bradley27 Posted November 5, 2014 Share Posted November 5, 2014 When flying around the airport there are flickering textures on the airport underpass section as seen in this screenshot. Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted November 5, 2014 Share Posted November 5, 2014 G'day Brad, Could you please post a daytime picture (and a little closer), I just want to check for any potential clash. In addition could you let me know whether; a) You have Ground scenery shadows enabled, and whether you are running in DX9 or DX10 mode. Cheers, Jarrad Link to comment Share on other sites More sharing options...
bradley27 Posted November 5, 2014 Author Share Posted November 5, 2014 Sure, coming up Also congrats on a super piece of work, really quite mind blowing! I do wonder what an ORBX Las Vegas would look like Link to comment Share on other sites More sharing options...
bradley27 Posted November 5, 2014 Author Share Posted November 5, 2014 Ok so, in day light the edges of the underpass shimmer slightly on the edges rather than flicker at night. Also noticed im missing alot of trees in the city areas, the airport is fine but everywhere else has no trees....im running the latest ORBXLIBS too Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted November 5, 2014 Share Posted November 5, 2014 Thanks Brad, it looks like you have a mesh or APX issue clash going on there. A couple of questions: 1. Do you have your mesh set to 5m? 2. If yes, do you have any other (non-ORBX) mesh, photoreal or AI programs installed? Or for that matter, any other addons that might be clashing with this area? 3. If you don't have any clashing products, could you check your scenery library and ensure that KPSP is sitting above the Global Mesh and Vector entries? 4. Lastly, just to explain the problem - I can see some terrain mesh (lower resolution texture) poking through the walls of the tunnel (higher resolution texture) - is this the case only at a higher altitude or does it also happen right at ground level? For reference, from ground level it should look like this. Cheers, Jarrad Link to comment Share on other sites More sharing options...
Holy Cheese Posted November 5, 2014 Share Posted November 5, 2014 One thing to look for is the freeware Global airport KPSP, otherwise you'll have another AFD file messing with you - fortunately I remembered I had installed this and so removed the KPSP.bgl's before installing Jarrad's masterpiece. Cheers Jack Link to comment Share on other sites More sharing options...
Friedi Gulder Posted November 5, 2014 Share Posted November 5, 2014 Hi Jack, there is a built-in routine that finds the freeware and puts them on .OFF Link to comment Share on other sites More sharing options...
Holy Cheese Posted November 5, 2014 Share Posted November 5, 2014 Ah, thanks Friedi - as I said I removed them before installation so I didn't notice that. You guys think of everything Jack Link to comment Share on other sites More sharing options...
bradley27 Posted November 5, 2014 Author Share Posted November 5, 2014 I only use ORBX Global, Vector and OpenLC Europe. All of which are updated to their latest versions. I also have the ORBX Northern Cali terrain and Bozeman Airport. I use REX weather Direct and thats it. No Global2010 nothing. FSX Mesh is full 1m. My AI is self built and compiled. I am an internal AIG member, we spend way too much time on AI and no trees in the city? Link to comment Share on other sites More sharing options...
newmanix Posted November 5, 2014 Share Posted November 5, 2014 I noticed another issue with his installation that I have also. All the city trees and vegetation is gone. Only the trees in the airport area is present. Link to comment Share on other sites More sharing options...
Wolter van der Spoel Posted November 5, 2014 Share Posted November 5, 2014 @bradley 27, please be so kind and set your mesh res to 5m @D'Andre please, you already posted your issue , don't mix up with other posts Link to comment Share on other sites More sharing options...
newmanix Posted November 5, 2014 Share Posted November 5, 2014 Apologies, this was prior then I realized it should be it's own topic. Which it now is... Link to comment Share on other sites More sharing options...
bradley27 Posted November 5, 2014 Author Share Posted November 5, 2014 I have all trees in the scenery now after re-applying FTX Central which fixes one concern. The flickering bridge at night and shimmering edges during daylight still persists. Unsure if anyone else using the FSX version can confirm the same? Link to comment Share on other sites More sharing options...
Tim Harris Posted November 5, 2014 Share Posted November 5, 2014 Have you checked it with the mesh slider on 5m as advised above? Link to comment Share on other sites More sharing options...
GlennH Posted November 6, 2014 Share Posted November 6, 2014 Why would you have mesh set at 1m? Link to comment Share on other sites More sharing options...
John Dow Posted November 6, 2014 Share Posted November 6, 2014 I'm not sure what if any the following fix effect will have on the release version, but this issue was found during beta testing: Found your culprit. It is Vector, file called 1619_WTR_Waterbodies.bgl. Even though there is no waterbody at that location, I wonder if nearby ones are messing around with the scenery. So, if you can locate any copies of that file in your ORBX folder, and delete or disable them, you can let us know if the problem persists. Cheers John Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted November 6, 2014 Share Posted November 6, 2014 No Global2010 nothing. FSX Mesh is full 1m. Thanks for those shots Brad - as Tim mentions this is your most likely issue - try your mesh at 5m (which is what we recommend for all our products) and let me know if this resolves it for you. Cheers, Jarrad Link to comment Share on other sites More sharing options...
bradley27 Posted November 6, 2014 Author Share Posted November 6, 2014 Why would you have mesh set at 1m? Having the FSX Mesh slider on full brings it to 1M. Sliding it backwards to 5M sounded to me like lowering the value. But ill try that now anyway. Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted November 6, 2014 Share Posted November 6, 2014 G'day Brad, You are indeed correct, however I have yet to come across any FSX mesh product that uses true 1m resolution - in fact 5m mesh is the most detailed we have in our ORBX library (for airports such as Monterey, Cairns, and many others). We have found in the past that setting the slider higher than 5m creates hickups with components such as sloped flattens (as is the case here), some vector data and other aspects, so we have decided to standardize our sceneries to be compatible for 5m in order to make things easier for the customer. Cheers, Jarrad Link to comment Share on other sites More sharing options...
bradley27 Posted November 6, 2014 Author Share Posted November 6, 2014 Morning Jarrad. Seems to have fixed the flickering. So i guess ill leave the slider where it is now I hear theres a service pack coming already for this work of art? Also thanks for the support! Link to comment Share on other sites More sharing options...
GlennH Posted November 6, 2014 Share Posted November 6, 2014 Having the FSX Mesh slider on full brings it to 1M. Sliding it backwards to 5M sounded to me like lowering the value. But ill try that now anyway. There is no 1m mesh in existence so it doesn't bring "full" anything. There is no point setting this at 1m if the mesh you have installed is a lower resolution. Most mesh packages are at best 9m Orbs pushes this with the airport scenery at 5m No point setting a slider that is impossible to display Link to comment Share on other sites More sharing options...
rockliffe Posted November 6, 2014 Share Posted November 6, 2014 EDIT Link to comment Share on other sites More sharing options...
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