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Ed Correia

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Ed Correia last won the day on May 26

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  1. We are planning to add that white tent in, to be honest, we thought it to be a temporary structure.
  2. We generally get Evgeny’s work a week after release on Simmarket.
  3. Recommend you post over at FSDeveloper https://fsdeveloper.com/forum/forums/project-recruiting.108/
  4. I shall ask Aerosoft to confirm their pricing with us. We are advised at the time of listing the price in USD excluding any taxes and for Tenerife its $19.99 USD. Considering that in today's exchange with the Euro and with their official listing price (20,24 vs 16,76) there is huge difference and I will seek their guidance on pricing on our site.
  5. That’s the installer running for the Nool Aerosystems plugin that drives the VDGS. If you already have it, that installer should skip straight past.
  6. Paris Heliports & Helipads is a Microsoft Flight Simulator add-on that includes in a single pack 28 helicopter platforms spread over the Ile-de-France region (the list and location of each platform are specified in a map accompanying the documentation). Our objective is to offer a unique and varied product comprising a large number of private, administrative, hospital and historical (closed) heliports and helipads in order to allow a maximum of flights and destinations and an original discovery of the region. All the platforms have been developed in the spirit of the best possible compromise between integration/homogeneity, visual rendering and search for realism while allowing a very attractive price given the large number of platforms making up this pack. $37.00 AUD Sales tax will be calculated at checkout where applicable. US$24.87 | €24,82 | £20.95 USD, EUR, GBP estimates only Scenery Features 28 detailed Heliports and Helipads all over the Paris Ile-de-France region. Specific photo-realistic 3D buildings. Realistic and detailed ground markings and light beacons. Numerous animations and details. Vegetation reworked on each platform and its surroundings. Realistic night lighting. Photo-realistic ground texture areas reworked for specific platforms. Compatible with all our others product ranges. Geo-referenced data for maximum compatibility with future add-ons installed on the same area. Development process 100% SDK (System Developement Kit) specifications compliant, ensuring maximum compatibility with new releases. SIA – VAC charts provided (if available). $37.00 AUD Sales tax will be calculated at checkout where applicable. US$24.87 | €24,82 | £20.95 USD, EUR, GBP estimates only
  7. Only the z_airport-nzmf folder is shipped with the NZ Mesh and it is there if using the default NZMF. If using any other version, it can be disabled or removed.
  8. Hi all, the SWS Vans RV-14 update is now available on Orbx Central. Changelog: Added UI title entries to cameras to prevent crashes when saving camera views. Modified mechanical efficiency tables to correct performance at altitude Modified thrust scalar to correct performance at altitude Changed RPM increment from 1rpm to 10rpm Increased rudder authority Made PMAG test switch functional and added checklist item Corrected flap handle initialisation when cold and dark Updated embedded PMS50 version Modified VR collision mesh in cockpit
  9. Definitely no. A simple guide: Can I see clearly that my screenshot shows an Orbx product? Yes! I'll enter No! I'll take another screenshot.
  10. Hi all, the NZA Simulations updates are now available on Orbx Central. YMHB & YCBG v1.3 changelogs Improvements to both texture quality and performance Cleaned up the photogrammetry issue around both airports that was introduced with World Update 7 Australia. Also updated is the required free NZA Model Library which will be downloaded by Orbx Central.
  11. Hi all, the latest airport updates from Aerosoft is now available on Orbx Central. One of the major additions to these is the implementation of the Aerosoft VDGS module and we have now made this module available in Orbx Central as well. It is important that you update Orbx Central to version 4.1.43 for the module and associated files to be correctly installed and configured. This VDGS module is automatically installed by Orbx Central as a dependency. Changelogs EDDK Cologne Bonn Airport 1.0.7 Added support for Aerosoft VDGS module Highly accurate VDGS models based on the FMT APIS variant Fixed graphical ground artifact at Delta gates Removed marshaller and pushback service spawn at small GA parking spots Added "ramp connection" to Delta stands previously not served by either jetway or stairs Added Airline codes to parking spots ENVA Trondheim Airport 1.0.9 Added support for Aerosoft VDGS module Highly accurate VDGS models based on the FMT APIS variant Fixed issue where jetways don't connect with aircraft Changed tower night effect from red to white LOD adjustments to tower model Added Airline codes to parking spots LLBG Ben Gurion Airport 1.1.0 Implementing Aerosoft VDGS modules across the airport Overall texture replacements / enhancements across the airport Tunnels below taxiways added Animated passengers inside Terminal 3 Terminal interior redone with texture enhancements Main control tower - static people models Jetway texture and model enhancements Small radar station model added Apron vehicles movement improvements Real life like enhancements to the Terminal 3 apron / taxiway Mike texture Lots of real life like models across the airport added Trees and vegetation fixes and improvements across the airport WigWag lights added on stop points to all runways Red stop marks on each stop point Real life like AI behavior according to the latest airlines parking positions
  12. Eugene has recommenced working on OLC Asia.
  13. Hi all, a couple of updates from IndiaFoxtEcho are now available on Orbx Central. SU-31 1.0.3 - Fixed incorrect raindrop direction in the canopy - Added text tips during loading LONG-EZ 1.2.7 - fixed minor glitch in rudder animation when viewed from the cockpit - minor tweaks to flight model (canard incidence and trim effectiveness) to improve trim accuracy - minor tweaks to shadow center position for (hopefully) fewer shadowing artifacts
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