FLighT Posted January 27, 2016 Share Posted January 27, 2016 Not sure what's going on with my posted screenshots, I've got 3 PC's and sometimes the screenshots show and sometimes not. I was thinking that I have to leave the Uploaded BBCode embed in my portfolio at Oz X Image Hosting or some sort of link is deleted if I delete my old screen shots from my portfolio there. Anyway, once more into the breach: new shots for the curious; cfg: AUTOGEN_DENSITY=0 (As In None) cfg: AUTOGEN_DENSITY=1 (Sparse) cfg: AUTOGEN_DENSITY=2 (Normal) cfg: AUTOGEN_DENSITY=3 (Dense) cfg: AUTOGEN_DENSITY=4 (Very Dense) cfg: AUTOGEN_DENSITY=5 (Extremely Dense) Link to comment Share on other sites More sharing options...
TigerTigerM Posted January 27, 2016 Share Posted January 27, 2016 These came out okay. Thanks TTM Link to comment Share on other sites More sharing options...
RJ Posted January 27, 2016 Share Posted January 27, 2016 Great comparisons. Link to comment Share on other sites More sharing options...
BradB Posted January 27, 2016 Share Posted January 27, 2016 Yep I see them , thanks for the comparisons mate . Cheers John Link to comment Share on other sites More sharing options...
Airwolf Posted January 27, 2016 Share Posted January 27, 2016 Excellent comparison. Link to comment Share on other sites More sharing options...
Voyager Posted January 27, 2016 Share Posted January 27, 2016 Good job! Voyager Link to comment Share on other sites More sharing options...
VH-KDK Posted January 28, 2016 Share Posted January 28, 2016 Very interesting to see the comparisons. Great idea. Link to comment Share on other sites More sharing options...
John Venema Posted January 28, 2016 Share Posted January 28, 2016 Hmmm, even at Extremely Dense I can still see some building footprints with no autogen, so you're up against the MAX_AUTOGEN_BUILDING limit I imagine (I think that's the parameter, been a long time). Link to comment Share on other sites More sharing options...
Bermuda425 Posted January 28, 2016 Share Posted January 28, 2016 The difference gets visible in the distance, more as close to your viewpoint. Greetings, Bermuda425 Link to comment Share on other sites More sharing options...
FLighT Posted January 28, 2016 Author Share Posted January 28, 2016 5 hours ago, John Venema said: Hmmm, even at Extremely Dense I can still see some building footprints with no autogen, so you're up against the MAX_AUTOGEN_BUILDING limit I imagine (I think that's the parameter, been a long time). I think your correct on that cfg entry. I played around with it a bit back when it was the "tweak of the week", but found just using the autogen slider worked good enough for me, especially with trees. LOL, I found this handy dandy cheat sheet (one of many) I made up back when tweaking took up more of my time than flying. Good times, good times! Reminds me of why when someone mentions Very Dense or 2X Low from the graphics tab in FSX I always think of the numbers associated with these as they show up in the cfg. LOL. CFG ADJUSTMENTS [GRAPHICS] HIGHMEMFIX=1 (Always add) TEXTURE_MAX_LOAD=1024 (or 2048 0r 4096) [TERRAIN] Optional TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=2250 (4500 is FSX default / inc. or dec. to change cell counts) TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=2250 (4500 is FSX default / inc. or dec.to change cell counts) LOD_RADIUS=6.500000 (100%) (4.5 is default, can go higher than 6.5 but uses more memory and CPU than it's worth) MESH_COMPLEXITY=100 (100%) MESH_RESOLUTION=22 (20=38, 21=19, 22=10, 23=5, 24=2 ~ meters) TEXTURE_RESOLUTION=29 (25=1m, 26=60cm, 27=30cm, 28=15cm, 29=7cm) AUTOGEN_DENSITY=4 (2=Normal, 3=Dense, 4=Very Dense, 5=Ext.Dense) DETAIL_TEXTURE=1 WATER_EFFECTS=4 (3=1XHigh, 4=2XLow, 5=2XMid, 6=2XHigh, 7=2XMax) [Display] Optional TextureMaxLoad=9 to 30 (it will make texture loading faster) Carefull. CAN induce stutters on LOW END systems! Use multiples of 3 *ONLY* (3, 6, 9 - 30 etc.) perfect for PhotoRealistic scenery and PNW Texture_Bandwidth_Mult= (30, 60, 40, 80, 120*) Upper_Framerate_Limit=30 WideViewAspect=True (for 16x9) [BufferPools] UsePools=0 (Must use with Water 2XHigh). Setting this to 1 will turn the BufferPools ON (stability), setting it to 0 disables them (Performance). OR UsePools=1 Poolsize=8388608 RejectThreshold=126976 512Kb = 524288, 256Kb = 262144, 124Kb = 126976, 96Kb = 98304 [Display] RUNWAY_LIGHTS_SURFACE_SCALAR=0.8 RUNWAY_LIGHTS_VASI_SCALAR=0.6 RUNWAY_LIGHTS_APPROACH_SCALAR=0.7 RUNWAY_LIGHTS_STROBE_SCALAR=0.8 Add and adjust to increase/decrease RW light brightness [Main] DisablePreload=1 Fibre_Frame_Time_Fraction= (0.1 to 0.33) [JOBSCHEDULER] AffinityMask=14 or 84 (4 cores or 8 cores) Link to comment Share on other sites More sharing options...
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