Jack Sawyer Posted December 12, 2018 Share Posted December 12, 2018 I didn't try summer yet but I don't see much or any difference in the sharpness of the mountains. Link to comment Share on other sites More sharing options...
lifejogger Posted December 12, 2018 Share Posted December 12, 2018 Yes, some of the mountains have a round look instead of looking sharp, but then some of your mountains look very rugged. Link to comment Share on other sites More sharing options...
BradB Posted December 13, 2018 Share Posted December 13, 2018 I have to agree with you Jack , I flew around Valdez in a Fall setting and I could not see any difference . I think you have use to use a tweak with ReShade that Bluebear used in his post a few days ago : Cheers John Link to comment Share on other sites More sharing options...
Rodger Pettichord Posted December 13, 2018 Share Posted December 13, 2018 Hey Jack. Sure looks sharp to me! Pretty darned spectacular! Link to comment Share on other sites More sharing options...
carlosqr Posted December 13, 2018 Share Posted December 13, 2018 Hi Jack Is your mesh resolution set to 5? Is your high-resolution terrain textures ticked? Shadows and reflections all ticked? Your values for the shadows? The Terrain complexity value is high? I'll send you my settings as requested in another post, maybe you could try them and test if you see any difference Cheers Link to comment Share on other sites More sharing options...
Tim Harris Posted December 13, 2018 Share Posted December 13, 2018 There are a couple of things that define 'sharpness' One is the display of photoreal 'into the distance', in older versions of V4 the distant display of photoreal was less than that of the landclass tiles, so in V4 this has been leveled out, see Holger's post here for more info The other is the P3D display radius slider, this controls how far out scenery (both photoreal and terrain mesh) is loaded, think of it like a big cross shaped area surrounding your aircraft position, each time you increase the slider this area gets bigger, distance mountains will get sharper, photoreal is loaded further, increasing this slider also adds a hit to your system, and especially so if also using complex aircraft/airliners, with V4.4 this display area has also been increased, and can be tweaked in the .cfg to go even further if you have the PC grunt... no longer are we constrained by the program, only our systems And lastly, even if these sliders and changes with P3D are taken into account, you still need scenery that is sharp to begin with, high res terrain mesh, and high resolution photoreal To get the full experience this is recommended (terrain and scenery sections): Link to comment Share on other sites More sharing options...
Jack Sawyer Posted December 13, 2018 Author Share Posted December 13, 2018 20 minutes ago, Rodger Pettichord said: Hey Jack. Sure looks sharp to me! Pretty darned spectacular! Thanks Rodger! Link to comment Share on other sites More sharing options...
Jack Sawyer Posted December 13, 2018 Author Share Posted December 13, 2018 14 minutes ago, Tim Harris said: There are a couple of things that define 'sharpness' One is the display of photoreal 'into the distance', in older versions of V4 the distant display of photoreal was less than that of the landclass tiles, so in V4 this has been leveled out, see Holger's post here for more info The other is the P3D display radius slider, this controls how far out scenery (both photoreal and terrain mesh) is loaded, think of it like a big cross shaped area surrounding your aircraft position, each time you increase the slider this area gets bigger, distance mountains will get sharper, photoreal is loaded further, increasing this slider also adds a hit to your system, and especially so if also using complex aircraft/airliners, with V4.4 this display area has also been increased, and can be tweaked in the .cfg to go even further if you have the PC grunt... no longer are we constrained by the program, only our systems And lastly, even if these sliders and changes with P3D are taken into account, you still need scenery that is sharp to begin with, high res terrain mesh, and high resolution photoreal Thanks Tim! Link to comment Share on other sites More sharing options...
Jack Sawyer Posted December 13, 2018 Author Share Posted December 13, 2018 21 minutes ago, carlosqr said: Hi Jack Is your mesh resolution set to 5? Is your high-resolution terrain textures ticked? Shadows and reflections all ticked? Your values for the shadows? The Terrain complexity value is high? I'll send you my settings as requested in another post, maybe you could try them and test if you see any difference Cheers Hi Carlos, settings as you asked: Mesh 2 High Resolution Textures - Yes Shadows all ticked except - Vegetation Receive - Particles - Shadow Flagged Contect Shadow sliders - High - High Terrain Copmlexity all 4 full right. Link to comment Share on other sites More sharing options...
Rodger Pettichord Posted December 13, 2018 Share Posted December 13, 2018 Seatbelt fastened? Fuel pump engaged? Trim set? AP OFF. .... Link to comment Share on other sites More sharing options...
Chunk Posted December 13, 2018 Share Posted December 13, 2018 Turn the mesh to 5m, Jack. That's the recommended ORBX setting, and was the cause of an issue I had sometime last year with improper display of textures. Also, if you add "TEXTURE_SIZE_EXP=10" to the [TERRAIN] section of the P3D.cfg file, you should have sharp textures even at long distances. I can't use that tweak, as my PC can't quite cut it. Link to comment Share on other sites More sharing options...
BradB Posted December 13, 2018 Share Posted December 13, 2018 24 minutes ago, Chunk said: Turn the mesh to 5m, Jack. That's the recommended ORBX setting, and was the cause of an issue I had sometime last year with improper display of textures. Also, if you add "TEXTURE_SIZE_EXP=10" to the [TERRAIN] section of the P3D.cfg file, you should have sharp textures even at long distances. I can't use that tweak, as my PC can't quite cut it. As Chunk said above , I have my # set at 9 . What graphic card are you running on your new rig ? . John Link to comment Share on other sites More sharing options...
Bermuda425 Posted December 13, 2018 Share Posted December 13, 2018 Looks nifty nonetheless! Link to comment Share on other sites More sharing options...
adambar Posted December 13, 2018 Share Posted December 13, 2018 Add the line to the (TERRAIN) P3D cfg. file like Chunk said, makes a big difference Jack. Link to comment Share on other sites More sharing options...
Iain Emms Posted December 13, 2018 Share Posted December 13, 2018 Very nice. cheers Iain Link to comment Share on other sites More sharing options...
Jack Sawyer Posted December 13, 2018 Author Share Posted December 13, 2018 17 hours ago, lifejogger said: Yes, some of the mountains have a round look instead of looking sharp, but then some of your mountains look very rugged. Thanks John, it depends on where I am I think Link to comment Share on other sites More sharing options...
Jack Sawyer Posted December 13, 2018 Author Share Posted December 13, 2018 17 hours ago, BradB said: I have to agree with you Jack , I flew around Valdez in a Fall setting and I could not see any difference . I think you have use to use a tweak with ReShade that Bluebear used in his post a few days ago : Cheers John Thanks John, I don’t like too many of those things, PTA will have to be, that stuff is too complicated for me. Link to comment Share on other sites More sharing options...
Jack Sawyer Posted December 13, 2018 Author Share Posted December 13, 2018 16 hours ago, Rodger Pettichord said: Seatbelt fastened? Fuel pump engaged? Trim set? AP OFF. .... All hand flown just to test. Link to comment Share on other sites More sharing options...
Jack Sawyer Posted December 13, 2018 Author Share Posted December 13, 2018 14 hours ago, Chunk said: Turn the mesh to 5m, Jack. That's the recommended ORBX setting, and was the cause of an issue I had sometime last year with improper display of textures. Also, if you add "TEXTURE_SIZE_EXP=10" to the [TERRAIN] section of the P3D.cfg file, you should have sharp textures even at long distances. I can't use that tweak, as my PC can't quite cut it. Thanks Chunk, I did all that but set it to 9 instead of 10. More better shots later Link to comment Share on other sites More sharing options...
Jack Sawyer Posted December 13, 2018 Author Share Posted December 13, 2018 14 hours ago, BradB said: As Chunk said above , I have my # set at 9 . What graphic card are you running on your new rig ? . John NVIDIA 1080Ti Link to comment Share on other sites More sharing options...
Jack Sawyer Posted December 13, 2018 Author Share Posted December 13, 2018 14 hours ago, Bermuda425 said: Looks nifty nonetheless! Thanks Erik! Much appreciated Link to comment Share on other sites More sharing options...
Jack Sawyer Posted December 13, 2018 Author Share Posted December 13, 2018 12 hours ago, adambar said: Add the line to the (TERRAIN) P3D cfg. file like Chunk said, makes a big difference Jack. Thanks Adam, I did and set it to 9 so other future shots will show it Link to comment Share on other sites More sharing options...
Jack Sawyer Posted December 13, 2018 Author Share Posted December 13, 2018 10 hours ago, Iain Emms said: Very nice. cheers Iain Thanks Iain! Link to comment Share on other sites More sharing options...
Chunk Posted December 13, 2018 Share Posted December 13, 2018 Looking forward to seeing those shots Jack! Link to comment Share on other sites More sharing options...
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