Ed Correia Posted August 30, 2014 Share Posted August 30, 2014 Hi all, A new build of Global 1.30 has just gone into testing. Apart from the various bug fixes and other updates, the main reason was to address the issue that affected P3Dv2 setups. With the recent 2.3 release of P3Dv2, some of the default textures were not being overwritten by the installer. The 1.20 patch was done to address the issue with P3Dv2's release, but with newer 2.3 release, some files have slipped through. In the end it was 397 texture files of of the 11,396 files installed that were not overwriting the default P3D ones. So 1.30 will be a new build to incorporate new fixes as well as preventing this non-overwriting issue in any future P3Dv2 versions. Yours in updates. Link to comment Share on other sites More sharing options...
greybeard Posted August 30, 2014 Share Posted August 30, 2014 Good on ya Ed. You can have the rest of the day off Cheers, Kevin Link to comment Share on other sites More sharing options...
Richard Lincoln Posted August 30, 2014 Share Posted August 30, 2014 Look forward to it. Link to comment Share on other sites More sharing options...
chadblack Posted August 30, 2014 Share Posted August 30, 2014 Good news! Thanks for the hard work! Link to comment Share on other sites More sharing options...
Aussieflyer38 Posted August 30, 2014 Share Posted August 30, 2014 So does it not apply to FSX only P3D? Don Link to comment Share on other sites More sharing options...
Ed Correia Posted August 30, 2014 Author Share Posted August 30, 2014 So does it not apply to FSX only P3D? Don Correct Link to comment Share on other sites More sharing options...
NoLonger Posted August 30, 2014 Share Posted August 30, 2014 Cool! If I understand correctly we are talking about a complete new build so not a patch, right? So in that case we have to download the entire installer from FSS and OR install it over the existing installation OR uninstall 1.20 and install 1.30...? Bit premature maybe to ask this but I'm just curious. As always. Link to comment Share on other sites More sharing options...
Ed Correia Posted August 30, 2014 Author Share Posted August 30, 2014 Cool! If I understand correctly we are talking about a complete new build so not a patch, right? So in that case we have to download the entire installer from FSS and OR install it over the existing installation OR uninstall 1.20 and install 1.30...? Bit premature maybe to ask this but I'm just curious. As always. Complete new build that needs to be downloaded from FSS. Can be installed over an existing install, so no need to uninstall anything - that's the plan Link to comment Share on other sites More sharing options...
NoLonger Posted August 30, 2014 Share Posted August 30, 2014 Complete new build that needs to be downloaded from FSS. Can be installed over an existing install, so no need to uninstall anything - that's the plan Great! I like new builds. Link to comment Share on other sites More sharing options...
keino333 Posted August 30, 2014 Share Posted August 30, 2014 So does it not apply to FSX only P3D? Don Correct HHMMM. Sounds like a 1.21_P3D is in order, should there be a future update to FSX as well taking all three platforms to 1.30? Just a thought. Link to comment Share on other sites More sharing options...
jlsaghaa Posted August 30, 2014 Share Posted August 30, 2014 Hi Ed does it resolve the problem of morphing textures we have on OLC EU with mode Global on and hybrid on ? Thanks Link to comment Share on other sites More sharing options...
Pete H Posted August 30, 2014 Share Posted August 30, 2014 Cool, thanks! I assume installing 1.30 won't interfere with any Global-dependent products, such as VECTOR or openLC? I.e., I won't need to re-install VECTOR after installing Global 1.30? Link to comment Share on other sites More sharing options...
Jack the Swede in Spain Posted August 30, 2014 Share Posted August 30, 2014 HHMMM. Sounds like a 1.21_P3D is in order, should there be a future update to FSX as well taking all three platforms to 1.30? Just a thought. Why buy the v1.21 when v 2.3 is released? Didn´t even know there was a v 1.21 for sale! Link to comment Share on other sites More sharing options...
NoLonger Posted August 30, 2014 Share Posted August 30, 2014 Why buy the v1.21 when v 2.3 is released? Didn´t even know there was a v 1.21 for sale! I think he was talking about FTX Global, not P3D. If the changes only have to do with P3D v2.3, why not only release a FTX Global patch for P3D, which would bring Global to 1.21 for P3D and leave the FSX and P3D 1.# versions at 1.20. But imho that would make things a bit complicated so I think it's a good thing that Orbx is releasing 1.3 as a triple installer for everyone. Link to comment Share on other sites More sharing options...
windquest Posted August 30, 2014 Share Posted August 30, 2014 +1 Link to comment Share on other sites More sharing options...
Eric Bakker Posted August 30, 2014 Share Posted August 30, 2014 Complete new build that needs to be downloaded from FSS. Can be installed over an existing install, so no need to uninstall anything - that's the plan Will there be an option to skip the backup of the original texture files? If I install the 1,3 over the existing 1.2 I do not like to have my original 'P3D textures backup' replaced by the 1.2 textures. Link to comment Share on other sites More sharing options...
Ed Correia Posted August 30, 2014 Author Share Posted August 30, 2014 Cool, thanks! I assume installing 1.30 won't interfere with any Global-dependent products, such as VECTOR or openLC? I.e., I won't need to re-install VECTOR after installing Global 1.30? That is what we are testing, but initial results show that there will be no interference. Will there be an option to skip the backup of the original texture files? If I install the 1,3 over the existing 1.2 I do not like to have my original 'P3D textures backup' replaced by the 1.2 textures. The option is still there to backup, but simply clicking "Cancel" at the "Browse for Folder" in the backup sequence will stop the texture backup routine and continue with the install process. Link to comment Share on other sites More sharing options...
jlsaghaa Posted August 30, 2014 Share Posted August 30, 2014 Hi Ed does it resolve the problem of morphing textures we have on OLC EU with mode Global on and hybrid on ? Thanks Ed ? Link to comment Share on other sites More sharing options...
Ed Correia Posted August 30, 2014 Author Share Posted August 30, 2014 Ed ? Not aware of any morphing issues as typically those are specific to people's installs etc. I've looked at your thread and none of us can reproduce any morphing issues that you have displayed with Hybrid on or off. Did Wolter get in touch with you regarding getting some files off you so we can investigate? Link to comment Share on other sites More sharing options...
jlsaghaa Posted August 30, 2014 Share Posted August 30, 2014 Thanks Ed well no news since i 've post the example of my situation as hawkeye52 and Dazzlercee have done too. Hawkeye52 post somme example similar to mine. Off course ready to give all necessary informations about my setting JL Link to comment Share on other sites More sharing options...
akmatov Posted August 31, 2014 Share Posted August 31, 2014 As a total newbie to serious flight simming, this post is a reason to buy Orbx scenery products - they are kept uptodate! Link to comment Share on other sites More sharing options...
Tim Harris Posted August 31, 2014 Share Posted August 31, 2014 As a total newbie to serious flight simming, this post is a reason to buy Orbx scenery products - they are kept uptodate! Now thats what we like to hear!, glad you noticed Link to comment Share on other sites More sharing options...
Paul K Posted August 31, 2014 Share Posted August 31, 2014 I've yet to come across the texture problem myself, but thanks for all the hard work that's gone into the update. It is appreciated. Link to comment Share on other sites More sharing options...
BG2518 Posted September 1, 2014 Share Posted September 1, 2014 Ed, I too was hoping flashing, morhping tiles may be fixed by this? Here you go, if you don't know what we mean.... http://www.orbxsystems.com/forum/topic/83260-openlc-eu-flashing-morphing-tiles/ Wolter can't help he does not have P3D apparently. Cheers, Link to comment Share on other sites More sharing options...
GlennH Posted September 1, 2014 Share Posted September 1, 2014 I think some of these textures must be the urban city industrial areas as they don't seem to gel in p3d like they do in fsx. Link to comment Share on other sites More sharing options...
Beege Posted September 11, 2014 Share Posted September 11, 2014 Great Ed. Thanks for the update. Link to comment Share on other sites More sharing options...
chadblack Posted September 22, 2014 Share Posted September 22, 2014 Ok, with all due respect, a month and a half has passed and we still dont have this bug fixed. I know the devs have said they will no longer give progress reports on updates and patches, but this is worrisome. I payed nearly $100 dollars for this add-on and its advertised to be completely compatible with V2. It obviously isn't. The default textures stick out like a sore thumb as do the infamous pale green airports perimeter/ pads. There is no texture issue with FSX, so again... it's NOT completely compatible with P3d V2, and despite this bug being known, its still advertised as such. Any update to the progress would be greatly appreciated considering the cost we payed for this wonderful add-on. Thanks! Link to comment Share on other sites More sharing options...
WilliamJSS Posted September 22, 2014 Share Posted September 22, 2014 I agree with you, but I think this will get shut down, as they made it clear that they won't give updates anymore. It is past its release date also I believe for the update/fix, but the no update rule kinda killed all communication with yet another Developer. Orbx was one of the last to actually communicate with us. Link to comment Share on other sites More sharing options...
Culley44 Posted September 22, 2014 Share Posted September 22, 2014 what some need to understand p3d is an ongoing project that seems to be updated about every 3 months or so, without orbx even saying anything, you should rest assure that orbx is probably working night and day to get this out the door, once p3d 2.3 came out is when it caused the problems, orbx said the problem would be fixed once and for all with the 1.3 update, give these guys a little credit, i am sure they will still let people know when it's a couple days out.patience my friends. Link to comment Share on other sites More sharing options...
chadblack Posted September 22, 2014 Share Posted September 22, 2014 what some need to understand p3d is an ongoing project that seems to be updated about every 3 months or so...once p3d 2.3 came out is when it caused the problems Then they should also make the new buyers of FTX aware of this. 2 months have passed since the this bugged version was released and they are still promoting it as completely compatible with P3d v2. A new buyer to the product may have no idea that the current version is NOT 100% compatible. At the $100 price point, that's a bit deceptive in my opinion. without orbx even saying anything, you should rest assure that orbx is probably working night and day to get this out the door Quite candidly, Id rather hear that from the people working on it, as opposed to you. No offence. Link to comment Share on other sites More sharing options...
Ed Correia Posted September 22, 2014 Author Share Posted September 22, 2014 In this instance I can advise that the final testing build went up 3 days ago for testing. Not only was it a simple case of ensuring the installer over writing textures, but some other fixes were put in that needed. So it is due for release, hopefully this week. Link to comment Share on other sites More sharing options...
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