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Flying High: Introducing Telluride Regional Airport!


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G'day everyone,
 
I am very much excited to unveil my latest airport for you all, KTEX Telluride Regional Airport in Colorado! After a slightly protracted gestation period due to Quad Installer work* and some important real-life events, work is far enough advanced for me to lift the lid on this airport. Designed to blend seamlessly with FTX Global Base, Telluride follows on from the recent Eagle-Vail Airport package, and provides the perfect location to explore dramatic scenery of the Rockies and southern Colorado. This product not only includes an highly-detailed rendition of Telluride Airport, but also an enormous 1250km2 coverage area, encompassing not only the airport vicinity, but also the townsites of Telluride, Ouray and Silverton, the world-famous Telluride ski fields at Mountain Village, and large sections of the San Juan Mountain Range, famous for its many 14,000ft peaks.

 

KTEX itself is generally considered the Highest Commercial Airport in the United States, with an elevation of 9078ft above sea level. Whilst this title still retains common use, airline services to the airport have been inconsistent over recent years, with the most recent RPT flights operated by Great Lakes Airlines in 2014. Nevertheless, the airport is a highly popular destination with business jet and high-performance general aviation aircraft, particularly during peak ski season - with many affluent (and famous!) residents flying into the airport taking advantage of the local FBO facilities. 

 

Aside from providing a jaw-dropping backdrop, the imposing terrain surrounding Telluride combines with volatile and unpredictable weather conditions, as well as strict noise abatement procedures, to ensure that the airport is one of the most challenging in the world. I have spent a considerable amount of development time ensuring that the extended approaches into the airport are recreated in full detail, to ensure that your by-the-book arrivals and departures are as realistic as possible. Located a short flight away from Eagle-Vail and Denver Intl airports, Telluride is ideally situated for GA flights into the heart of the Rockies, short commuter flights to other well-known Colorado destinations, and also short-medium regional flights to other well known ORBX destinations such as Sedona, Monument Valley, Jackson Hole and Palm Springs.
 

As always, I have spent a huge portion of the development process tweaking the scenery for maximum performance, in expectation that it will be used with your favourite resource-heavy high-performance GA aircraft or bizjet. I hope these screenshots provide a good idea of what to expect - stay tuned for more updates and new features in the coming weeks.

* For those waiting on the KPSP Quad - news on this will be ready very soon!

 
FEATURES
 
- Ultra-detailed rendition of KTEX Telluride Regional Airport
- Huge 1250km2 coverage area at 30cm and 1m - including the towns of Telluride, Mountain Village, Ouray and Silverton, portions of the San Juan Mountains and several prominent mountain passes and valleys.  
- Unique and Highly Detail Static Aircraft 
- New, updated and unique GSE fleet unique to KTEX
- Advanced rendering, ambient occlusion and night-lighting methods used for maximum realism
- Custom landclass, vector data, custom seasons file and 10m Holgermesh to ensure maximum fidelity and blending into surround Global terrain.
- Plenty of VFR landmarks and POI to explore including nearby Resorts and Ski Lifts and many more TBA.
- Unique airport Custom Terrain Model to overcome smoothing limitations in default terrain engine.
- Full suite of ObjectFlow, PeopleFlow2, TextureFlow and more included
- General Aviation AI Flight Plans included (requires free FTX NA AI to be installed)
- Strongly optimised for good performance with complex aircraft types
- Designed to blend seamlessly with FTX GLOBAL (Base) in P3Dv3/v2 and FSX/FSX:SE 
 

COVERAGE AREA

 

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Don't forget to click on pictures to display at full resolution!

 

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Cheers,

Jarrad

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No Feakin way!!!!!!:o

 

This is Awesome!!!! 

 

I say every ORBX airport is a must have but this is definitely a "Must have" airport (for me anyway ;)) this is going to be amazing!!

 

Great work (as usual) so far! :)

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You have made me a very happy camper!  My old stomping grounds!  A buddy has a cabin on that lake to the south.  I've hiked all over these mountains for years, and the chance to fly them is most welcome!    You even got the aspens covering Wilson Mesa right! 

 

Someone put put that poor broken-legged deer out of his misery please!

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Thanks very much guys, appreciate the feedback :)

 

20 hours ago, hwh83 said:

It looks magnificent, I can hardly wait for the launch. I am not an expert at this, is it going to fit in with the default Microsoft Telluride Mission?

 

I can 100% verify that it does work with the default "Telluride Landing" mission (which, incidentally, is referenced in the Telluride Airport Wikipedia page) - just for a laugh I tried the mission out a few weeks ago, and it works no problems :)

 

11 hours ago, Dom Mason said:

Incredible runway, even better than Sedona !

 

10 hours ago, BrianV said:

I look forward to flying in the thinner air.

 

This is something I've been discovering over the past couple of months - it's certainly a more challenging approach than Sedona due to the higher altitude and higher likelyhood of adverse weather. 

 

3 hours ago, Griphos said:

You even got the aspens covering Wilson Mesa right! 

 

Griphos, I am very glad you noticed the Aspens - the closest default vegetation type left much to be desired, so I ended up making an entirely new autogen vegetation set to better capture the feel of the trees on the nearby Mesa. When I visited the area a couple of years ago, these were something that really stood out to me, so I invested a little extra time on them. 

 

1 hour ago, Pavel.K said:

I was hoping for a payware Telluride. But no sloped runway? This is a huge disappointment for me. I am sorry.

 

Hi Pavel, as you may know, the infamous runway dip at TEX was removed a little while back. They closed the airport runway for an entire summer during 2009 to reduce the height difference by approximately 40ft, as well as some other major changes such as the addition of EMAS to both runway thresholds. As such, there isn't really any need for a sloped runway in the scenery, as this feature of the real-life airport no longer exists - particularly when you factor in the several major trade-offs/limitations a sloped runway introduces. I did, however, model the eastern third of the airport site as a single 3D terrain model, as I discovered that I wouldn't be able to model the sloped terrain, access roads and drainage tunnel within the limitations of the 5m mesh slider setting. You may notice this in some of the shots above, including the overview pic of the rwy27 threshold. I've also attached a quick comparison image of the runway from pre- and post-2009 showing the changes made.

 

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Cheers!
Jarrad

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...and looking at the above real-world pictures, I am amazed and grateful. How lucky we all are with developers like you and your ORBX colleagues that can produce airports and landscapes so closely matching the real world using state-of-the-art technology. Years ago, I was excited flying around with a couple of pixels on a Commodore 64, then the early versions of FS, and now P3D v3 with outstanding image quality complemented by real weather and next-to-real simulated aircraft behavior. Creativity and technical drive continuously pushes the boundaries, just imagine where we might be 10 years from now if what we already have is so outstanding. Breathtaking!

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