like every big city. Well.....we do have coffeeshops ;-)

 

-Fred-

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I know this is not the finished product, but still, if I may nag just a tiny bit, will you guys please make the grass strips look like grass? Looking at the shot of EHHV (the fifth screenshot after the product description), with all that stunning detail and crisp terrain, the brownish runways kind of kill the immersion of the spectacular surroundings. My remark will probably be premature, because the grass strips in your other sceneries look good, but I just have to make sure to sleep well :D.

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This is phenomenal work that is showing in this thread. Major kudos to the development and testing team! This is exactly why I have been such a long time Orbx fan....it seams the developers at Orbx are never resting on their laurels and always coming out with ground breaking new sim tech and scenery. Simply amazing! 

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How does the scenery perform vs. the default scenery? I can imagine better, because default Amsterdam is exluded, I can also imagine much worse, since a lot of autogen is placed. I understand you cannot give exact numbers... The question behind it is that I also have FT Amsterdam and lots of AI.

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