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robwhitehead

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Everything posted by robwhitehead

  1. Hi chaps, I just reinstalled P3D v5 on a different drive. Orbx central does not seem to be activating scenery now. I've tried validating an airport, and uninstalling and reinstalling the airport. No prompt when starting P3D about activating a new scenery area, no sign of scenery. I suspect Orbx central still thinks my sim is in the old location? How can I change this? Thanks!
  2. What can you tell us about crossgrade pricing for MSFS? Will owners of existing products (such as airports) get a free crossgrade, a reduced priced purchase or will a full re-purchase be required?
  3. Maurizio, I’ve got the VR headset for the PS4 (PSVR). Trust me, a headset like the Rift S with a good gaming PC is in a very different league. Best thing ever to happen in flightsim, and with P3Dv5 I can now run TrueEarth properly. Drop in a give my Rift S a try with my VR flight setup next time you’re passing by Port Hedland!
  4. P3D v5 is a lot of fun. Flying in VR over TrueEarth (UK south) today. Looks great, particularly with Activesky on board now. Simple answer: just buy it.
  5. You have this in driving sims. It's fun to play with once or twice, but only as a way to make cool screenshots. Does not represent gameplay visuals, which is good as the human eye does not function like a f/1.2 85mm lens!
  6. Hi Matt, are there any exceptions to this? I have all of the original LC-based regions and - as of tonight - all of the TE releases for P3D as well. I remembered that the EU Wales region came with an enhanced Cardiff Airport that was claimed to be payware release standard. Is this included in TrueEarth Great Britain South as well? Apart from that example, are there any other locations where the Landclass region contains enhanced airports, but the TrueEarth version does not? Have been up late tonight flying TrueEarth GB North in P3D v5 - lots of fun! Cheers, Rob
  7. Uh...that means your 3 lives would be kind of short. 33.333 repeating days each. :( Hey, someone had to do the math!
  8. Switch worked well for me. Standard x-plane roads look ugly over orthoscenery. The TrueEarth ortho is a little bit too low-res for optimal "transparent roads", but sub in some ZL18 ortho and it looks great.
  9. That's a good point, I'd suggest that Orbx add that to the manual along with some more clarity about scenery order and what to disable (I'm personally happy - TrueEarth is working great! - but i've seen quite a few posts here and on the org about missing objects).
  10. Thanks Dappers, I have been flying the DR401 this evening. Brilliant piece of freeware, very nice for cruising low and (fairly) slow over the English countryside. Will check out some of those paints.
  11. +1 for the boats/yachts. I've been flying over the south coast of Wales this evening, and the lack of boats was probably the thing that I missed most. Caravans are less important, but yes, I did note a few holiday parks that were missing these objects. So in short, it would be great to add at least some boats ASAP, as that would really lift the coastal parts of the sim. I agree with the idea of getting this out, though. Glad that Orbx decided to release, it's good to be flying this now rather than some unknown point in the future!
  12. Nice screencap. Cloud shadows add so much to this scenery's realism. I flew this for a couple of hours last night, coincidentally starting at EGHI, and also covering a fair bit of ground over Cornwall. I'm a VR flier, so for me performance is key. I'm happy to say that the overlay models seem fairly performance friendly. I could hold at 45 FPS in VR (Oculus, 1080Ti, 5820K@4.4) with some attention to the sliders. - Do any community members or testers have any tips for improving performance specific to this scenery? For example, I found that I had to turn objects well up to get a pleasing effect from TrueEarth UK, higher than I typically fly with. So I was wondering last night about trying to turn down traffic to get some frames back. Some other comments: - The 130 million trees are very well placed. Better than GBPro and the overlays that I've made in the past. This adds a lot to the experience, bad tree placement ruins immersion. - I've tried this my own ZL17/18 ortho, and must say that the Orbx overlay works great (wasn't sure about color matching, but it's all good). Still lots to explore, TrueEarth south covers a lot of interesting parts of the UK. Off to to do some flying in the south of Wales now.
  13. Looking good. Are any of these available yet? I enjoy flying in the southwest UK, I think these would add a great deal to the experience.
  14. FS2 has way better frames than X-plane, that's just the truth. This is particularly apparent in VR. I've got the Netherlands TrueEarth for AF2, and performance is very good. I've also got TrueEarth UK south for X-plane. Performance is not bad at all for X-plane, but it's way down from what you'd see with AF2 (so VR is marginal, but viable). I'd note that I'm happily flying TrueEarth in X-plane, it's just different sims provide different benefits. FS2 is the performance and VR king right now. I fly X-plane way more than FS2 because overall, it works better for my needs. But a TrueEarth UK version for FS2 would be great, it really would add a lot to that sim as you can't really fly in that part of the world right now.
  15. Recently bought meigs Chicago from orbx for both P3d and FS2. Very dated, not realistic. Bad! JV please update ASAP, runway needs to go. Sent from my iPad using Tapatalk HD
  16. That's my home, bruh. You can land at port hedland on the way to Broome if you like. Hedland would actually make an interesting airport, orbx - salt piles, iron ore, the highest tonnage port in oz, etc. Jarrad? Broome irl is a great place to watch the planes, the come in so low over the old part of town. Crazy urban design, but great fun if you're an aviation fan! Sent from my iPhone using Tapatalk Pro
  17. I've spent hundreds of hours in the last year building a Prosim-based home cockpit. I find myself ignoring it now, and flying all the time in VR. Home cockpit is better for procedural things like programming a CDU. But sitting in the PMDG 777 in VR actually gives me a greater sense of immersion. Takes a bit of time to adjust, and a bit of tweaking with current hardware, but I feel that VR is the ultimate for GA flying and suprisingly usable for jets. Someone asked earlier about hands on real hardware. You can do this in VR, the trick is to place it in the correct position as per the VR view. For example, I've flown jets in VR using a 737 throttle quadrant. I've also put 4 seats in my sim room, so I can walk around the cockpit of the Aerofly 747 and sit in whichever seat I want. [emoji4] To the poster who claimed that VR just gives you good head tracking - absolutely not, it gives a sense of immersion and scale that I don't think can be achieved short of flying a real aircraft. Sent from my iPad using Tapatalk HD
  18. It's hardly a major issue, I did manage to buy all of the AF2 (and a very large chunk of the p3d) stuff with the current system [emoji4] BUT plenty of other small companies - such as A2A - offer bundle deals, as do larger companies (such as Amazon). I think it appeals positively to human psychology, so if I was orbx I would do it. Sent from my iPhone using Tapatalk Pro
  19. "Casual sim" is often applied to AF2, but it's not really true. For example, you say it's not intended for realistic IFR - but if you look at the map, you'll note that the Nav aids are all there. You can set low viz conditions very easily. It has all the instruments you need for IFR flight. If you look at how the flight models are designed, once again you're not in 'casual sim' territory. It does load quickly, it is available on steam but that doesn't mean it's not a real sim for flight simulation enthusiasts. There's a couple of systems still missing - mixture control springs to mind - but that's because this is prerelease, and the physics behind the planes is still a work in progress. The group of PHDs developing this sim do take it seriously, and are constantly adding features that increase the realism. Take a look at the upcoming Q400 when it comes out, the trend is very much towards more and more systems functionality. Sent from my iPhone using Tapatalk Pro
  20. Simmers on forums are often seem determined to only fly one sim. AF2 is great, and I am so stoked that Orbx has made us some quality airports. But as you say, P3d/FSX provides a lot of features that will take an indeterminate amount of time to appear on the new platform. I'm still buying add ons for P3d, it's not going anywhere. Sent from my iPad using Tapatalk HD
  21. Micro prose were great, I've kept some of the manuals. The golden age of combat sims. I began with the vic 20, wrote my own flight sim for that, it was not too bad for 3.5 kilobytes of useable memory! I kind of think of a 286 as a "new" PC, they seemed very modern when they came out. Also had a 486, I remember showing my friend Gomez the Red Baron 'flight sim', he was a pretty good coder, his response was that "there's no way a computer should be able to do that!". Also spent a lot of the time with f-19 by microprose, I remember telling my brother "look at that river down there, this is just like real life". He responded that it just looked like a line on a computer screen to him, i guess you needed better imagination for simming back in those days. [emoji4] Sent from my iPad using Tapatalk HD
  22. That would be a great idea, it would be tempting to buy both at once for a lot of people I think. Sent from my iPad using Tapatalk HD
  23. Sitting back in Perth airport again, watching the traffic as I wait for a flight. Plenty of interesting routes from here, would be quite different from your typical east coast airport experience. I didn't even realise there was a train line going in, the taxi drive just pointed it out to me. It for the rest of the airport, I think a lot of the recent work is finished, so Orbx should start developing without delay 🙂 Oz deserves another major airport, it all stated with YMML (trying to buy v1 on release night was madness), then we had YBBN and Canberra. I think that performance issues may have dampened the enthusiasm for large airport projects, but computer tech and sims have come a long way so maybe it is time to revisit the major airports (Darwin, Adelaide, Perth and Hobart need attention). How about Perth airports and surrounds, for AF2? There's nothing at all for that sim in this part of the world, so why not start with Oz? Sent from my iPad using Tapatalk HD
  24. And just to be clear, there's no reason you can't have traffic over orthoscenery - I regularly fly P3d with ortho, and the traffic works just like it otherwise would. As long as there's a vector layer, traffic will function just fine. So as John said, no traffic in the current pre-release version of AF2, but no reason why it couldn't be added. Sent from my iPad using Tapatalk HD
  25. Look how sharp the mountain in the far distance is in shot 2. Incredible! Sent from my iPad using Tapatalk HD
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