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aerofly FS 2 coffee party


Rodeo

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Only 2 week left!

 

It’s no longer a secret:  OrbX cooperates with IPACS.
So OrbX is the first company announcing the support of aerofly FS 2.

 

It was an impressive moment for me to meet Jarrad Marshall, who came from down under Australia to Tubingen in southwestern Germany. Unfortunately we had dirty late winter weather with rain all day. Not ideal for some nice sightseeing. So there’s nothing else for it but to work hard in the office at IPACS together with the other team members.

I took some shots and want to show you the guys behind the scenes.
See Jarrad Marshall with Marc Borchers (left) and Torsten Hans (right), the heads of IPACS and both doctors in physics.

 

20170309_IMG_3210sms.jpg

 

 

Innsbruck, Austria (LOWI) and Meigs Field Chicago will be the start, to be published on June 15, as a birthday present for John Venema, head of OrbX.

Find all the stunning snapshots in the preview thread:
http://www.orbxsystems.com/forum/topic/134014-welcome-to-a-new-era-presenting-ftx-innsbruck-for-aerofly-fs2-flight-simulator/

 

20170309_IMG_3203sms.jpg

 

 

The LOWI area along the Inn valley nearly connects to the Switzerland DLC of IPACS, only a small strip is left with default texture and may be closed in the future.
This image has been published in the OrbX forum thread mentioned above.

 

LOWI coverage Swiss DLCs.jpg

 

 

The cooperation led already to advanced or even new features,
now implemented in the aerofly FS 2 core product.

I want to mention the new photo-realistic trees. Watching the trunk, the leaves and the shape you may even distinguish the different botanical species of trees.

 

treess.jpg

 

 

With the new Utah DLC the first people animation has been introduced into aerofly FS 2.
You may discover it, if you find the place… ;)

 

people_animations.jpg

 

Moving objects will be seen first with OrbX sceneries. This will massively change the immersion of aerofly FS2, and we will hopefully leave the lifeless ‘twilight zone’ behind us.

 

Likewise new is the ability to add generic buildings. IPACS stated, it’s different from established autogen due to a dissimilar kind of workflow.

 

We’re all excited to see this new level of aerofly FS 2 in conjunction with OrbX sceneries.
My last question was: What’s next OrbX???

 

But in the meantime John Venema stated this in the OrbX forum:

“Some of the large area regional projects we are working on for AeroflyFS2 are going to blow your minds and elevate the sim to a new level.
We have new tech incoming which will massively streamline production of vast photoreal areas so there's going to be a whole new 200fps world to discover. 2017 is going to be epic! “

 

This is nothing else than awesome!
Rodeo

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I completely agree with that!!! All fsx and derivatives newcomers are just adaptations from the past. Here is the future. We just need some more planes ( like a turboprop, a taildagger with skis, some more GA), more life and 3D density in sceneries, and some more functionnalities.... the future looks bright. Thanks IPACS and Jarrad !

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Orbx has a great vision for the future of flight simulation. Even though Aerofly FS2 is still in early access, it shows great potentials, and it is steadily getting better and better.

For now we still need FSX/P3D/XP11, but more people will gradually move onto the next generation platform, as it's getting mature.

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This looks like a superb product. As long as most of our aircrafts and add-ons are supported. A real fortune is invested in those throughout the years so it makes sense to change if most of those commercial items can be supported.

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@Ken:

 

No, actually aerofly does not support seasons. There is a full day/night cycle, visibility ranges from clear air to thick mist, and some general weather settings for clouds.
But no real time weather, no rain, no snow up to now.

 

Rodeo

 

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