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Jarrad Marshall

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Everything posted by Jarrad Marshall

  1. Hi all, Unfortunately Asobo are still working on the fixes required for this - as Nick has outlined, in the interim solution is to again disable the Asobo version of Innsbruck. Once I have more information on the update I will let you all know. Thanks, Jarrad
  2. Hi guys - the need to delete the default version should be temporary - the latest Asobo update last week broke the exclusion components - see my comments in this thread for a bit more info. We're working with Asobo at the moment so that they can fix it again.
  3. Under normal circumstances it wouldn't matter either way, but our aim is always to create a fully automated installation process via OrbxCentral (or Marketplace) where there is no need for you as the user to modify or tweak the base sim files. Ie, our airports should work without you having to touch anything of the default sim.
  4. Morning all, Just to follow up further on Nick, Doug & Jon's comments over the weekend - this runway issue (along with other symptoms such as double-up buildings and default aprons showing) was caused by Friday's MSFS update, specifically that the excludes for removing the default LOWI are broken. Innsbruck is an unusual example in that the default "star" airports are treated differently than regular airports, and excluding them is slightly different. This is an issue for Asobo to help with; I've been in touch with them to work out the quickest way to get it sorted for you. In the mean time, as has been suggested, removing the default Innsbruck will resolve the issue temporarily. Cheers, Jarrad
  5. We have emphasized the priority of this to the Asobo team; we have been working with them to help them resolve it as fast as they can. Obviously this doesn't only affect our work, but all developers. Any 2x or more CGLs within the same LOD6 grid will possibly, though not definitely, cause the hang - Finn's recommendation above will resolve the issue until a core sim patch arrives. You beat me to it - I was just about to post exactly the same video! Cheers
  6. G'day Darem, this won't be an issue with LOWI itself as it sits outside of the coverage zone. I've done a test at the same spot and can't replicate it at my end sorry. That said, I have noticed this issue pop up elsewhere in the default world at different times on my sim - it's always been temporary, and when I've changed a setting and returned to the same spot later, it has gone and the missing patch of vegetation has returned. Cheers,
  7. Hi Dario, no need to worry about the test, this is an issue with the default Bing imagery beyond the Darrington coverage zone - it's a seamline between two different aerial imagery samples. Here is the same spot in Bing maps showing the line - https://www.bing.com/maps?osid=059496e0-43d2-4952-ac1c-876644af45d9&cp=48.278416~-121.639418&lvl=13&style=h&imgid=b532773d-aee6-4259-8f9f-cd8fd287440e&v=2&sV=2&form=S00027 Cheers
  8. Hi guys, I've just run the same test at my end with an up-to-date version of the sim - I'm very sorry to say that I can't replicate the issue. Are you able to post your display graphics settings in order that I can replicate them at my end? Cheers, Jarrad
  9. G'day Thomas, welcome to the forums The big difference between the P3D version and the MSFS version is the mesh - I included a highly detailed 10m mesh with the original FSX/P3D release. Unfortunately we don't yet have the ability to import custom mesh into the new sim, and this is why the sharpness and accuracy of the peaks isn't the same, as we are currently relying on the default elevations which are quite a bit lower quality. But that said, it has been my number one request from the Asobo team for a while; we know they are working on it for a future update to the sim and SDK. Once this is out, I have my original mesh source ready and waiting to be exported Cheers, Jarrad
  10. Hi guys, we are waiting for some core fixes from Microsoft/Asobo before we roll out the SP for LOWI - as soon as these are out we'll be ready Thanks, Jarrad
  11. G’day Jaydor, Excellent catches with both. The runway 08 PAPI is most definitely my mistake sorry and slipped through my to-do list - blame it on a lack of sleep in the final run to release . I’m just taking a couple of days off and will be looking at this and the couple of other small fixes when I’m back in the office. Regarding the comms masts, unfortunately I never did include them with my original ESP/AFS2/XP versions - you might be thinking of the old Gianni version? Given you are the second person to request it this week, I’ll be sure to add it to my to-do list! Cheers, Jarrad
  12. Thanks guys, we hadn't come across this issue before, but glad to know how to sort it. Just for my reference - was this purchased from OrbxDirect or the Microsoft FlightSim Marketplace? Cheers, Jarrad
  13. Hi guys, We haven't touched any of the road lights just yet (we don't have this capability just yet with the SDK though we have requested it). These floating lights are an issue caused the MSFS itself - we've been in touch with the team and have already let them know about this. Cheers! Jarrad
  14. Hi guys, apologies for missing this thread. KTEX (and a few other of my airports) need a fair bit of surgery to work in v5 due to changes in the scenery engine from v4 - it is on my to-do list, but given my current schedule I don't have an ETA for it yet sorry. Cheers, Jarrad
  15. Hi there, The buildings will display if the "scenery complexity" slider is set to normal or higher. To ensure the airport looks as it should, I recommend setting that item to maximum (it shouldn't have too much more performance impact compared to setting it to normal). Cheers, Jarrad
  16. Hi guys A couple of quick tests for you to try to see if we can narrow down the cause. If you could try each independently of each other and report back: 1. Have you ensured you have your LOWI control panel set to the correct compatibility mode, especially if you have Orbx Germany South? 2. Could you try the flight with a default aircraft and see if you can replicate the crash? 3. Could you reduce your autogen sliders to 0 and see if you can replicate the crash? Thanks, Jarrad
  17. Hi Wulf, This is a known issue with the FSX build unfortunately - it is noted for the next time there is an FSX service pack. Cheers
  18. Hi there, Nick is correct unfortunately - something is wrong with your Objectflow installation. The previous version of LOWI includes a GP that is only partially controlled by Objectflow, whereas the new update relies 100% on OF - the screenshots you show with the old bgl are still missing some components. You can double confirm that it is OF that is the problem by checking for some other features - you will likely be also missing windsocks, grass and some of the night lighting features. Cheers, Jarrad
  19. Hi guys, KSFF doesn't touch any files around KGEG and KDEW, and the primary coverage doesn't extend further west than the I90 bridge. I would suspect that loading KSFF in Orbx Central has possibly triggered something else to load incorrectly, in which case I'll need to hand back to Nick or others who might be able to help troubleshoot that. The only thing that could be possibly causing a conflict is the 5m mesh, but I doubt this is the case as this was designed to work with the KGEG/KDEW airport files that shipped with the old Northern Rockies region (TE-Washington uses these same airport source files). If you want to run a test to check, go to your KSFF Felts Field\Orbx\FTX_NA\FTX_AA_KSFF\Scenery folder, and rename: mesh_multiLOD4-14_LIDAR_Spokane_3m_NED-blend.bgl to mesh_multiLOD4-14_LIDAR_Spokane_3m_NED-blend.bgl.OFF If not, a couple of questions that might help troubleshoot further: 1. Are you able to post a screenshot of both airports so that we can see what they look like? 2. What airport elevation are you reading at these airports? 3. Do you have any third-party mesh in addition to the Orbx products you mentioned? Cheers
  20. I did some testing on this today, and as Dom correctly points out, it won't be a problem. The loading radius for Copenhagen is quite a way away (about 15km) from ESMS, and isn't anywhere near the approach/departure paths into the airport. So most definitely won't be a factor to worry about Cheers
  21. Hi Carlos, I haven't done thorough testing with the latest build, but check in with us closer to release and I'll let you know. I did an early test at the start of the project (for exactly this scenario), and it appeared like the loading threshold wasn't very close to Malmo. Cheers
  22. I can say 100% for sure that there are no hidden easter eggs in this map - but that's not to say that I mightn't do it with future maps If you revisit the map I made a few months ago for Scandinavian Mountains Airport, there was one destination back then that was definitely a clue that no one picked up on!
  23. I am absolutely delighted to introduce ESMS Malmö Airport for P3Dv4 & v5 from acclaimed developer Marcus Nyberg. Hot on the heels of his highly popular Gothenburg and Scandinavian Mountains Airport projects, Malmö has been carefully kept under wraps for the past three months, and is the next destination in Marcus' Swedish airport series. Combining many of his signature design techniques such as incredible texture work, attention to detail, and beautiful hand-coloured seasonal variants, Malmö Airport represents the very best of what P3Dv4 & v5 technology has to offer. Serving as Sweden's fourth-busiest airport, Malmö welcomes passengers from across Scandinavia, as well as further afield across central and southern Europe. Many will know the airport by it's popular previous name - Malmö Sturup Airport - which although officially discontinued in 2007, is still what it is colloquially known by. Whilst most at-home with narrowbody (737/A320/E-Jet) and regional aircraft (BAe146/CRJ/F-50/ATR-72) types, Malmö also sees the occasional 747 or An-124. During non-COVID times, the airport is host to SAS, Braathens, Norwegian, Ryanair, Wizzair and more, whilst as a major cargo hub, is a port of call for UPS, Amapola and others. One of the most unique features of the airport is the second runway and adjacent aero clubs - almost a separate GA airfield of sorts. The Sturup Aero Club is situated amongst the maintenance hangars, as well as several flight schools. Standing alone on the south side of the secondary runway, the Aero Club in Malmö and South Sweden Flight Academy provide additional facilities for the GA flyer looking to explore the area. Malmö is also a major Fokker 50 maintenance base for Amapola Flyg, as well as a graveyard/storage facility for the West Air BAe ATP fleet - both of which have been faithfully depicted in this scenery. As to be expected from Marcus, no detail has been spared with the creation of Malmö. Beautiful PBR texturing has been used on key infrastructure items, whilst mixed-materials textures have been used elsewhere, ensuring the perfect balance between detail and performance. Complete seasonal variations, weather-controlled ground features, interior modelling, and special attention to landside details abound. The approaches have been faithfully reproduced with blended orthoimagery and hand-placed autogen, whilst the night lighting uses the best of both dynamic and rendered (baked) lighting to again get the best out of the simulator. Animated SODE jetways, a custom GSX profile, and optional VDGS (requiring the SODE VDGS pack) round out the features for the serious simmers amongst us. Developed with the full co-operation and assistance of Malmö Airport management, special thanks must go to Jan Wieslander and Andreas Lundvall with their on-site assistance over the past several months. An airport built to the highest standards, ESMS combines the latest P3D tech alongside best-practice optimization to ensure the perfect balance between stunningly high-fidelity visuals and excellent performance, perfect as your next Scandinavian destination! FEATURES Immaculately detailed depiction of ESMS Malmö Airport for P3Dv4+ The latest Scandinavian airport from acclaimed Swedish developer Marcus Nyberg (Gothenburg/Kiruna/Stockholm Arlanda) Stunning ultra-HD texturing through the airport, including PBR for primary components Customized interior modelling Weather-influenced PBR ground textures Night light lighting using a combination of dynamic and baked lighting for a completely immersive night experience Animated SODE jetways Optional accurate VDGS for customers who use the SODE VDGS pack Unique custom aircraft (F-50/BAe ATP and more) made specifically for Malmo Detailed APX, pre-configured for complete GSX compatibility A short flight to other popular Scandinavian destinations, Stockholm Arlanda, Gothenburg, Dala, Scandinavian Mountains Airports and Alesund Painstakingly optimized for excellent performance even with high-end aircraft Designed for P3Dv4+ to blend seamlessly with Orbx Global Base and/or openLC Europe. Also compatible with Vector Developed with the full co-operation and assistance of Malmö Airport management Please stay tuned for more previews and details over the coming weeks. Enjoy!
  24. Hi guys, I thought I had covered all the crash detection conflicts for this patch, but I'll have a look again when I have a spare moment.
  25. Hi guys, This is an issue from LM's side that we expect will be addressed in a future HF. In the mean time, I've posted instructions on how to temporarily solve the issue here: https://orbxsystems.com/forum/topic/196268-strange-mountain-textures-in-lowi-when-using-truesky/?do=findComment&comment=1683949
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