Drizzle Posted August 16, 2016 Share Posted August 16, 2016 A couple more this morning... Scottish Cay (MYXI) and Mores Island (MYAO)... Scottish Cay is essentially a carrier landing, while Mores Island has what appears to be airport buildings out in the bay, and a tree blocking short-final... Link to comment Share on other sites More sharing options...
MotoDave Posted August 17, 2016 Share Posted August 17, 2016 I disabled SCA because of performance issues. However, there is a tree issue at KLSV Nellis with either SCA or default FSX. SCA default FSX Link to comment Share on other sites More sharing options...
Drizzle Posted August 17, 2016 Share Posted August 17, 2016 Castaway Cay (MYXB) -- a Caribbean homage to Bear Gulch Aviation strip?? Link to comment Share on other sites More sharing options...
Nick Cooper Posted August 17, 2016 Share Posted August 17, 2016 To MotoDave, I have merged your trees report with this topic so that it can be fixed. See post 83. Link to comment Share on other sites More sharing options...
Matt McGee Posted August 18, 2016 Share Posted August 18, 2016 10 hours ago, MotoDave said: I disabled SCA because of performance issues. However, there is a tree issue at KLSV Nellis with either SCA or default FSX. SCA default FSX Just as a data point, I don't have any issue with KLSV in P3Dv3.1 with SCA + Global + Vector + oLC NA + global airport pack. My hangars also look different than these FSX screenshots. Since the SCA region updates the KLSV airport, the fact that both sets of FSX screenshots (with & without SCA) seem to show identical hangars may be an indication that MotoDave has some additional issues going on. Link to comment Share on other sites More sharing options...
Neil Hill Posted August 18, 2016 Author Share Posted August 18, 2016 HI Drizzle, MYXB is already fixed, just trying to work out how to release this and a number of other "misfit" airports. @Motodave, the trees issue at KLSV has been fixed. Cheers, Neil 1 Link to comment Share on other sites More sharing options...
Drizzle Posted August 18, 2016 Share Posted August 18, 2016 Thanks Neil! As I continue exploring my way around the Caribbean, I hope you won't mind if I keep adding any more 'misfits' I find along the way... Link to comment Share on other sites More sharing options...
MotoDave Posted August 18, 2016 Share Posted August 18, 2016 thanks Neil, Nick and Matt. Link to comment Share on other sites More sharing options...
Nick Cooper Posted August 21, 2016 Share Posted August 21, 2016 Linked from the Vector forum. Philippines misplaced airports Link to comment Share on other sites More sharing options...
dominique Posted August 21, 2016 Share Posted August 21, 2016 Hi Neil Sorry to bring you another piece of bad news (the good news is we fly your airports !) , UT68 is pretty much messed up too, texture wise. At least on my side. Link to comment Share on other sites More sharing options...
Nick Cooper Posted August 21, 2016 Share Posted August 21, 2016 Would it be better to add this to the misfit airport topic to save Neil from looking for them? I can merge it if you wish? Link to comment Share on other sites More sharing options...
dominique Posted August 21, 2016 Share Posted August 21, 2016 No problem Nick if it helps Neil, do as you deem fit. Link to comment Share on other sites More sharing options...
fltsimguy Posted August 21, 2016 Share Posted August 21, 2016 Yes seeing the same thing. Link to comment Share on other sites More sharing options...
spud Posted August 21, 2016 Share Posted August 21, 2016 UT68 looks fine in my FSX. Screenshot attached. Link to comment Share on other sites More sharing options...
Neil Hill Posted August 21, 2016 Author Share Posted August 21, 2016 Blast!!! OLC strikes again. Eugene changed the "dirt" ADE uses to "Heavy Industrial" for use in NA_OLC textures. I'll add it to my list to find a fix for. Thanks for bringing it to my attention. Uncheeers, Neil Edit: I forgot that Eugene has actually fixed UT68 already and it will be part of Pack 28 when it's released. Recheers, Neil Link to comment Share on other sites More sharing options...
dominique Posted August 22, 2016 Share Posted August 22, 2016 Ok thanks, Neil, looking forward to it then. What I do not understand though, is that FSXers see it OK when it is messed up in P3D. Like KMCO after patch 1.15. Do P3Ders have to run the migration tool again or something ? Link to comment Share on other sites More sharing options...
BPL Posted August 23, 2016 Share Posted August 23, 2016 (edited) On 8/22/2016 at 3:47 AM, dominique said: Ok thanks, Neil, looking forward to it then. What I do not understand though, is that FSXers see it OK when it is messed up in P3D. Like KMCO after patch 1.15. Do P3Ders have to run the migration tool again or something ? I'm an FSX user, and I see the same problem you do, Dominique. The problem also occurs with a small construction area included in the Global freeware rendition of my local airport, as you can see in this thread: Texture Displaying Incorrectly at KBUY. The issue is caused by OLC NA. I assume, based on the screenshot above, that Spud doesn't have OLC NA installed; thus, his textures display correctly. Edited August 23, 2016 by BPL Link to comment Share on other sites More sharing options...
dominique Posted August 23, 2016 Share Posted August 23, 2016 20 minutes ago, BPL said: I'm an FSX user, and I see the same problem you do, Dominique. The problem also occurs with a small construction area included in the Global freeware rendition of my local airport, as you can see in this thread: Texture Displaying Incorrectly at KBUY. The issue is caused by OLC NA. I assume, based on the screenshot above, that Spud doesn't have OLC NA installed; thus, his textures display correctly. I see it too in KBUY and that is with the 1.15 patch. I thought it was a P3D issue as some FSXers does not have an issue anymore in KMCO when P3Ders still do after the patch. Link to comment Share on other sites More sharing options...
Neil Hill Posted August 23, 2016 Author Share Posted August 23, 2016 Hi guys, Eugene's provided a fix for KBUY that will show it as dirt again. It will be part of the Freeware Pack 28 release. As far as KMCO is concerned I think I'll put the fix in a new folder we're working on for fixing OLC issues with default FSX airports. The fix that's part of 1.15 doesn't seem to work or everybody Cheers, Neil 1 Link to comment Share on other sites More sharing options...
Drizzle Posted August 23, 2016 Share Posted August 23, 2016 I'm still exploring my way around the Caribbean. Flying around Eleuthera today, there were numerous "blocky", hotel-ish looking buildings floating around in the waters all around the island. Governor's Harbour airport had an active highway cutting right through the hangar area... While I am, on the whole, very happy with the improvements brought by OLC NA, at least during my Caribbean explorations so far, I'm very disappointed to see how very barren most of these islands are of any kind of housing developments and towns. Looking at Google Earth, there are lots of reasonably built-up areas on nearly all of the islands I've visited to date. Yet there have been 'communities' almost nowhere in OLC's Bahamas so far, except around Nassau. Especially since "The Caribbean" was touted as one of the regions specifically included in the OLC NA package, I am more than a little disappointed in how very little attention the Caribbean seems to have received. At least in the areas I've reached so far... (I've begun at the northern-most end of the Bahamas, and will be working my way down, probably until I've seen everything all the way around the island-chain through Grenada...) Thank you Neil for your tireless efforts to correct many of these oversights! Link to comment Share on other sites More sharing options...
Neil Hill Posted August 23, 2016 Author Share Posted August 23, 2016 Hi Drizzle, I will pass onto Eugene your interest in having more towns included in the Caribbean Islands. My focus is on airports so I'm trying to get them in order. Cheers, Neil 1 Link to comment Share on other sites More sharing options...
Drizzle Posted August 24, 2016 Share Posted August 24, 2016 Woo-hoo!!! Just arrived at Staniel Cay (MYES) and found civilization, at last! Perhaps I'll see more of this as I progress south...(?) (BTW, kudos to whomever for the delightfully Caribbean pastel-colored houses! Nice touch!) FWIW, Leaf Cay (MYXD) is another 'carrier landing'... Perhaps that can be added to your list. (See attached) I hope these updates are helpful, and not just nagging/complaining. Thanks again for all your hard work! Link to comment Share on other sites More sharing options...
Drizzle Posted August 24, 2016 Share Posted August 24, 2016 Darby Island (MYX8), and Little Darby Island (MYXF)... Link to comment Share on other sites More sharing options...
Drizzle Posted August 25, 2016 Share Posted August 25, 2016 Another... Hog Cay Exuma (MYZ1) Link to comment Share on other sites More sharing options...
Drizzle Posted August 25, 2016 Share Posted August 25, 2016 And nearby Hog Cay (MYXC) Link to comment Share on other sites More sharing options...
Drizzle Posted August 26, 2016 Share Posted August 26, 2016 (edited) One more... Diamond Roads (MYX9), still in the Bahamas. (Just ahead of the A-pillar) Edited August 26, 2016 by Drizzle Clarification Link to comment Share on other sites More sharing options...
Neil Hill Posted August 26, 2016 Author Share Posted August 26, 2016 Got 'em, they're now on my list. Cheers, Neil Link to comment Share on other sites More sharing options...
Drizzle Posted August 27, 2016 Share Posted August 27, 2016 Neil, let me know if you'd prefer that I quit cluttering up the thread with these. But if you want 'em, I'll keep posting those I find... I'm planning to to visit (at least a low-level pass) each strip throughout the newly OLCed Caribbean before I finish this trip, so I'm sure there'll be more.... Link to comment Share on other sites More sharing options...
Neil Hill Posted August 28, 2016 Author Share Posted August 28, 2016 That's OK Drizzle, The quicker they're found the quicker I can fix them. Cheers, Neil 1 Link to comment Share on other sites More sharing options...
manfredc2 Posted August 28, 2016 Share Posted August 28, 2016 I have not had a chance to take screenshots yet. KCOS has Trees and houses on the tarmac. the rads are chopped up, and the runways are several feet in the ground. This is default KCOS in FSX-Acc. w FTX Global, Vertor and OLC NA. Hope that my home airport can be brought back from the deep. Link to comment Share on other sites More sharing options...
Neil Hill Posted August 28, 2016 Author Share Posted August 28, 2016 Hi manfredc2, I took a look at KCOS to see what I could do and found I only needed to disable AEC and all looked fine. I use stock FSX mesh and carefully looked at the airport ground texture and found nothing amiss, no trees, no houses all looked fine. Check to see if you have some other KCOS scenery addon's that might be causing you grief. Cheers, Neil Link to comment Share on other sites More sharing options...
manfredc2 Posted August 29, 2016 Share Posted August 29, 2016 Hello Neil, No other KCOS scenery files added. Tried both AEC enabled and disabled. then I notices that I have OLC NA 1.10 installed, and there is a 1.15 version released. Installed the OLC NA 1.15 update, re-installed the latest libs file, and ran the Vector configuration tool again. Now the airport is at the correct altitude when AEC is disabled. No idea if there was something in the OLC NA updtae that affected the trees and buildings at KCOS, but I am just happy that my airport, even though with very basic textures and buildings, is now fixed. Again thanks for your effort looking in to this for me. Happy Flying, Manfred Link to comment Share on other sites More sharing options...
pocketwatch50 Posted September 1, 2016 Share Posted September 1, 2016 I'm not sure if this is what you're looking for but cymj moose jaw Canada has trees all over the runways and taxiways making it impossible to use period. Link to comment Share on other sites More sharing options...
pocketwatch50 Posted September 5, 2016 Share Posted September 5, 2016 Also Shreveport KSHV has trees on the taxiways. Link to comment Share on other sites More sharing options...
Captain Coffee Posted September 5, 2016 Share Posted September 5, 2016 Found a couple so far in Mexico... First is on Isla Maria Madre off the coast of Puerto Vallarta: Second is within the city of La Paz, Baja, Mexico: Link to comment Share on other sites More sharing options...
sightseer Posted September 7, 2016 Share Posted September 7, 2016 Neil - I saw a thread today in the P3D forum about 'peeling' textures and I read it and I need to mention that KIPT has that problem. Its always had it as long as I can remember but if theres a fix then that would be great. and has anyone ever looked at improving KHMZ. its in a beautiful location and a great trip from KIPT. Id love to see it as a full blown Global airport due to its pleasant mountains and valleys with a scenic interstate and river and small town approach from the south. But the freeware aiprots are incredible and much appreciated too. Link to comment Share on other sites More sharing options...
Captain Coffee Posted September 7, 2016 Share Posted September 7, 2016 (edited) In my post just a bit above, I mistakenly said "La Paz"...the second misfit is in Cabo San Lucas. And the first misfit on Isla Maria Madre is on the wrong side of the island regards. coff. Edited September 7, 2016 by Captain Coffee Link to comment Share on other sites More sharing options...
rcoultas62 Posted September 8, 2016 Share Posted September 8, 2016 Del Norte International Airport (MMAN) in Monterey, Mexico is slightly misplaced (P3D). Highway 85 runs right through the main buildings instead of parallel to the main terminal buildings. Coordinates: N25 51.9 W100 14.3 Link to comment Share on other sites More sharing options...
FalconAF Posted September 9, 2016 Share Posted September 9, 2016 Neil, Not a "negative" report, but just wanted to say a big Thank You!!! for including the relocated KSGU St George, Utah airport in the recent September 2016 NA Update Pack. The default one in FSX has been closed for a LONG time, and your new KSGU in the correct location is a much appreciated "fix" for KSGU. And the night lighting around the terminal is superb. Plus, you obviously "closed" the old airport too, by adding the yellow "X's" to the runways (I think it has been rezoned to a commercial/industrial park now, but the old runway and taxiways are still there in the real world yet, just like you updated them with the "X's". Nice "fix" there too!). 1 Link to comment Share on other sites More sharing options...
Neil Hill Posted September 9, 2016 Author Share Posted September 9, 2016 Thank you FalconAF, KSGU was an interesting challenge, how do you move an airport many miles while using the same ICAO, I had to recreate the old one with LC textures only. I think it turned out pretty well and I'm glad you like the new one. @ Captain Coffee, Please use ICAO's when suggesting airport changes, it saves me a bunch of time. I did find the ones you mentioned and have them on my misfit list. Cheers, Neil 1 Link to comment Share on other sites More sharing options...
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