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John Dow

Orbx Team
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Everything posted by John Dow

  1. No one painted the island white. The imagery that was supplied for the San Fran area would have contained a poor quality overexposed image of the island. Possibly whatever camera was being used compensated for the darker water around it, I do not know. But I do know that when P3D processes its graphics any overexposure in the imagery is amplified. That is probably also a factor as well.
  2. Yes but my post was about MSFS. And as for Alcatraz, it's possible that under the licensing terms for the scenery imagery, that is all that was available to the developers. Freeware developers can just grab whatever imagery they want but Orbx cannot do this. And I know the bridge is not perfect but you're talking about an area hundreds of thousands of square kilometres and no doubt some compromises that to be made and it's possible that the other baybridge model was not available to the developers of True Earth scenery, even though it's within the same umbrella organisation. These aspects of the scenery are not, in my experience, thr result of a don't care attitude, it's more likely to be issues in the commercial environment that we know nothing about.
  3. Quite the opposite. I get better fps at V2 than V1. However you do have to match the texture resolution to your pc setup, I find 2048 x 2048 is as high as I can go normally.
  4. From what I've been able to glean from the testing process for MSFS stuff is that there's an ultra fine line between texture quality and performance. Put a bit too much detail into the textures, you get a slideshow. Put all the effort into smooth performance, you get textures that don't cut the mustard. So you can rest assured the textures you get have been worked over many times looking for the sweet spot, and unfortunately the sweet spot is often at a point where a careful look at the textures finds many faults. For me the secret is to remember it's a flight sim, not an architectural sim, and although building detail is important it shouldn't be the be all and end all of the flying experience.
  5. So what you're saying is all the people who enjoy city packs shouldn't be allowed to drive the market for add-ons because they take developers away from niche and unprofitable projects. Not sure I entirely agree with that as a continuing successful business model!
  6. If you search symbolic links you should find a post that will tell you how to do it.
  7. Last I heard YPPH Perth is still in the queue, not sure what priority it has but it is not canned.
  8. I believe, with my inside information, and an uncanny knack of predicting these things accurately, that it will be in 2021, that's AD, not BC.
  9. \ Flightsim.to has an Archerfield download, freeware, that you can install while waiting for a payware version.
  10. It will come eventually I'm told, but only as part of other work for a service pack or similar.
  11. Probably important to remember that Orbx is a flight simulation company. Not an architectural or landscape modelling entity. The scenery's purpose is to look as realistic as possible within the constraints of software and hardware, to a variety of pilots flying a variety of aircraft, in normal legal flying operations, whether that is RPT flights or weekend VFR jaunts. Certainly when beta testing our focus is to look at the airport scenery from an aviator's point of view, rather than delving into every corner to see if every last detail has been rendered perfectly.
  12. Not wanting to directly quote the devs but I'd say it's a time of year when many competing priorities are faced, and given the nature of the problem it may not be an easy fix. It's true you can't make a normal landing at the airport at the moment but with a bit of flexibility you can hold off touchdown and still land comfortably. That's what i did when I wanted to land after checking it out last time.
  13. You can set up any of these, sure. I don't know how you'd do ones like the orange tint in the dust storm etc but it'd be in the sdk somewhere. When they say presets beyond the built in system I think they mean beyond the weather presets that ship with MSFS and the cahnges you would normally tweak in them when setting up a flight.
  14. I got that notice too but I just ignored it and launched the app. Is it different for you?
  15. This was definitely not the situation in P3D when the airport was developed so it appears to be something that P3DV5 has introduced. The problem is not there in V4, and as a test I copied the V4 airport over to V5 and the problem surfaced again. These screenshots might make it easier for Greg to track down the problem:
  16. Quite possible the guide has missed an update to reflect this. Fear not, Central is a great program, best thing since sliced bread for product management. The only issue some people have is the separation between Marketplace and Orbx Direct products not being visible in one place. If that will worry you then stick with Marketplace, if not download Central and get the product!
  17. My Youtube feed just featured this video! Coincidence! Something to practice in the sim for a thrill maybe???
  18. Just an idea, have you tried different browsers? I know that I was having problems with similar popup windows in Chrome and Firefox, and as a last resort I tried the Internet Explorer or Microsoft Edge as I think it is now, and bingo! all of a sudden it worked. It must be hard for website managers to constantly keep up with all the little code changes that are put in place. My current browser of choice is Opera, seems to be very error free.
  19. Since the cityscape was first developed for FSX one problem introduced in P3DV4 and V5 has remained: the dam holding the lake back displays differently and looks like a great wall! Anyway today I tried a quick fix and it seems to have worked without any consequences. In the Canberra Cityscape Scenery folder is a file called dam_lake.bgl. Simply add a .OFF extension to this file and the dam disappears and the photoreal underneath is quite acceptable. I'd be happy to hear if this works for everyone...
  20. Since the cityscape was first developed for FSX one problem introduced in P3DV4 and V5 has remained: the dam holding the lake back displays differently and looks like a great wall! Anyway today I tried a quick fix and it seems to have worked without any consequences. In the Canberra Cityscape Scenery folder is a file called dam_lake.bgl. Simply add a .OFF extension to this file and the dam disappears and the photoreal underneath is quite acceptable. I'd be happy to hear if this works for everyone...
  21. I've just completed the first three legs of the included bush strips adventure! A great component of this package. I absolutely recommend if you get the package make use of the included adventure around Eastern Victoria. Although I've been there in real life I've never flown over it and I'm learning things every minute of the flights!
  22. The Victor One route will be attended to as soon as possible. At the moment the MSFS coding doesn't allow the mesh to be overwritten satisfactorily but as soon as a solution is available the intention is to completely remodel the coastline where needed.
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