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P3Dv4.4 - first impressions - F-16


Adam Banks

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The F-16 is (I think) the only default aircraft that has been modified for PBR lighting. Nothing much to write home about, IMHO. Some nice chrome effects on the exhaust (but we've always had chrome/environmental reflections) ... yet the canopy is curiously un-highlighted. Compare that with some of the Milviz canopies in P3Dv4.3.

 

P3-D44-F16-03-878-1350.jpg?dl=1

 

P3-D44-F16-04-556-1350.jpg?dl=1

 

Over Whangarei (NZWR):

P3-D44-F16-02-930-1350.jpg?dl=1

 

P3-D44-F16-01-744-1350.jpg?dl=1

 

Adam.

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8 minutes ago, TigerTigerM said:

Still trying to understand what PBR is all about.

Did you do a partial or Full Install of v4.4?

 

I think PBR is a method by which you can apply more variety of [specular?] reflectivity to textures - and it can be used for static objects (scenery) as well as aircraft. I'm not entirely sure whether the P3D version is a full implementation - or just partial. You won't see any difference unless the object has had PBR-specific textures added.

 

I just did the usual client/content/scenery dance. Usually works fine for me!

 

Adam.

 

 

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