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Posts posted by Jon Clarke
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11 hours ago, carlosqr said:
Thank you @Jon Clarke
Well, I'm not sure if I placed it in the right place. It is on position 141
At the very top of all third party stuff and right after all official stuff
I thought I should not placed it before official stuff
So I don't know if I should place it higher
If it is better to wait for the solution from Asobo as per Nick'scomment it will be ok
Thanks
Carlos
Place it right at the top. Above everything
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Sticking with LOWI for a moment:
@carlosqr this is what I see at LOWI after removing the freeware Austria mesh and placing Orbx LOWI top of the Content.xml.
What addons are you also running when you see the elevation anomalies at LOWI
It is not helpful I know for someone to post pics without the anomalies showing if you still see them, but this is to let you know that as far as LOWI is concerned, it is not everyone showing elevation issues.
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After doing some research/testing I confirm what other are reporting regarding NZ mesh. No NZ mesh and all is fine.
@carlosqr were you also using the freeware Austria mesh when at LOWI
I did a flight with the Austria mesh active and found that I had some anomalies including the big bump on the runway despite not having the Asobo LOWI installed. I deactivated the Austria mesh and in the Content xml I placed the Orbx LOWI at the top. Now no anomalies.
Seems that there are circumstances where customising the Content xml can have benefits. I did the same previously for Orbx Sydney Cityscape and now have no double Sydney Harbour bridge
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Hi Frank
There is a .kml file that highlights the POIs at the bottom of the announcement.
Does that do what you are looking for?
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The quickest way is to open the Content.xml with Notepad, hit Edit/Find and enter "Sydney"
It will then find this entry: <Package name="Orbx-cityscape-sydney" active="true"/>
Now cut and paste to the very top of the Content.xml and Save.
No more double bridge.
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Yes this is the Community forum for members to ask questions and get advice from fellow forum members and customers. This is not an official forum for tech type questions.
I will answer your query as best as I can.
TE SoCal is designed to work with Orbx specific addon airports created by Orbx for that region and the default Laminar airports.. Compatibility with any other mod or addon is the responsibility of the user and no support is given officially by Orbx. If there are incompatible issues it would be for the Mod developer to resolve.
Regarding the floating red line, I personally am not aware of it as I don't see it in my installation of SoCal.
SoCal covers over 250,000 sq km of photo scenery so if you just fly around KLAX you will be missing out on a vast area.
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@Nick Cooper Ah ! I see. I will check that method. Apologies if I am confusing anyone with my lack of cube sighting
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@John Dow Are you confirming that you do not have the World Update 5 of Nordics from Asobo installed since it was released in June 2021?
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Glad it is now working Landon
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What version and platform of MSFS are you using (both of you)?
I cannot replicate the issue in Microsoft Store Premium on PC.
The quirks of flight sims !
Due to the elevation of the blocks, have you tried with a Clear Skies weather setting. It maybe something to do with cloud display.
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@Sniper31 Try an uninstall and reinstall of KRNT
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You are welcome
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Your TE addons were wrongly placed.
They all should be directly under Global Airports. Lack of buildings may be caused by previous scenrey_pack layering but also make sure your World Objects setting is set to Max in XP Graphics settings.
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HI Cathy
I believe that most SSDs nowadays are pretty much the same as far as lifespan is concerned. Also as far as reliability,
I don't know what country you are in but here is a sample of rated SSD in UK :
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No global mesh as far as I am aware.
Most available mesh addons including Orbx ones are regional
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Yes, just cut and paste as required. Use Notepad is fine. With all your experience using WED I assumed it would not be "all new to me". Sorry
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I am referring to the layering in the scenery_packs.ini
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Any self made mods should go above the True Earth addons in the scenery_packs.ini. As you can understand, removing or modding anything actually within the Orbx addon negates any support on issues that may arise. Placing your mods above TEGB South should lean towards your mods taking priority.
There are hundreds of POIs etc in TEGB South so be patient and see what you may wish to add of your own mods after running the addon in full.
The True Earth addons must be directly below Global Airports and not split up in any way.
Like this:
SCENERY_PACK Custom Scenery/Global Airports/
SCENERY_PACK Custom Scenery/X-Plane Landmarks - London/SCENERY_PACK Custom Scenery/Orbx_A_GB_South_TrueEarth_Custom/
SCENERY_PACK Custom Scenery/Orbx_B_GB_South_TrueEarth_Overlay/
SCENERY_PACK Custom Scenery/Orbx_C_GB_South_TrueEarth_Orthos/The Laminar London Landmarks must be above the TE GB South files as they contain landmarks not included in the TEGB South addon.
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While accepting no responsibility for any outcome, here is a link you may find interesting:
https://forums.flightsimulator.com/t/decreasing-performance-playing-solution/504551
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As this is a user to user support forum and not a forum to ask Orbx directly, I am answering this as a fellow customer.
TE Florida does not include any other airports other than default Laminar Scenery Gateway ones. KSPG is nothing to do with Orbx as to how it is represented. I suggest you ask Laminar at https://forums.x-plane.org/index.php?/files/
I would also remind people that posting in Orbx forums means that it must be polite and respectful.
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Happy Birthday legend
Anomalies after update 9 LOWI and TIVAT so far
in Microsoft Flight Simulator
Posted
@carlosqr No need to worry about placing addon above "official". If it was wrong, then the sim would tell you and also the sim allows you to completely delete the Content.xml with no harm, and it rebuilds itself.