carlosqr Posted October 10, 2021 Share Posted October 10, 2021 Hi there It happens that I was exploring a Chilean airport and I found these avatars I don't know what is the technique used to create them or how you add them, I believe these are photographs, at least that's how they look like but the quality and immersion is amazing. There are many others out there but these in particular called my attetion. Can Orbx do something similar or even better? I believe these belong somewhere else....but defenitely not in 2021 almost 2022 I do understand that avatars are not the main goal but due to the increase in creating interios and animated avatars made me wish Orbx to do better with theirs. Besides, it feels weird that others are doing better than mighty Orbx. Thank you in advance! Cheers Carlos 4 Link to comment Share on other sites More sharing options...
wolfko Posted October 10, 2021 Share Posted October 10, 2021 The people on pic one to three, are they moving or just statics? Link to comment Share on other sites More sharing options...
carlosqr Posted October 10, 2021 Author Share Posted October 10, 2021 18 minutes ago, wolfko said: The people on pic one to three, are they moving or just statics? Hi Wolfgang Those are static Cheers Carlos 1 Link to comment Share on other sites More sharing options...
BradB Posted October 11, 2021 Share Posted October 11, 2021 For me , I’m up flying and I could care less about the “scenery” on the ground . 1 1 1 Link to comment Share on other sites More sharing options...
John Mac Posted October 11, 2021 Share Posted October 11, 2021 Is the guy on the left in the second last shot The Edge, from U2? JM 1 Link to comment Share on other sites More sharing options...
renault Posted October 12, 2021 Share Posted October 12, 2021 On 10/10/2021 at 7:16 PM, BradB said: For me , I’m up flying and I could care less about the “scenery” on the ground . Hi John Flight simulation is many different things to many enthusiasts. Sometimes a simple statement such as yours can be open to much interpretation. I'd like to think what you really meant is that when one is flying, ground detail becomes less important, but at other times it is important. I know from your many posts supporting both fellow members when they make scenery postings or for that matter when Orbx shows screenshots of a new offering, which lets be honest, does offer a very high level of detail and a progress towards realism, that your comments have always been enthusiastic and supportive. I've never felt that your comments were anything other than your true feelings about the subject at hand, so I do have to say that I find your comment above confusing at the least and possibly open to misinterpretation. I know that you have a "offbeat" since of humour (which I most enjoy) and I suspect that may be at play as well Since the introduction of MS2020 I have always followed it as an example of disruptive innovation (lots of google info on the economic theory behind it if you're interested). As a result, we continue to see new ways of doing things continually introduced sometimes with enthusiastic reception by all , but often with a split between the "wow this is neat " factor and the "why can't we just leave things as they are" group. However, the thing about DI is that companies that embrace the concept of change, who find ways to look at what is new and different and ask themselves how can we incorporate the concept(s) into our particular way of doing business so we can grow and offer a stronger product portfolio to our market find the future can be very bright. For those who don't , who discount the ideas as unimportant to them, who look at change not as opportunity, but as a disruption to the way they have been successful in the past, the stark reality is that they simply will someday cease to exist. For the record I support the original posters perspective 100%. I feel he is simply saying that the product landscape is changing and is asking the question how can this be incorporated to make what we use better. Unfortunately or fortunately , MS2020 has begun to show us what can be possible, if we are all willing to dream a little and provide our honest feedback and support to all the developers who have made our hobby possible over the years. Feedback is always a two way communication. They can always show us new and exciting ideas regarding what they can do, but we can also provide them the important perspective of not only what we like , but what we would also like to see that is pushing the envelope of the "art of the possible". Above all else, MS2020 has shown that that the genie is now out of the bottle and he can't be put back in. All I can say is "thank goodness" - I never expected so much of what is now happening to occur in my lifetime. We are so fortunate to be able to experience a brief glimmer so far of what the future may hold for us. Cheers Pete 1 1 Link to comment Share on other sites More sharing options...
BradB Posted October 12, 2021 Share Posted October 12, 2021 2 hours ago, renault said: Hi John Flight simulation is many different things to many enthusiasts. Sometimes a simple statement such as yours can be open to much interpretation. I'd like to think what you really meant is that when one is flying, ground detail becomes less important, but at other times it is important. I know from your many posts supporting both fellow members when they make scenery postings or for that matter when Orbx shows screenshots of a new offering, which lets be honest, does offer a very high level of detail and a progress towards realism, that your comments have always been enthusiastic and supportive. I've never felt that your comments were anything other than your true feelings about the subject at hand, so I do have to say that I find your comment above confusing at the least and possibly open to misinterpretation. I know that you have a "offbeat" since of humour (which I most enjoy) and I suspect that may be at play as well Since the introduction of MS2020 I have always followed it as an example of disruptive innovation (lots of google info on the economic theory behind it if you're interested). As a result, we continue to see new ways of doing things continually introduced sometimes with enthusiastic reception by all , but often with a split between the "wow this is neat " factor and the "why can't we just leave things as they are" group. However, the thing about DI is that companies that embrace the concept of change, who find ways to look at what is new and different and ask themselves how can we incorporate the concept(s) into our particular way of doing business so we can grow and offer a stronger product portfolio to our market find the future can be very bright. For those who don't , who discount the ideas as unimportant to them, who look at change not as opportunity, but as a disruption to the way they have been successful in the past, the stark reality is that they simply will someday cease to exist. For the record I support the original posters perspective 100%. I feel he is simply saying that the product landscape is changing and is asking the question how can this be incorporated to make what we use better. Unfortunately or fortunately , MS2020 has begun to show us what can be possible, if we are all willing to dream a little and provide our honest feedback and support to all the developers who have made our hobby possible over the years. Feedback is always a two way communication. They can always show us new and exciting ideas regarding what they can do, but we can also provide them the important perspective of not only what we like , but what we would also like to see that is pushing the envelope of the "art of the possible". Above all else, MS2020 has shown that that the genie is now out of the bottle and he can't be put back in. All I can say is "thank goodness" - I never expected so much of what is now happening to occur in my lifetime. We are so fortunate to be able to experience a brief glimmer so far of what the future may hold for us. Cheers Pete Thanks for your comments Pete , I usually try to not be so direct . I apologize to anybody that was offended by my comment. John 1 Link to comment Share on other sites More sharing options...
Seanmo Posted October 14, 2021 Share Posted October 14, 2021 I will not purchase an airport without such things from now on. No way. Touches like this show that the dev isn't just importing FSX models into MSFS and making a Thursday Cashgrab™ release. I just saw a video on Youtube of a forthcoming airport in city I never considered flying to that I'll buy because they have actual animated (not static) people walking around the airport as well as in the terminal. The bar has moved. And the audience has changed and gotten younger. Dead airports ruin the immersion. 3 Link to comment Share on other sites More sharing options...
Jon Clarke Posted October 14, 2021 Share Posted October 14, 2021 I don't think that any offence was taken Brad. The only aspect of your comment I felt odd was your opinion on ground scenery not mattering to you as far as detail was concerned as you would be flying. Orbx make detailed ground scenery. That was the aspect I found odd 2 Link to comment Share on other sites More sharing options...
BradB Posted October 14, 2021 Share Posted October 14, 2021 45 minutes ago, Jon Clarke said: I don't think that any offence was taken Brad. The only aspect of your comment I felt odd was your opinion on ground scenery not mattering to you as far as detail was concerned as you would be flying. Orbx make detailed ground scenery. That was the aspect I found odd Yes of course Orbx has done great work with P3D and XP for the ground scenery . For me the Bing map and PG scenery is all I really need . Link to comment Share on other sites More sharing options...
Quantum Amiga Posted October 15, 2021 Share Posted October 15, 2021 Wow, when you see those avatars they just scream next gen GFX. The good old Orbx originals back from the FSX days just no longer cut it, but you do have to take into account the software and hardware capablities of the day. However it also highlights the issue of a lack of ongoing improvement due to the original platform of FSX being essentually stuck in time, thus a product was always a bake once, release (with a few bug fixes along the way) then forget. Good for profitability but stuck in time. It also brings the problem of product compatablity (with P3D) where compatable does not nessecarily mean improved. I guess what with the base GFX bar now having been set quite high and with MSFS being continuosly improved, so too will developers need to also start investing in continous improvement of products. The software developement company I work for has a %25 yearly premium for support and maintenance which helps fund ongoing improvements and new developement, plus subscriptions are another method also in use to keep steady funding flowing. Now for the horror BBQ I would never like to be stuck at.... :-) But then again there are some quite detailed scenes in older Orbx scenery. Cheers 1 Link to comment Share on other sites More sharing options...
carlosqr Posted October 16, 2021 Author Share Posted October 16, 2021 2 hours ago, Quantum Amiga said: I guess what with the base GFX bar now having been set quite high and with MSFS being continuosly improved, so too will developers need to also start investing in continous improvement of products. Thank you for your comment I also think develorpers out there are constantly seeking to improve. You can see how many are approaching Orbx's quality stadards, but won't last there... The race has just started Link to comment Share on other sites More sharing options...
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