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  1. Hi all - in reading this thread, and others not in this forum, there are a few things I feel need to be clarified: 1. the Throwback Thursday series is something Ed Correia (who is an Orbx "veteran" as you know) is putting together as a series of ported airports. The quality is not expected to be exceptional or groundbreaking, and perhaps that is a mistake, but we are making them super cheap for people to bring content they loved in FSX and P3D to MSFS. There is quite an amount of work going into these, so we still sell them (even though cheaply) to recover some of the costs. Believe me, we make zero money from them - unfortunately - but at least we pay off the developers so they can feed themselves a bit longer; 2. Jarrad Marshall, much loved and respected by the whole community, is taking a long break. He has not announced yet when he will be back, but when he is ready, we will welcome him back with open arms; 3. Our team in Havant, UK (which still includes Russ White, incidentally) was set up around June 2019 and has some high quality and talented people who are getting better and better at understanding flight simming and what kind of standards are required. It is not a quick process to train someone to those levels, but that is a journey we decided to take; 4. We have now a much bigger team compared to 3 years ago (by a factor of at least 4), and many are now full time employees instead of being hobbists, so - yes - we release more content than before, except it just looks we are doing things "faster," but in reality the speed is coming from the fact we have more people in the Company; 5. Around the direction of the Company, I have spoken about it elsewhere, but in brief, we are striving to excel at making add-ons. We recently launched our first aircraft as a bit of an experiment to see if we *could* actually do it, and we love the result. We will do more of that! There are some very true things in this thread, and some myths as well. But one thing that is coming through (for me at least) is the love for the Company, what it stands for and the desire to keep Orbx at the forefront of innovation and quality. Exactly where we want to be! Yes, the entry of MSFS has created a lot of content dilution - just check how many more devs / creators have joined the ranks in the MS Marketplace! - so it is hard when one of our devs releases a product and it gets lost in the noise, or gets so criticised that discourages people to stay in the industry. This is true for everyone, I think. Constructive criticism is always very welcome as like all humans we make mistakes and think something could be great, but it misses the mark, and sometimes you just don't know why. BTW despite some slightly unsavory comments made ;-), we will keep this thread open so we can have a robust (and I hope constructive) discussion around these topics, and what it is that makes Orbx great, today and tomorrow - not what it did 2 years ago, that environment does not exist any longer. We are trying to adapt to what we can work with now, and with that, invent the future. It would be great to do this as a community as much as a Company. Cheers!
    26 points
  2. Hello to all fellow pilots! I'm excited to announce my new project - Glasgow Airport. It's been a while and my mailbox has become full of "when, what, where" e-mails. For all those who have been asking , this "little" announcement should answer most of your questions. With some 30 airlines serving over 100 destinations worldwide, including Canada, the US, the Caribbean, Europe and the Gulf, Glasgow is Scotland’s principal long-haul airport as well as Scotland’s largest charter hub. I've prepared a few shots of Glasgow's gorgeous terminal building and its interior as well as some static aircraft models with airside operations vehicles. As always I am aiming for a feature-rich rendition of this airport that will bring it to life in Microsoft Flight Simulator. No release date and price questions, I don't know any of these either . More pictures will follow later. Stay safe, cheers!
    20 points
  3. Hi guys, some information on the progress of OLC_Asia. Work on OLC_Asia is carried out daily and non-stop. In OLC_Asia_part1, due to the difficult mountainous terrain, there were some problems with the slopes, in order to solve them, we had to look for workarounds to solve these problems. Naturally, it took some time. Yesterday's quick tests showed good results, which I am pleased with. I also want to say that work on OLC_Asia_part2 started long ago and good progress has been made. OLC_Asia_part3 - while at the stage of creating unique textures and AGNs for this area. A few screenshots from yesterday's tests. OLC_Asia_part1 OLC_Asia_part2
    20 points
  4. This topic is not here for individual product support. Please return to the one that is, you will see your answer there. On the subject of a perceived attitude, sometimes, the tone of a topic is set by its author. "Edgley - the worst aircraft I've ever purchased." for example. A reasonable alternative might have been "Unable to autostart the Optica" for example. Support staff do their best to reply in a polite and helpful way to all enquiries, however they are made.
    20 points
  5. G'day everyone, As we are wrapping up this project I thought I would take the opportunity to post a final set of shots (not to be confused with Iain's famous final shots though, still a little bit to go!) and say thank you to all of you for all the support and patience with this project, it's so much fun developing seeing the excitement it brings. So thanks for that, your support doesn't go unnoticed. Also thanks to Ed, Ben, Tony, Holger, Matteo, Oskar, Philip, Anna, Elli, Johan, Stefan, Jarrad, Finni, Greg, Karl, Steve and the list goes on, for all the work contributing with assets, working with the back-end stuff, modeling, texturing and of course all the testers that makes my life harder but your experience way better As you see, it's far from a one man's show! And last a big thanks to Pontus & Joakim at Bromma Airport for taking time showing around & gaining airside access, thank you so much. So, with that said, here we go, hope you enjoy.
    19 points
  6. Very interesting topic. I became part of a very limited and small Orbx community when I bought the first Orbx addons back in 2009 which I believe were for FSX. I have remained an interested party ever since and over the years became more involved on the forums assisting in helping resolving Orbx addon issues especially initially in P3D and then XP11. This was purely as a member of the Orbx community and fellow customer. It was the "community" and the friendly helpful nature of the members that was the main attraction in comparison to some other sim forums. There was a bond between a band of simmers. As time passed we got more customers as we developed more addons for sims which were varying in maturity, unlike MSFS is at present. More support and products were developed for more sims, some in a large degree and others like AF2 and Dovetail to a lesser degree depending I assume on market demand. We now have 3 mainstay sims, P3D, XP11 and recently MSFS. To put into perspective how detailed addons can be we need to take into account the maturity and capabilities of the sim in relation to the details that an addon can incorporate at a certain time of the sim's development. P3D is basically FSX (on steroids) regarding maturity and much advanced development since Lockheed-Martin bought the rights to it. It is now an extremely mature sim which allows many advanced aspects to be included in addons. XP was only relatively recently added to the Orbx family for addon development and that sim is soon to be on version 12, so is also a vastly mature sim with differing qualities to it's competitors and also allows more detailed addons to be produced. MSFS is on sim update 5 of version 1 with an unfinished SDK, changes in every update that also affect developers' addons. Too many to mention to date. So to compare details in P3D addons to MSFS addons in the current state of MSFS development and limited maturity is not an apples to apples comparison. The one thing I do hope that will never ever be lost in the Orbx forums is the "community" spirit which is unique in this modern world of forums and other social media platforms.
    19 points
  7. Established in 1921, Essendon Airport is Australia's second oldest international airport after Sydney and marks its centenary this year. Now known as Essendon Fields Airport, it plays a very important role in the aviation sector for Victoria and hosts a large mix of non-aviation related businesses. It is also the home to the Headquarters for Orbx, which was featured in our Microsoft Partnership video. Originally called St Johns Airfield and then Essendon Aerodrome, the airport played an important role in Australia’s growing civil aviation industry as well as defence operations during WWII. As passenger services grew, Essendon was Melbourne’s international airport from 1950 until 1970 when the present-day Melbourne International Airport opened in the neighbouring suburb of Tullamarine. Essendon Airport now operates as a general aviation facility and hosts regular passenger transport to regional locations, private charters and tourist flights, emergency services, training and private aircraft. Since 2001, extensive property development has occurred to revitalise the airport and create a vibrant commercial hub. Come and have a look inside the terminal, right into Orbx's office! We are proud and excited to formally introduce you to our Essendon Fields Airport, coming first to Microsoft Flight Simulator and then P3D v4+ and X-Plane 11. Releasing this weekend! Customers with YMEN Essendon v1 for FSX/P3D will be eligible for a 20% discount to upgrade to this completely new version of YMEN Essendon Airport.
    18 points
  8. Hi guys, hope you are all doing well. WU6 has finally fixed SDK and made things manageable again! On this note I'm happy to finally bring you an update for EGPH with lots of fixes and new features. - I've added new double-decker busses in front of the terminal entrance and also touring busses further down the parking lot. - Spitfire memorial has been remodeled and retextured thanks to avsim users who pointed out that's it's not a battle unit but a model made of fiberglass. - Tree lines near the new terminal extension have been fixed and made lower. - Glitchy fencing near 24 threshold has been fixed - Tower lights now have greater draw distance so that you can see that majestic purple on your approach - Added more dirt to all aprons for a more "worn" look. - You can now Disable/Enable static jets - Quite a few cars were missing, so more were added near the ATC tower and FastPark areas. - You will now be greeted with static 3d scanned people inside the terminal. - For those who own UKOO and EGPH and experienced "shared" textures between the airports after SU5, this problem should be all gone now, textures have been renamed and re-exported. - Cargo apron now has darker pavement to closer match its real life counterpart - Added glass rain effects to terminal windows for those awesome rain mood screenshots - Stands 4A/4 labels have been swapped - And finally, DME has been moved to the same position as the ILS antenna. I sincerely hope you like this update and enjoy Edinburgh. Soon a new project will be revealed as well, so stay tuned. Take care, cheers. Update should be live on orbxcentral soon.
    16 points
  9. The Pilot Plus team are pleased to announce one of our current projects, London Biggin Hill for Microsoft Flight Simulator! The Pilot Plus team are working closely with airport management to enable the creation of the most realistic and accurate digital twin of Biggin Hill. Biggin Hill is in the London Borough of Bromley, placing it within close proximity of Central London. The airport is a popular choice for private and charter flights and is rich with history, most notably the role the airport played in the Battle of Britain. The environment will capture the essence of the airfield and be at the level of detail you have come to expect from a Pilot Plus product. Also known as ‘Biggin on the bump’, the digital twin in Microsoft Flight Simulator will include accurate terrain for the airport and surrounding area. This will be at an impressive 1 metre resolution, including the runway slope. The team spent significant time capturing airside reference of both new and old infrastructure, on foot and from the sky by helicopter. Here are a handful of renders of some of the iconic infrastructure at Biggin. You can view more previews on our press release https://pilotplus.io/announcing-biggin-hill-airport/
    15 points
  10. 15 points
  11. YBBN Brisbane International has been updated to v1.1.0 for Microsoft Flight Simulator. After gathering feedback from the community, our developers have addressed the following items: Added lightmap and dynamic lights to tower exterior Added missing windsocks Added missing airfield visual elements (ILS bars, DME etc.) Added Missing polys on international terminal Added Missing parking numbers on International terminal model Added aircraft labels to domestic apron Added HSBC logos on domestic jetways Added fences Fixed missing wall rear side of domestic carpark Fixed issue with ortho tile alignment Fixed geometry errors on international terminal Fixed Layering issues with GP markings Removed incorrect taxiway lights. Removed incorrect QF logo on domestic jetways Jetways should now line up with aircraft correctly Minor ortho cleanup Get your YBBN Brisbane update for Microsoft Flight Simulator on Orbx Central. https://orbxdirect.com/product/ybbn-msfs
    14 points
  12. I have asked Eugene to prepare some new screenshots for you this week.
    14 points
  13. As the title says, I’m concerned about the direction Orbx is heading. I used to light up like a kid at Christmas when lain would post new photos on the preview page of new Orbx products. Now, however, w/ a few notable exceptions, I rarely get that feeling anymore. I feel like priorities have shifted quite dramatically, and as a result, quality has suffered quite noticeably. With as much hype as MSFS had gotten from Orbx when first released, it could be reasonably expected that we’d see a huge increase in realism/detail in sceneries. Instead, each new release (again w/ a few exceptions) disappoints. For example, SBA had custom jetways in FSX/P3D (albeit not working). We were told 10+ years ago, Orbx would be implementing working jetways into their sceneries. Still hasn’t happened in P3D. What do we get now in the ‘sim of the future’? We get out-of-place default jetways. SBA has them, the newly released Ketchikan has them. This is no solution. It takes away from the realism/ambience. I’ve heard the talking point that custom jetways are an SDK issue. Doesn’t seem to stop FSDT, FlightBeam, LVFR, FlyTampa, JustSim, etc. from all implementing them, so I don’t buy that excuse anymore. They should be standard from a company with a history such as yours. I used to think of Orbx as a leader in the flight sim industry. Your sceneries used to all be state-of-the-art. What happened?! It just feels like many products have had some PBR textures slapped on, maybe a few default jetways, and then repackaged as a new product. Meanwhile, other developers are re-building their products from the ground up w/ all of the latest goodies (3D interiors, custom jetways, more ground clutter, etc.). I realize PAKT is only $6.58, but still… Orbx was a once top-notch developer. I don’t want to see Orbx become a 2nd-rate bargain developer. I want to see innovation/quality again. I would gladly pay $15 or more for a good quality PAKT, but am hesitant to pay even $6 for a sub-par version, quality-wise. I’m concerned, and I desperately hope Orbx returns to what it once was.
    14 points
  14. From the acclaimed developer, Marcus Nyberg, we are pleased to announce the release of ESSB Stockholm Bromma Airport for Microsoft Flight Simulator! Serving a wide variety of domestic destinations as well as a few chosen International routes, Bromma Airport is the third busiest airport in Sweden, located in the heart of Stockholm. The airport, which opened up roughly 90 years ago, is also a key business jet hub and a former home for the government's private jets. Located in the Stockholm district that gave it its name, the airport offers a most magnificent approach over the most central parts of the Swedish capital with views over the old town, Gröna Lund, Söder, Rådhuset, Djurgården, and even Kaknästornet can be seen in the distance. Bromma Airport has been built to the highest standard for MSFS and with no detail spared, as well as an updated Stockholm city with over 100+ custom POIs, crisp color-balanced custom aerial imagery as well as various other upgrades that bring the city to life. Great attention has been put on making the final approach over Bromma to be as spectacular as it is in real life. $22.72 AUD Sales tax will be calculated at checkout where applicable. US$16.49 | €14.02 | £11.99 USD, EUR, GBP estimates only An airport and city built to the highest standards, Bromma Airport and Stockholm City combine the latest Microsoft Flight Simulator tech alongside best-practice optimization to ensure the perfect balance between stunningly high-fidelity visuals and excellent performance, perfect as your next Scandinavian destination! Features Bromma Airport in exquisitely detailed 4K depiction High-detailed 4K textures, with a majority featuring PBR and normal maps Stockholm City with 100+ incredible POI's, giving a lot to explore Beautiful hand-colored custom aerial imagery for the entire Stockholm city area Sloped runway A stunning representation of the airport surroundings with an incredible amount of detail, including the old hangar area that now serves as a shopping center Developed in collaboration with Bromma Airport management Incredibly detailed 3D modeling and texturing WU:5 compatible By Marcus Nyberg Marcus is putting the finishing touches on ESSV Visby Airport which be included free as an update to ESSB Bromma! $22.72 AUD Sales tax will be calculated at checkout where applicable. US$16.49 | €14.02 | £11.99 USD, EUR, GBP estimates only Check out the Default VS Orbx Comparison below!
    13 points
  15. Hi all. In today's sermon, our preacher reminded us not to get so caught up in the bad news that we forget the Good News. There is more to this life than suffering; there are also moments of joy. Then he invited us to go out and thank people who have provided us with moments of joy. Makes sense to me. So--Thank you, Forum Friends, for the many moments of joy, laughter, nostalgia, wisdom, and support. You make my every day better, and I celebrate you for that. Amen.
    13 points
  16. G'day everyone, Happy to announce the official trailer for ESSB Stockholm-Bromma Airport! Is everyone getting ready to visit Stockholm?
    12 points
  17. Sorry Brad , I strongly disagree with your statement ; for me MSFS has been amazing from day one . The updates and hotfixes have installed flawless for me . The Sim right now is jaw dropping gorgeous IMHO . I appreciate Orbx continued product support for the Sim , but Asobo continues to improve the Sim on a daily basis .
    12 points
  18. REPUBLIC F-84 F THUNDERSTREAK over Orbx Florida True Earth I'd taken off from the Space Shuttle landing airport. Cheers
    12 points
  19. For me, it has to be the numerous Canadian, British and Aussie soldiers that I served with on foreign ground, under fire, that helped protect my back. All honorable Men that served along me in those situations with great distinction. Cheers, Landon
    12 points
  20. I can't believe this. First my grand kids have their faces permanently glued to them screens. And now I found Einstein fell for that crap too and wont pay any attention to me anymore Well here look at the picture and see for yourself. At least I won't have to clean out his litter box anymore.. Stay safe. Cheers Karl.
    12 points
  21. One of my favorite flights of late, over the Harvard Glacier with Orbx's Alaska mesh:
    11 points
  22. When I think about this, my answer is (everyone) even the Native American Indians came to the US 12K years ago from Asia. North America was the last Continent in the world to be inhabited by the human species. While in the Navy I've been to every country surrounding the Mediterranean sea, parts of South America and the Caribbean. Had my share of beers with the general population and military in all those countries and the way I see it is we are all brothers and sisters.
    11 points
  23. Life in Canada, I still work on those water bomber... my life.
    11 points
  24. Hi Jack It's just an excercise to show the animations capabilities of the sim, do not take it literraly As lots of movements are displayed here maybe in the future you could see passengers entering the terminal, boarding a plane etc similar to GSX So far I've only seen Aerosoft having animated people inside a terminal I particuraly like to explore areas with the drone camera and the terminal is not an exception When I arrived to that Aerosoft airport in Norway and started to explore the terminal I was not ware at all about the animations inside so it was really cool, a surprise that add value to the whole lot. And they didn't seem to be hard on frames or resources consuming at all. It is not that you'll find people dancing or having a party in the terminals but maybe they coud add some of this "behavior" or similar in beaches, swimming pools, plane spotting plane areas, etc in those areas in which you can fly low and slow for a more inmersive feeling. I do love the idea. When Fly Tampa did Saint Martin they had animations in the beach and that was really nice, so I hope this sim offers more and more flexibility and possibilities to be more creative and offer the most realism possible. At the end all adds value to the product. Cheers my friend Carlos
    11 points
  25. To those who shudder at the thought of animations or other visual enhancements in Flight Sims: The point of this is not dancing people in Terminals (it was just a fun demonstration) - its about adding realism & life into the simulated world. Whether you fly > FL300 IFR or <5000 ft VFR, eventually you will need to land & taxi to the terminal / gate / parking spot. Currently this entails pulling up to a dead static world - which is not a simulation of a real world pilot's experience. Think of the potential here. Beyond Rotating Radars & Flapping Flags, Moving Marshall's & Baggage Handlers (which have all been done in previous sims) we can see a future of: More ground staff doing things they would do in the real world Passengers embarking / disembarking from planes People in motion (rather than the static dummies we have now) reading newspapers, waving at planes, eating in the small cafes, working on their planes in the hanger etc from areas visible from a plane cockpit as you arrive / depart (especially visible in small GA airports) Birds (& Bird Strikes) Vehicular traffic in & around the terminal I'm sure it can be done tastefully & subtly without being overdone & tacky (& if it isn't then people will no doubt comment / vote with their wallets). Having life in a Sim does not take away from a serious simmers piloting experience or alter the way the G1000 or ILS function. MSFS has been slated by Microsoft/Asobo as a 10 year project & I for one would like to see the boundaries pushed and the immersion increased. I think if we can progress to a state where features can be switched on & off in a scenery as they are in the Graphics settings of the Sim then this will still be accessible to people on varying grades of Hardware. I'm also certain there are ways to optimize these additional immersions so that they don't affect the performance of someone flying overhead or when you are not in visible range. Moores Law states that the processing power of the Hardware will increase at a rapid clip over time & personally I wouldn't want innovation held back for never ending backwards compatibility. After all, Xplane 11, P3D & Aerofly FS2 will still be available for those people to fly if their rig isn't up to chop..
    11 points
  26. I too am a long time Orbx customer as many others here, harkening back to when the different AU regions were Red, Blue, Gold and Green. I too used to instantly buy any new Orbx release as they were such a delight. Each one was so personalized by the different developers but at the same time they ALL had that 'Orbx Magic'. Presently, I do not feel that 'Orbx Magic' anymore. I am sure the current developers put lots of hard work into the various projects, but for whatever reason, the current new scenery projects, mostly (there are a few exceptions) just seem okay. I do enjoy seeing Orbx develop aircraft again, as I loved it when they developed the Lancair IV and the Victa Air Tourer (too bad they were never developed for P3Dv5). But here again, the current crop of Orbx aircraft just don't seem to have that same 'Orbx Magic'. The Edgley Eclipse is an exception, as I do feel a little of that magic there. But, by and large, I just don't get excited anymore about new Orbx releases. Only the Orbx staff and developers truly know why this might be, but bottom line for me is that previously I would ONLY buy Orbx scenery, period, no exception. And now, for me, Orbx scenery is starting to feel like just another scenery package in the big mixing pot of sim scenery that is being churned out. I will close with this...remember the cool Orbx User Manuals that used to come with every scenery product? They were never very long, but had very useful information in them, a little back ground on the local area included in the scenery and POI's included, and sometimes maps of coverage and airport diagrams. It was little details like that that helped set Orbx above the rest. But, we don't have those nice, custom User Manuals anymore. Sad shame....:(
    11 points
  27. Hey guys, Figured we can continue with even more screenshots. Note that I'm using a custom shader in my MSFS2020 setup, Hope you enjoy! Cheers, Marcus
    11 points
  28. My darling wife Kathy and I did a nice country drive when we came upon a road sign saying: "Cemetery One Mile, Landfill Two Miles". Well would you know that my sweet Kathy looked at me and said: " For you my darling Karl I go the extra Mile". Oh boy I need a beer or two.
    10 points
  29. Just a test shot after my little escapade with the "silly season" issues I recently had with MS2020. Cheers Pete
    10 points
  30. Let's keep up with the magic BONUS Good Airs. Buenos Aires, Argentina Norway Rare but scenic Cheers Carlos
    10 points
  31. Just two snappies over the gorgeous Orbx Alaska mesh whilst flying in the Aviat Husky. Cheers! Landon
    10 points
  32. Just a few shots while flying out of Orbx KBZN Bozeman Airport and over Orbx NA Central Rockies region in the RealAir (remember them?) Duke, checking out the nearby Bridger Mountain Range and then also the Gallatin Valley on route back to KBZN for landing. Taken in P3D v5.2 Cheers! Landon
    10 points
  33. Sydney Opera House. Ryan ST-A RAAF A50-28, repaint by Jan Kees Blom
    10 points
  34. I was recently in Brazil at the small Santa Catarina airport (from Aero CB partner) for a photo shoot for the next Orbx 2022 calendar. Richard
    10 points
  35. OK, I will kick off with probably my favourite location, so what do we have here? MSFS and the AI even picked up the Asobo "Orbis.Org" DC10 displaying pinpoint precision parking at the gate (Left), Orbx Sydney Cityscape (Identified by buildings behind for Sydney CBD) for the backdrop, Fly Tampa Sydney "Kingsford Smith" (YSSY) Airport Addon and, Aerosoft CRJ500/700 (Bottom Right).
    10 points
  36. Like a few others here, I'm another oldie who has bought a lot of Orbx stuff over the last few years. Up until a couple of years ago I probably had every single product for both P3D and XP, and I was another one of those who thought that Orbx could do no wrong with its scenery. But I am also amongst those who feel that Orbx is losing the plot these days. Ever since the partner program got into its stride, I've felt (and posted a couple of times to say so) that the focus has been far more on corporate growth and identity at the expense of core quality. I still buy a lot, but not quite all, of Orbx products, and a lot of the partner products. And I am a big buyer of scenery for MSFS generally (I have somewhere approaching 1800 folders in my addons linker folders, admittedly that also includes liveries but still the majority of that is scenery), and I don't fly P3D at all now, and XP maybe two or three times this past year. But Orbx is now middling at best in terms of quality, in my opinion. And it's not just the "throwback Thursday" stuff. I've thought that several of the cityscape products have looked a bit plasticky and unreal, and it's rare for me now to get that real "wow" from an Orbx product. Plus, as a couple of folk have mentioned, MSFS provides such good basic scenery that the urge to buy yet more of the same-old-same-old airports is beginning to recede, even for a committed scenery junkie like me. Most of my interest nowadays is in areas outside Orbx's traditional areas. I am far more interested in exploring those parts of the world that have effectively been denied to us in the past in the previous sims - places like Africa, Asia, middle Europe etc. Having said that, there are plenty of Orbx airports that I would love to see properly ported across or redone for MSFS, places like KPSP, Bowerman, most of the OZ and NZ airports etc. The fact that they existed and were pretty good in P3D has possibly stopped other developers going ahead to produce their own, as they might reasonably have assumed that Orbx would swing in with an impressive version at some point, but I suspect that won't hold true for much longer. Truth is, there is freeware out there for MSFS that makes some of the Orbx MSFS stuff look poor. So like a lot of other folk, I suspect, I haven't totally given up on Orbx, but I don't see it as anything special these days. Which is a shame, but that's life. I support the concept of brand loyalty, but only up to a point. For myself, I feel that Orbx has squandered a lot of the goodwill that it has built up over the years with a combination of mediocre releases, and what I consider to be a very defensive attitude in the forums. I no longer bother to come here generally - I pop in occasionally to pick up messages and I just happened to see this thread today on one of those occasions. It may well be that Orbx will regain its position of eminence in the scenery business, and I would be well pleased if it did - but I'm not holding my breath. I'll keep checking on Central to see what's new, but I will also keep buying partner products from other sources if I already have a setup with them, and I'm sure I'll keep on buying Orbx stuff, but in some cases it's getting to be more in hope than expectation, as the saying goes.
    10 points
  37. Firstly thanks everyone for their comments and the level of interaction! This was indeed just intended as a humorous video to demonstrate initial research into this area. Animations are always a challenge, and is an area we are wanting to develop in and see exactly what can be done to increase overall immersion for an airport/enviroment. This future will of course not involve a rave inside the terminal and was simply a demonstration - Apologies if this was not made clear in the original post and we will try to make this more evident next time if this is the case! There is always going to be preference when it comes to interior modelling and other aspects of airport creation, from our point of view we are aiming to create a replica that is uncanny to the real life counterpart and thus determine detail level as we go.
    10 points
  38. Let's see, the topic is Concerned About Direction Orbx is Heading. I, for one, am not concerned about Orbx's direction. I was, at first, when Orbx started growing their list of 3rd party partners. After buying almost all Orbx in-house developed products I was concerned about Orbx's future quality, support, etc. I imagine working with more 3rd parties was a tough decision for Orbx too! However, I find that I am pretty happy and look forward to a continuing future with Orbx. Microsoft Flight Simulator has only been out for a year but I already have over 30 scenery products purchased from Orbx Direct. I like them all. Sure some of them are not built in-house, but I know that Orbx has done their quality due diligence on the 3rd parties that they have partnered with, I have purchased them all using Orbx Direct, the 3rd party products are installed via Orbx Central (which is a great tool) and my updates, as required, have come through automatically. I just checked and it looks to me like Orbx has over a 100 scenery (airport and landmark) products available right now for Micrsoft Flight Simulator including 3rd party products. That is pretty impressive when dealing with a new/complex simulator that has only been out for 1 year with an incomplete SDK featuring updates every few months that might break a developer's existing scenery's operation . And now I am able to get some of my favorite P3D Orbx sceneries for Microsoft Flight Simulator like 1WA6 at almost no cost ($3.21) due to Orbx's Throwback Classic program. Yes, the product description should probably be clearer about the content being a simple port of the P3D version and when I click on the OrbxDirect ad for Throwback Thursday it only shows me the latest throwback product even though I would prefer it show me all the Throwback products since I may have missed a Thursday or two.... but that is a minor nit that could be easily changed. Looking ahead, the upcoming Orbx product I am currently following is Stockholm Bromma airport. The many pics posted by the Orbx in-house developer, Marcus Nyberg, are demonstrating to me that this will be another fine, high-quality, Orbx in-house product. Now I have to go check out Pilot Plus's EGGD Bristol International Airport for Microsoft Flight Simulator which is now out and looks to be another high-quality airport easily available to me thanks to Orbx's 3rd party partnering program. So, as I said at the beginning, I am not concerned about Orbx's direction and the future looks bright...but that's me. Rod
    10 points
  39. I spent five days last week in and around Telluride and Ouray Colorado, about 5 hours from where I live. A few friends of mine, my girlfriend and I spent the time Jeepin' on the many off-road trails in the area (most are old mine roads) and exploring the little mountain towns. Here are a few pics from the trip, to include one or two of KTEX Telluride Airport as seen from the famous Black Bear Pass trail. My Jeep My friends Jeeps The view of the town of Telluride from Black Bear Pass at an elevation of around 10k feet as taken through my windshield And last but not least, the view of KTEX from Black Bear Pass trail, in upper left of image Cheers! Landon
    9 points
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