Adam Banks Posted December 4, 2016 Share Posted December 4, 2016 There's a new version of PTA out (2.0 beta) - with some nice new features and an improved GUI. Old 1.6 presets need to be rebuilt from scratch, but it's not too difficult. http://1coder.ru/PTA/downloads.html Here's quick preview of my re-worked preset (W.I.P.). As soon as I feel I've finished fiddling with it, I'll upload it to DropBox. Adam. Link to comment Share on other sites More sharing options...
BradB Posted December 4, 2016 Share Posted December 4, 2016 This looks great Adam , thanks for the heads up on PTA . Cheers John Link to comment Share on other sites More sharing options...
Richard Lincoln Posted December 4, 2016 Share Posted December 4, 2016 Great Adam, I have been enjoying your pre sets mate. Link to comment Share on other sites More sharing options...
Adam Banks Posted December 4, 2016 Author Share Posted December 4, 2016 For those wishing to give my WIP 2.0 beta preset a try-out, here it is: Spoiler [PTA VERSION] Preset format=2 [PRESET COMMENTS] Comment=adam_pta20_01.ini~^#=====================~^#P3D HDR Settings: 0.55 0.40 1.00 [MISCELLANEOUS_MAINCFGTWEAK] IsActive=0 Patch= [CLOUDS_CLOUD_BRIGHTNESS_TWILIGHT] IsActive=1 [CLOUDS_CIRRUS_BRIGHTNESS_TWILIGHT] IsActive=1 [CLOUDS_CLOUD_SHADOWS_SIZE] IsActive=1 [CLOUDS_CLOUD_SIZE] IsActive=0 CloudSizeHCoeff=0.5 CloudSizeVCoeff=0.5 [CLOUDS_POPCORN_MODIFICATOR] IsActive=1 CloudDistanceFactor=0.0000000006 CloudOpacity=0.3 [CLOUDS_CLOUD_ALTERNATE_LIGHTING] IsActive=0 [CLOUDS_CLOUDS_LIGHTING_TUNING] IsActive=1 CloudLightFactor=0.80 CloudSaturateFactor=0.30 [CLOUDS_CLOUD_SATURATION] IsActive=0 ShadeFactor=1.0 [CLOUDS_CLOUD_VOLUME] IsActive=1 ScatteringFactor=0.5 LightingFactor=0.50 NoPattern=1 [LIGHTING_TERRAIN_LIGHTING] IsActive=1 SunDiffuseCoeff=1.16 SunAmbientCoeff=0.88 MoonDiffuseCoeff=1.25 MoonAmbientCoeff=1.20 [LIGHTING_AUTOGEN_LIGHTING] IsActive=1 SunDiffuseCoeff=1.16 SunAmbientCoeff=0.88 MoonDiffuseCoeff=1.25 MoonAmbientCoeff=1.20 [LIGHTING_AIRCRAFT_LIGHTING] IsActive=0 SunDiffuseCoeff=1.00 SunAmbientCoeff=1.00 MoonDiffuseCoeff=1.00 MoonAmbientCoeff=1.00 [LIGHTING_BOOST_EMISSIVELANDCLASS] IsActive=1 BoostRatio=1.20 SaturateRatio=2.20 [LIGHTING_TERRAIN_SATURATION] IsActive=0 SaturateRatio=1.00 [LIGHTING_AUTOGEN_EMISSIVE] IsActive=1 LightsRatio=2.0 AutogenRatio=2.0 SmoothTransition=1 [LIGHTING_SPECULAR_LIGHTING] IsActive=1 SpecularRatio=1.50 [ATMOSPHERE & FOG_RAYLEIGH_SCATTERING] IsActive=1 DensityCorrection=1 ExcludeClouds=0 Power=2.00 Density=0.0000000020 Green=0.060 Blue=0.150 [ATMOSPHERE & FOG_ATMO_HAZE] IsActive=1 Power=3.10 Distance=0.00000000013 DensityCorrection=1 Red=1.00 Green=0.98 Blue=0.94 [ATMOSPHERE & FOG_CLOUDS_FOG_TUNING] IsActive=1 FogFactor=0.6 [ATMOSPHERE & FOG_SKY_FOG_TUNING] IsActive=1 FogFactor=0.7 [ATMOSPHERE & FOG_SKY_SATURATION] IsActive=1 SaturateRatio=1.35 [WATER_FSXREFLECTION] IsActive=0 [WATER_WATERSURFACE] IsActive=1 ReflectionCoeff=0.40 RefractionCoeff=0.65 GranularityCoeff=2.80 [WATER_WAVESPEED] IsActive=0 SpeedRatio=1.0 [HDR & POST-PROCESSING_HDRADAPTATION] IsActive=1 [HDR & POST-PROCESSING_HDRTONEMAP] IsActive=0 [HDR & POST-PROCESSING_HDRCONTRAST] IsActive=1 Coeff=0.60 [HDR & POST-PROCESSING_HDRTONE] IsActive=1 Red=1.00 Green=1.04 Blue=1.06 [HDR & POST-PROCESSING_FXAA_TUNING] IsActive=0 Preset=13 Sharpness=0.75 - default amount of filtering Contrast=0.125 - high quality Edge=0.0625 - high quality (faster) [HDR & POST-PROCESSING_POSTPROCESS] IsActive=1 NoHDR=0 [POSTPROCESS_SHADER Sepia] IsActive=0 Index=0 Params=436F6C6F72546F6E65583D312E34300D0A436F6C6F72546F6E65593D312E31300D0A436F6C6F72546F6E655A3D302E39300D0A47726579506F7765723D302E31310D0A5365706961506F7765723D302E35380D0A4461794E696768745573653D300D0A [POSTPROCESS_SHADER Curves] IsActive=0 Index=1 Params=4375727665735F6D6F64653D300D0A4375727665735F636F6E74726173743D302E36350D0A4375727665735F666F726D756C613D350D0A4461794E696768745573653D300D0A [POSTPROCESS_SHADER Levels] IsActive=0 Index=2 Params=4C6576656C735F626C61636B5F706F696E743D31360D0A4C6576656C735F77686974655F706F696E743D3233350D0A4461794E696768745573653D300D0A [POSTPROCESS_SHADER LiftGammaGain] IsActive=0 Index=3 Params=5247425F4C696674583D312E30300D0A5247425F4C696674593D312E30300D0A5247425F4C6966745A3D312E30300D0A5247425F47616D6D61583D312E30300D0A5247425F47616D6D61593D312E30300D0A5247425F47616D6D615A3D312E30300D0A5247425F4761696E583D312E30300D0A5247425F4761696E593D312E30300D0A5247425F4761696E5A3D312E30300D0A4461794E696768745573653D300D0A [POSTPROCESS_SHADER Technicolor] IsActive=0 Index=4 Params=546563686E69416D6F756E743D302E34300D0A546563686E69506F7765723D342E30300D0A7265644E65676174697665416D6F756E743D302E38380D0A677265656E4E65676174697665416D6F756E743D302E38380D0A626C75654E65676174697665416D6F756E743D302E38380D0A4461794E696768745573653D300D0A [POSTPROCESS_SHADER Vibrance] IsActive=0 Index=5 Params=56696272616E63653D302E32300D0A56696272616E63655F5247425F62616C616E6365583D312E30300D0A56696272616E63655F5247425F62616C616E6365593D312E30300D0A56696272616E63655F5247425F62616C616E63655A3D312E30300D0A4461794E696768745573653D300D0A [POSTPROCESS_SHADER DPX] IsActive=0 Index=6 Params=5265643D382E300D0A477265656E3D382E300D0A426C75653D382E300D0A436F6C6F7247616D6D613D322E350D0A44505853617475726174696F6E3D332E300D0A526564433D302E33360D0A477265656E433D302E33360D0A426C7565433D302E33340D0A426C656E643D302E32300D0A4461794E696768745573653D300D0A [POSTPROCESS_SHADER Tonemap] IsActive=1 Index=7 Params=47616D6D613D302E38370D0A4578706F737572653D302E35350D0A53617475726174696F6E3D302E300D0A426C656163683D302E300D0A4465666F673D302E300D0A466F67436F6C6F72583D302E300D0A466F67436F6C6F72593D302E300D0A466F67436F6C6F725A3D322E35350D0A4461794E696768745573653D300D0A [POSTPROCESS_SHADER LumaSharpen] IsActive=0 Index=8 Params=53686172705F737472656E6774683D302E36350D0A53686172705F636C616D703D302E3033350D0A5061747465726E3D320D0A4F66667365745F626961733D312E300D0A4461794E696768745573653D300D0A [MISCELLANEOUS_CUSTOM_TWEAKER] IsActive=0 TweaksCount=0 Save it as adam_pta20_01.ini (or suchlike). Note that you'll need to enable P3D HDR and set the values to: 0.55 0.40 1.00 Among the new features that I like are: 1) Separate saturation for sky and terrain. 2) Light scattering for clouds (reduces those dark undersides). Adam. Link to comment Share on other sites More sharing options...
Bermuda425 Posted December 4, 2016 Share Posted December 4, 2016 Cunning color bursting shot! Link to comment Share on other sites More sharing options...
RJ Posted December 5, 2016 Share Posted December 5, 2016 Thanks Adam! Link to comment Share on other sites More sharing options...
Jack Sawyer Posted December 5, 2016 Share Posted December 5, 2016 Splendid! Just wow! Adam, you keep improving this and it'll be virtual reality. Link to comment Share on other sites More sharing options...
Adam Banks Posted December 5, 2016 Author Share Posted December 5, 2016 More goodness (around 4pm, when we begin to get more shadow relief): Preset about to go up onto DropBox ... watch this space! Here you go, folks! https://dl.dropboxusercontent.com/u/71722992/adam_pta20_01.zip Adam. Link to comment Share on other sites More sharing options...
VH-KDK Posted December 5, 2016 Share Posted December 5, 2016 Beautiful shots. Link to comment Share on other sites More sharing options...
Iain Emms Posted December 5, 2016 Share Posted December 5, 2016 Great shots Adam. cheers Iain Link to comment Share on other sites More sharing options...
mikee Posted December 5, 2016 Share Posted December 5, 2016 Great shots Adam , well done ! Link to comment Share on other sites More sharing options...
Voyager Posted December 5, 2016 Share Posted December 5, 2016 Excellent screenshots. Voyager Link to comment Share on other sites More sharing options...
Jorge Amengol Posted December 5, 2016 Share Posted December 5, 2016 Great shots!! Link to comment Share on other sites More sharing options...
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