Claviateur Posted December 28, 2013 Share Posted December 28, 2013 In my opinion the green grass borders on each side of the roads of all types are a little large / wide and the green is maybe a little flashy? In a situation where many roads are part of a city, the intersection of all those roads with the green grass borders bite allot of space from the landclass? Jut my personal opinion... Cheers Michel Link to comment Share on other sites More sharing options...
Holi Posted December 28, 2013 Share Posted December 28, 2013 I fully agree, they are far to wide..... Link to comment Share on other sites More sharing options...
Claviateur Posted December 28, 2013 Author Share Posted December 28, 2013 I am curious to know if this is a default FSX texture? I mean the roads borders? Link to comment Share on other sites More sharing options...
rockliffe Posted December 28, 2013 Share Posted December 28, 2013 Me too. The very first thing I thought after installing Vector, was sheesh, what's happened to the size of the roads! In some places there appears to be terrain covered with more roads than with buildings! Link to comment Share on other sites More sharing options...
mjleprix Posted December 29, 2013 Share Posted December 29, 2013 Yes too agree roads far too wide- spoils it for me. Link to comment Share on other sites More sharing options...
rockliffe Posted December 29, 2013 Share Posted December 29, 2013 In fact, I hate to say this, but with all the other issues I'm encountering, I will be looking at reinstalling UTX if only to address the size of the roads... Link to comment Share on other sites More sharing options...
Dimus Posted December 29, 2013 Share Posted December 29, 2013 Hi there. New customer here but old UTX/GEX client. I am only using the global products in P3D as I am quite happy with the UTX/GEX combination in FSX. I would like to suggest a feature which is already there in UTX and this is the organization of roads in major and minor and the capability to disable minor roads in cities or rural areas as seen better by the user. Also the capability to control the width of the road encasements as well as that of rivers and shorelines. these features give the capability to the user to create the image he thinks is more appropriate for his area. Just a suggestion. Link to comment Share on other sites More sharing options...
Andyphone Posted December 29, 2013 Share Posted December 29, 2013 Just installed and first thing I also noticed are the road borders, maybe they're ok for freeways and motorways but not really and actually totally unrealistics for the smaller roads and in the cities. Hope that will be corrected. Thanks! Ciao Link to comment Share on other sites More sharing options...
Dave B Posted December 29, 2013 Share Posted December 29, 2013 I agree. Those awful roads absolutely spoil the brilliance that is FTX Global Link to comment Share on other sites More sharing options...
John Venema Posted December 30, 2013 Share Posted December 30, 2013 Noted: we will review the road borders although I beg to differ on your opinion of them and so would the overwhelming majority of our customers. Link to comment Share on other sites More sharing options...
Claviateur Posted December 30, 2013 Author Share Posted December 30, 2013 The width is one issue but the green make it appear as if it is too standing out... FS Roads as vectors are already too sharp compared to real life thus adding a plain green border make it as if it is a sticker over the subtle landclass blended texture... I suggest to choose a darker tone... Just to make it a little bit duller... Also the roads texture itself is a little too pale perhaps? Link to comment Share on other sites More sharing options...
tdavart Posted December 30, 2013 Share Posted December 30, 2013 I haven't even installed it yet but if they are even bigger and more intrusive than England, then I'll hold off indefinitely. Link to comment Share on other sites More sharing options...
spud Posted December 30, 2013 Share Posted December 30, 2013 I'm in the 'borders are unrealistic' camp and would like to see them at least made less intrusive and of a more subtle shade. Link to comment Share on other sites More sharing options...
BaronKen Posted December 30, 2013 Share Posted December 30, 2013 Well, not to be a devil's advocate or anything but I happen to think they are fine the way they are.... it's simply a matter of personal taste. Link to comment Share on other sites More sharing options...
Breeze Posted December 30, 2013 Share Posted December 30, 2013 I am happy with Vector with the exception of the road borders. I support the request that they be made less intrusive and of a more subtle shade. Definitely too wide for my taste. Link to comment Share on other sites More sharing options...
pmb Posted December 30, 2013 Share Posted December 30, 2013 Add me to those finding Vector roads far to intrusive. On the other hand, I like the railway lines which are hard to find in default scenery. Kind regards, Michael Link to comment Share on other sites More sharing options...
Andyphone Posted December 30, 2013 Share Posted December 30, 2013 Noted: we will review the road borders although I beg to differ on your opinion of them and so would the overwhelming majority of our customers. We'll live with that of course. I'd like to know for what reason you think they are good now, maybe some technical reason behind it? Thanks. Ciao Link to comment Share on other sites More sharing options...
Ripcord Posted December 30, 2013 Share Posted December 30, 2013 I am not ready to say they are intrusive, but they do seem a bit on the large and klunky side, I agree. Perhaps a minor adjustment would go a long way. Link to comment Share on other sites More sharing options...
flapsdown Posted December 30, 2013 Share Posted December 30, 2013 IMHO, they are indeed a bit too wide and a bit too distinct - gives the appearance of gray noodles having been spilt all over the place - YMMV Link to comment Share on other sites More sharing options...
gsnde Posted December 30, 2013 Share Posted December 30, 2013 If asked for a vote I would also support a more subtle interpretation of the road representation. Link to comment Share on other sites More sharing options...
Eric Bakker Posted December 30, 2013 Share Posted December 30, 2013 I also think the main roads and borders seem a bit too wide, thus a different scale from the rest of the scenery. Link to comment Share on other sites More sharing options...
rockliffe Posted December 30, 2013 Share Posted December 30, 2013 From what I have seen with the roads, they are acceptable to a point when not to congested, but get into a city with motorways and a lot of main roads and IMO they spoil the entire atmosphere. Link to comment Share on other sites More sharing options...
hjmx Posted December 30, 2013 Share Posted December 30, 2013 Yes, imo, if to much major roads are in a small area it looks too synthetic. harry Link to comment Share on other sites More sharing options...
frostlp Posted December 31, 2013 Share Posted December 31, 2013 I'm sure that Orbx will do all possible to keep flight simming "as real as it gets". Microsoft sure dropped the ball, but then came John V..................the rest is history. I think that we're progressing as fast as we can. Besides if all was perfect today, there would be nothing to look forward to. Link to comment Share on other sites More sharing options...
tdavart Posted December 31, 2013 Share Posted December 31, 2013 I see that Venema is making fun of our concerns in another thread. I guess I finally see the light... Link to comment Share on other sites More sharing options...
John Venema Posted December 31, 2013 Share Posted December 31, 2013 'Venema' meant for the roads to be the width they are; it is a product design choice. Link to comment Share on other sites More sharing options...
momo737 Posted December 31, 2013 Share Posted December 31, 2013 'Venema' meant for the roads to be the width they are; it is a product design choice. Link to comment Share on other sites More sharing options...
rockliffe Posted December 31, 2013 Share Posted December 31, 2013 'Venema' meant for the roads to be the width they are; it is a product design choice. Hey John, not meaning to question your judgement, but unfortunately the product design choice, means I have uninstalled Vector. My issue with Mesh, which I would likely have got at some point in the future to correct current issues can be dealt with, but sadly, I can't live with the roads the way they are. While I realise my choice will be of little concern to you, I hope this is some valuable feedback, cheers. Link to comment Share on other sites More sharing options...
NoLonger Posted December 31, 2013 Share Posted December 31, 2013 Hey John, not meaning to question your judgement, but unfortunately the product design choice, means I have uninstalled Vector. My issue with Mesh, which I would likely have got at some point in the future, would have corrected current issues, but sadly I can't live with the roads the way they are. While I realise my choice will be of little concern to you, I hope this is some valuable feedback, cheers. The roads is what holding me back to buy Vector, actually. After giving it some thought and consideration, I think I could like Vector but those roads… But maybe it's not even those roads, it's those encasements, which are really over the top. Take a look at the shots in this topic http://www.orbxsystems.com/forum/topic/70977-really-needed-a-configuration-tool/ Without those encasements, which are as wide as the road itself on BOTH sides, things actually might look okay! But with all that green… no, no way I am going to buy Vector before this is solved. I can cope with mesh or not and I am sure the black patches in P3D can be solved too but these roads have to be solved. I really can't imagine those huge encasements are by design. If they are, you need a new designer. No city on earth looks like the cities do with Vector. Link to comment Share on other sites More sharing options...
Andyphone Posted December 31, 2013 Share Posted December 31, 2013 'Venema' meant for the roads to be the width they are; it is a product design choice. So I guess you think they look ok like this even in the urban areas? Is there also a technical reason? Ciao Link to comment Share on other sites More sharing options...
LarsA Posted December 31, 2013 Share Posted December 31, 2013 It´s very easy to get rid of these ugly skirts in P3D (I´m sure, also in FSX): 1. Make a backup of your "Terrain.cfg" (inside the main P3D-Folder). 2. Open the actual "Terrain.cfg" with an editor, e.g. "Windows Notepad". 3. Find all entries with "OrbX Custom Vectors and Road and (important!) Skirting" 4. Change "StripWidthMeters" to lower values, I took 10 and it`s o.k. for me. 5. Save it and enjoy! Unfortunately i cannot post a screenshot here, but believe me, it Looks much better in bigger cities! Good luck! Lars Link to comment Share on other sites More sharing options...
ricka47 Posted December 31, 2013 Share Posted December 31, 2013 It´s very easy to get rid of these ugly skirts in P3D (I´m sure, also in FSX): 1. Make a backup of your "Terrain.cfg" (inside the main P3D-Folder). 2. Open the actual "Terrain.cfg" with an editor, e.g. "Windows Notepad". 3. Find all entries with "OrbX Custom Vectors and Road and (important!) Skirting" 4. Change "StripWidthMeters" to lower values, I took 10 and it`s o.k. for me. 5. Save it and enjoy! Unfortunately i cannot post a screenshot here, but believe me, it Looks much better in bigger cities! Good luck! Lars Thanks for this - I will try it ASAP. I really don't like the wide roads. Link to comment Share on other sites More sharing options...
Sid Posted December 31, 2013 Share Posted December 31, 2013 I don't have any problem with the road widths themselves...I do think the widths of the green strips are perhaps giving the illusion of the roads being wider than they are. I actually like John's thinking that the roads are the width they actually are and think it makes perfect sense (real is real) but would agree with those that think fine-tuning the strip encasements at their borders to make them a little smaller would go a long way to making the roads themselves look as imagined and spot on. The strips need to be there to some extent and this makes a lot of sense but if they a little narrower, I think everything would look different and more landclass proportion would be seen, as well as real correct width roads simultaneously.The width of the actual roads would then look very different without actually being changed from reality and welcomingly realistic as they do when looking out of a real aircraft. The mesh is of real dimension and the roads and all else should be too as far as is possible...and I think a few minor adjustments to the skirtings rather than the roads themselves, as Ripcord, J van E and a few others suggest, would put things in a more ideal and compromised position for all tastes. The colours of the roads seem ok to me and its not a big deal but I think its good they'll take a second look at some small fine-tuning. The suggestion Lars makes would not appear far wrong if the review went along those lines. As I said before, looking forward to picking my copy of Vector up over the next couple of days hopefully and seeing the great changes to the vectors around the world, provided install goes smoothly . Link to comment Share on other sites More sharing options...
tdavart Posted December 31, 2013 Share Posted December 31, 2013 'Venema' meant for the roads to be the width they are; it is a product design choice. I see no personal attacks here, or your customers being unreasonable or rude. Simply a request to make a modification. Your reply in the other thread came off as scoffing at your customers, hence my response. I'm sorry if you're offended by our feedback. Link to comment Share on other sites More sharing options...
rockliffe Posted December 31, 2013 Share Posted December 31, 2013 I see no personal attacks here, or your customers being unreasonable or rude. Simply a request to make a modification. Your reply in the other thread came off as scoffing at your customers, hence my response. I'm sorry if you're offended by our feedback. It does seem you can be as respectful as you like, as I have always been, so have many others, but...... Link to comment Share on other sites More sharing options...
Bassman Posted January 1, 2014 Share Posted January 1, 2014 LarsA, refreshing to see a constructive post with a solution. I only know John Venema by reputation and I know that he does take notice of all of our concerns and will make all necessary modifications which is why there are always many follow up free patches for Orbx products. You cannot produce a product in the first issue that is everything to everybody so as comments and suggestions are made they are accumulated and then solved in patches, which will happen. However I do understand some customers wanting to wait until a few patches have sorted out most problems before purchasing. As most major problems appears to concern roads, LarsA's temporary solution (until sorted out by a patch) is a welcome constructive contribution. Link to comment Share on other sites More sharing options...
BaronKen Posted January 1, 2014 Share Posted January 1, 2014 Making changes to the width of road skirts is certainly your prerogative if you desire to do so; but be aware that if you do you are going to see some occasional odd looking highway interchanges. You'll see the underlying textures in places where you've narrowed the widths and may even see an autogen house or bldg. pop up in the middle of that interchange. I think that is why the widths are designed the way they are, for an overall pleasing appearance everywhere. Link to comment Share on other sites More sharing options...
Sid Posted January 1, 2014 Share Posted January 1, 2014 Interesting point Ken. Thanks for flagging up potential consequences for consideration to keep in mind when making decisions. Link to comment Share on other sites More sharing options...
LanceW Posted January 4, 2014 Share Posted January 4, 2014 Add me to the "Roads are way to obtrusive" crowd. Not only that, but several roads are simply solid green! huh? Link to comment Share on other sites More sharing options...
Nick Cooper Posted January 4, 2014 Share Posted January 4, 2014 several roads are simply solid green! huh? I think an update to Global 1.2 may cure that. It cured mine. Regards, Nick. Link to comment Share on other sites More sharing options...
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