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Introducing TrueEarth Netherlands: The Complete Package!


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6 hours ago, Airlifter said:

 

 

John said Netherlands gets released first for P3D.... then other platforms. With England TrueEarth it's XP11 to be honored first....

 

 

Airlifter,

To be precise......JV said it will be released for FSX/P3D first, not P3D first....

(Guess what my sim is ;-))

 

Cheers Fred

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14 minutes ago, diedzjee said:

Absolutely amazing! I even found the street where I was born! Being a PPL pilot in the Netherlands myself I can assure you this is absolutely realistic!!!

This is one "must have".

That's why I forsee most people (include me here) will only want this type of scenery in the future and forget about old-style landclass scenery. Despite it's been serving us pretty well so far. But the better is the enemy of the good. 

 

Kind regards, Michael

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That is such impressive! Unbelievable what you made out of plain pictures.

 

The comparison shots are nice to look at :-)

 

I remember there have been discussions to cover or "upgrade" the two German sceneries as well. Has that idea died or the plan still?

 

 

Best regards,

 

Axel

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20 hours ago, Terblanche said:

@Jarrad Marshall - the only thing I want to know is the new photo-real sceneries and the dreadful blurries you get with P3D?

 

P3D4 is notorious for the way it handles photo-real scenery of which Germany North & South are good examples when you fly anything faster than a Piper or Cessna. It's a constant trade-off between blurries, stutters, and shimmering and that even on a high-end PC.

 

19 hours ago, rockliffe said:

 

This looks awesome Jarrad. However, I would like to ask, what I believe is a valid question.... there are many instances being reported about slow loading photosceneries in P3D V4, and I would like to know if this scenery has been somehow optimised to reduce this phenomenon. Thanks. 

 

17 hours ago, Triplane said:

I love it...but...as above, does anyone have an estimate of the disc space required? And also,as above, what about the photoreal slow-loading problems some folks are having with P3Dv4 (me included)..........Doug

 

14 hours ago, GlennH said:

 

 

My question too. All photoreal in P3D tends to look a blurry mess very quickly from any sort of distance. How are these preview shots done because they look much better than I see with photoscenery? I don’t have any blurry problem with landclass based orbx scenery. 

 

This is where I'm worried about too. It could be a show stopper.

I hope this isn't the case, which I doubt or that LM will provide a solution for the cranky way of loading PR.

It does look stunning!

 

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11 hours ago, Hans Bodde said:

Next Gen sceneries. This raises the bar for all others.

 

XP11 already have the option of ortho scenery and OSM layers, autogen and such...while this is a step further, it can also be done and is being done in XP as freeware.

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6 hours ago, John Venema said:

For those who think it's going to be too cheap we are more than happy to offer a "Pro" version at 3x the price :lol:

 

Seriously though, the reason for Orbx's continued solid growth is because we don't charge high prices. We believe in offering value for money and whilst €34 sounds like a bargain, it becomes quite an investment when we have 25 or so of these such regions for sale in a few years' time.

....and you know...if this RUNS, as good as it looks, John...we'll most likely keep lining up to purchase each and every one, released....that is after all, the nature of things, lol!  It visually, certainly looks great!  I know it will run well in XP...and plan to purchase for that platform....but hope that whatever the snafu is, that other's report for running inside perhaps, P3D 4.x...that it will not rear its ugly head. I have no experience with Photo derived scenery, inside P3D 4.x...so am following those comments from other forum members...

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29 minutes ago, fltsimguy said:

 

XP11 already have the option of ortho scenery and OSM layers, autogen and such...while this is a step further, it can also be done and is being done in XP as freeware.

 

I loking forward to those ORBX regions comes to X-Plane, sure, you can use free tools and so, but those tools do not provide color matching ortho images, same as they do not remove clouds, shadows, do not remove cars, boats and so on, those free tools even do not support seassons and of course there are hand made custom objects which exactly fits orthoscenery and real world, manually placed trees where trees have to be and so on. It leaves free tools and sources far behind.And for 55AUD? Really cheap.

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To add to the positive reception, I have to say that those screenshots depict the sort of in-sim scenery I've always hoped for, but never really believed could happen. To think that England, Scotland, Ireland and Germany are also on the cards is pretty exciting stuff! I'm going to cut down on the pies, exercise more and drink less than excessively so that I might enjoy it for longer!

 

If the ships are static models placed upon photographic wake, then that's fine by me! I've never been a fan of "ai" wake anyway, and its not like container ships move that rapidly. If they are ai models, then bloody hell!

 

Of course, the benefits for 'low and slow' are quite obvious. However, once we have the addition of the UK, Ireland and even Germany, its going to open up some great routes for the 737 jockeys amongst us, and scenery as realistic as that portrayed is going to have a significant immersion appeal, regardless of what aircraft we have strapped to our arses!

 

The only real decision I'm now having to make is what platform to upgrade to (I'm a longstanding FSX user). I can appreciate that FSX could soon hit the VAS ceiling with such hyper-detailing, so I'm guessing a 64 bit sim will be pretty desirable for anyone (such as myself) eager to embrace these True Earth sceneries as they become available.

 

 

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4 hours ago, John Venema said:

 

 

 

This looks awesome JV. However, I would like to ask, what I believe is a valid question.... there are many instances being reported about slow loading photosceneries in P3D V4, and I would like to know if this scenery has been somehow optimised to reduce this phenomenon. Thanks. 

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2 hours ago, rockliffe said:

 

This looks awesome JV. However, I would like to ask, what I believe is a valid question.... there are many instances being reported about slow loading photosceneries in P3D V4, and I would like to know if this scenery has been somehow optimised to reduce this phenomenon. Thanks. 

The siiiiiiiiiiiiiiiiiiiiiiilence, suggests perhaps waiting for the AF2 or XP11 RTM, .....both those being proven to run flawlessly with Photo Real...

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It looks great scenery, but I have the impression, that the buidlings on the airports are from the default FS library. So I hope that the freeware addon detailed airports of NL2000 , or the detailed Dutch airports of Aerosoft and FlyTampa will fit over the ORBX airports.

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15 hours ago, PNW User said:

The siiiiiiiiiiiiiiiiiiiiiiilence, suggests perhaps waiting for the AF2 or XP11 RTM, .....both those being proven to run flawlessly with Photo Real...

 

Yes, it certainly looks like this real concern in the P3D platform will not be addressed with these previews.

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Hello,

I used to have NL2000, also working fine on Prepar3D V4. The screenshots look perfect. I have the impression that NL2000 airports are more real, with special designed objects. 

This brings me to my question : Would there be a conflict ofaltitude or postion when I will use the NL2000 airports and some custom designed strips on top of the ORBX scenery, as that looks marvellous. Maybe will this then also be valid for Aerosoft and or Tampa?

 Looking forward to an ORBX statement,

with kind regards,

Piet de Geus

Netherlands.

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Hello,

Already for years I am using NL2000, now on Prepar3D V4, working fine. Looking ar the screenshots the scenery is perfect, well done. I have the impression that the NL2000 airports are better, equipped with custom designed objects, that make it more real.

Now my question is: Can I use those airports on top of ORBX Netherlands? What about eventual conflicts in altitude or location? Also valid for some custombuild airstrips. Howe about Aerosoft and Tampa? 

with kind regards,

Piet de Geus

Netherlands

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16 hours ago, PNW User said:

The siiiiiiiiiiiiiiiiiiiiiiilence, suggests perhaps waiting for the AF2 or XP11 RTM, .....both those being proven to run flawlessly with Photo Real...

 

Yep, for those with slower rig then will probably be able to use it in the 100FPS, it as been proven that even with the 4 ORBX available scenery for AF2 FPS and smoothness stayed in the 100 FPS like any other DLC from AF2. 

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32 minutes ago, Benny said:

 

Yep, for those with slower rig then will probably be able to use it in the 100FPS, it as been proven that even with the 4 ORBX available scenery for AF2 FPS and smoothness stayed in the 100 FPS like any other DLC from AF2. 

 

Nothing to do with FPS. Even with fast rigs P3D has a horrid tendency to blur distant photo scenery. This effect doesn't happen with land class texture tiles so it has nothing to do with speed of system. its the way P3D handles photo scenery.

 

I think many here would like to know how the preview shots at the start of this thread were taken because there doesn't seem to be any blurriness issues on them. In fact, if you look closley at the before and after shots, you can clearly see the distant blurriness issue in the 'before' shot but in the 'after' shot it has gone. Even taking into account the autogen that is masking some of the distant scenery the blurriness issue seems to be much better in the 'after' shot. Im hoping either LM or Orbx have figured out how to mitigate but nobody has been forthcoming so far.

 

I would like to know because as it stands, large photo scene areas are a no go for me on P3D platform. I would have to go for the aerofly version instead.

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Hi guys, 

 

For all questions regarding photoreal blurries; 

 

1. Absolutely no tweaks in any of my P3Dv4 shots (including the first shots in these previews) - simply maxxed out my scenery sliders (including the terrain and autogen draw distances. Max terrain draw distance in P3Dv4 is LOD=6.5). I don't run a fancy screen (Samsung 1920x1080), and my GPU settings remained untweaked from normal day-to-day use. Emmsie and John Lovell (who both contributed the bulk of screenshots) don't tweak their terrain settings either, in fact it's impossible to improve PR resolution/clarity in p3Dv4 beyond the default settings. 

2. If you want sharper photoreal terrain in the distance in P3Dv4, the best things you can do are; 

- Play with your GPU settings, particularly AA, and your P3Dv4 AA settings, to get the best balance between visuals and performance for your setup. This can make a big difference. 

- Get rid of any cfg tweaks. Don't forget, performance/visual improvement tweaks always have unintended trade-offs. 

- Keep a clean set-up. Stay on top of your addons, keep an organised sim. You'll be surprised at the performance difference you can make. 

 

Regarding comments on "worse blurries in P3Dv4", I can only speak from my own experience across my two dev computers (upgraded my PC a couple of months after v4 was released), that I get exactly the opposite results. My experience is that P3Dv4 has far less of a blurry effect compared to running comparable tests in FSX. For example, this morning I ran the following test: 

 

- Loaded up Rotterdam airport with the most complex aircraft in my hangar - the PMDG 747. Display settings are my day-to-day - medium shadows, max vegetation/building/scenery/ground texture density, medium water/AI settings. 

- (Apologies to the purists) Ran a "flight" from Rotterdam down to Schipol at 495kts (again, sorry to the purists!). This runs a considerable length of the Netherlands, through it's most complex and dense scenery components. 

- Didn't slow down as I approached Schipol, merely observed the ground terrain to look for blurries. 

- To my genuine surprise, absolutely no blurries whilst overhead Schipol. Complex aircraft + Netherlands + max scenery settings + day-to-day sim settings. 

 

There are three factors that, in my mind, affect blurries: 

 

- Invest in an SSD. This will make a huge difference for anyone running P3D on a HDD. This will improve performance and loading times in Netherlands, P3Dv4 in general and your entire Windows system. 

- Keep a clean sim set-up (see my previous comments)

- Run realistic settings based on your setup specs. Use the P3Dv4 settings and the ORBX user guides to your advantage to get the best bang-for-buck between FPS and visuals.

 

Again, these are only my experiences on my machines. I spend a great deal of time within P3Dv4 and FSX, and keeping them running at optimal performance is an important part of my simming experience. 

 

Cheers,

Jarrad

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5 hours ago, GlennH said:

 

Yes, it certainly looks like this real concern in the P3D platform will not be addressed with these previews.

I'm leaning towards either a purchase for XP11.x or AF2.  It looks like good times ahead for all.  Scenery has come of age...!

 

I just saw Jarrad's post...and that seems encouraging,for those with only P3D 4.x on the 'pute.

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Hi All,


Is this generic photoscenery (textures) applied to the Netherlands or is this actual satellite photo scenery (e.g. MegaScenery, etc.) that depicts the actual land and can be flown with a true VFR (CAA, FAA, etc) flight map?


Thanks,
Dave

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Thanks very much for the early impressions from P3D, Jarrad - that's great to hear!

 

7 hours ago, Jarrad Marshall said:

- Invest in an SSD. This will make a huge difference for anyone running P3D on a HDD. This will improve performance and loading times in Netherlands, P3Dv4 in general and your entire Windows system. 

 

I'd second the recommendation to run photoscenery off an SSD for P3D - I only run Hawaii Photoreal, but it certainly did make a difference in how quickly the tiles resolved on my system.

 

Also wanted to add that I was experiencing blurries with Gold Coast (which uses the same tech) but this was traced down to to a conflict with AU and Vector - since getting that sorted, terrain draw has been sharp even into the distance; here's hoping that's a good preview for how the other TrueEarth regions will behave...

 

 

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1 hour ago, pager94 said:

Hi All,


Is this generic photoscenery (textures) applied to the Netherlands or is this actual satellite photo scenery (e.g. MegaScenery, etc.) that depicts the actual land and can be flown with a true VFR (CAA, FAA, etc) flight map?


Thanks,
Dave

 

It is actual photoscenery like Megascenery, but the photo's used were taken by plane.

 

On a sidenote, also landclass based Orbx regions can be flown with a VFR map, they are that accurate.

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24 minutes ago, Rimshot said:

 

It is actual photoscenery like Megascenery, but the photo's used were taken by plane.

 

On a sidenote, also landclass based Orbx regions can be flown with a VFR map, they are that accurate.

 

Thanks Bert!

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9 hours ago, Rimshot said:

It is actual photoscenery like Megascenery, but the photo's used were taken by plane.

On a sidenote, also landclass based Orbx regions can be flown with a VFR map, they are that accurate.

 

 

Hello,

 

to pager94

"generic photoscenery" is a contradiction in terms.

Scenery is either landclass based or photoscenery.

 

to Bert

where did you read your assertion that this photoscenery is made of aerial photography?

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10 hours ago, Rimshot said:

 

It is actual photoscenery like Megascenery, but the photo's used were taken by plane.

 

On a sidenote, also landclass based Orbx regions can be flown with a VFR map, they are that accurate.

Hi

The areal photography referrs to UK. See below from JV

 

'What I can announce today is that we have secured pristine aerial photography for all of the UK and Ireland and this now paves the way for projects to commence in earnest. Jarrad Marshall will be announcing the name of these series of addons this weekend so I won't reveal the Orbx product series name yet, but they will be made entire from aerial photography orthoimagery and not landclass based. '

 

Kind regards

 

Ian S

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Hi Nick

 

Here is the bit that refers to low flying aircraft, again from JV

 

'This is a whole different league to previous UK photoreal products. It is relatively recent imagery for a start, (Ireland has not even been completely flown yet). This is not satellite imagery, but taken from low flying aircraft under the cloud layer using specialist equipment. '

 

Kind regards

 

Ian S

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