01pewterz28 Posted November 17, 2015 Share Posted November 17, 2015 1 minute ago, John Lovell said: I will try and grab some later... saving best for last ;) Thanks Link to comment Share on other sites More sharing options...
Bruce Hamilton Posted November 17, 2015 Share Posted November 17, 2015 2 hours ago, vbazillio said: ... and a free Catalina Island scenery by an known editor which featured : One season only No night textures Link to comment Share on other sites More sharing options...
CrownCityMisfit Posted November 17, 2015 Share Posted November 17, 2015 Incredible job ORBX. This is my most awaited scenery to date, and it already seems to exceed my expectations. Thank you. My hood is looking good. Link to comment Share on other sites More sharing options...
MarkH Posted November 17, 2015 Share Posted November 17, 2015 Would love to see Fullerton and Long Beach. I learned to fly at Fullerton in 1993. Link to comment Share on other sites More sharing options...
Blackrat Posted November 17, 2015 Share Posted November 17, 2015 Oh I do hope that the v3 version of NorCal comes out at about the same time, that would really make my day. Link to comment Share on other sites More sharing options...
John Lovell Posted November 17, 2015 Author Share Posted November 17, 2015 5 minutes ago, Blackrat said: Oh I do hope that the v3 version of NorCal comes out at about the same time, that would really make my day. Yes NorCal it will be P3Dv3 compatible before this comes out Link to comment Share on other sites More sharing options...
B77X Posted November 18, 2015 Share Posted November 18, 2015 On 11/15/2015, 3:55:10, Holger Sandmann said: Hi David, The lack of color saturation in the Hoover Dam screenshots appears to be specific to user settings in P3Dv3. If you look at the same area in FSX there's plenty of color and saturation. I'm no expert in adjusting P3D settings but assume there are options for achieving similar color depths as in FSX. Then again, I've noticed a thread in the L-M scenery development support forum documenting that both HDR and tessellation settings in P3Dv3 negatively impact colors of ground textures, in particular photoreal areas. L-M stated they are looking into this. Cheers, Holger Interesting. I miss the red desert textures of the southwest, did not know P3D had different display of colors. I fly FSX for now, can't wait to have red desert textures back in the sim! With Orbx Global the southwest desert is too brown and dull. 12 hours ago, vbazillio said: ... and a free Catalina Island scenery by an known editor which featured : See : http://www.orbxsystems.com/forum/topic/105907-from-catalina-to-montgomery/?do=findComment&comment=954614 Aerosoft Catalina does not come with an afcad file but you can adjust the freeware Orbx afcad file to layer on top, you run into display issues with ground textures though. Would be nice to see what Orbx SCA does with Catalina island and airport. Link to comment Share on other sites More sharing options...
alexzar14 Posted November 19, 2015 Share Posted November 19, 2015 Amazing, would want to see the east cost coverage too, Massachusetts, NY, Florida!! )) Link to comment Share on other sites More sharing options...
Boss1 Posted November 19, 2015 Share Posted November 19, 2015 I do hope Orbx models more of the casinos. Link to comment Share on other sites More sharing options...
papa19 Posted November 19, 2015 Share Posted November 19, 2015 PAPA 19 here, Can't wait to fly out of my home airport KLGB - Long Beach. Link to comment Share on other sites More sharing options...
Orbx Flyer Posted November 22, 2015 Share Posted November 22, 2015 Quite honestly, Beta or no...I thing this is the best output, to mimic reality, that I have ever seen from ORBX...and for sure, they have one sold sign, here... There are shots in Vegas, around the casinos...that has me shaking my head back and forth, and the L.A. coast...and further south, the bluffs...reality is getting blurred. Catalina, looks super! Like I said...sold upon release.... Link to comment Share on other sites More sharing options...
wolfko Posted November 24, 2015 Share Posted November 24, 2015 On 16.11.2015, 00:55:10, Holger Sandmann said: Hi David, The lack of color saturation in the Hoover Dam screenshots appears to be specific to user settings in P3Dv3. If you look at the same area in FSX there's plenty of color and saturation. I'm no expert in adjusting P3D settings but assume there are options for achieving similar color depths as in FSX. Then again, I've noticed a thread in the L-M scenery development support forum documenting that both HDR and tessellation settings in P3Dv3 negatively impact colors of ground textures, in particular photoreal areas. L-M stated they are looking into this. Cheers, Holger Yes, I think the lack of saturation is only due to John's personal settings. Even the painting of the plane looks faded. In comparison, the colours in Emsie's shots look much more vibrant. Link to comment Share on other sites More sharing options...
vbazillio Posted November 26, 2015 Share Posted November 26, 2015 On 24/11/2015 18:03:05, wolfko said: Yes, I think the lack of saturation is only due to John's personal settings. Even the painting of the plane looks faded. In comparison, the colours in Emsie's shots look much more vibrant. And you can tune the saturation setting easily within Prepar3D v3 through the "HDR Lighting" feature. You can reduce the bloom and brightness that lot of people don't love much : Link to comment Share on other sites More sharing options...
skipjack Posted November 27, 2015 Share Posted November 27, 2015 Hi, Could you please confirm that So CAL will available for FSX as well? The screen shot comments are mentioning, that I can see, are for P3D. The sample ones you have included are very impressive. Thanks, Stewart Thompson Link to comment Share on other sites More sharing options...
Alex Goff Posted November 27, 2015 Share Posted November 27, 2015 29 minutes ago, skipjack said: Hi, Could you please confirm that So CAL will available for FSX as well? The screen shot comments are mentioning, that I can see, are for P3D. The sample ones you have included are very impressive. Thanks, Stewart Thompson We support FSX, FSX:SE, P3D 1-3, and will do so for quite some time. Link to comment Share on other sites More sharing options...
Boss1 Posted November 30, 2015 Share Posted November 30, 2015 Will any other casino's on the strip and Freemont St. be included other than the default? Link to comment Share on other sites More sharing options...
Holger Sandmann Posted November 30, 2015 Share Posted November 30, 2015 Hi Boss1, answered here: http://www.orbxsystems.com/forum/topic/106059-ftx-na-sca-southern-california-more-vegas-p3dv3/?do=findComment&comment=956690 Cheers, Holger Link to comment Share on other sites More sharing options...
Boss1 Posted December 1, 2015 Share Posted December 1, 2015 Thank you sir. Link to comment Share on other sites More sharing options...
skipjack Posted December 2, 2015 Share Posted December 2, 2015 On 27/11/2015 12:22:22, Alex Goff said: We support FSX, FSX:SE, P3D 1-3, and will do so for quite some time. Apologies for this late reply, I did read your answer previously. So CAL for FSX,.. really looking forward to it! Link to comment Share on other sites More sharing options...
AZWildk4t Posted December 17, 2015 Share Posted December 17, 2015 Anyone seen a release date yet? I saw one post that it would be in December. Would be nice to test out the new scenery over the holiday break. Link to comment Share on other sites More sharing options...
cabnz Posted December 17, 2015 Share Posted December 17, 2015 5 minutes ago, AZWildk4t said: Anyone seen a release date yet? I saw one post that it would be in December. Would be nice to test out the new scenery over the holiday break. John quoted in a post yesterday or the day before that we will have it by Christmas Link to comment Share on other sites More sharing options...
Fi5kuS Posted December 17, 2015 Share Posted December 17, 2015 Hi. How will this blend in with, or should I say, how will FSDreamteam's KLAX blend in with FTX SCA? Link to comment Share on other sites More sharing options...
Andrew Roberts Posted December 19, 2015 Share Posted December 19, 2015 I use Pilotedge a lot. This is going to be a huge game changer. Really amazing stuff. I really hope this is well optimized. I run a 4790k with SLI 970's and Northern California with Full overcast weather (default weather textures) and the A36 is right at the edge of smooth running around SFO. LAX has potential to be even harder on the system. I am very excited for this release. Link to comment Share on other sites More sharing options...
251 Posted December 25, 2015 Share Posted December 25, 2015 On 17 November 2015 at 0:16 PM, vbazillio said: ... and a free Catalina Island scenery by an known editor which featured : See : http://www.orbxsystems.com/forum/topic/105907-from-catalina-to-montgomery/?do=findComment&comment=954614 Actually, I have both, the payware and the freeware from aerosoft, Unfortunatelly I always get floating objects when taking off from KAVX. but landing at KAVX, the airport Building blend into the ORBX SoCal scenery pretty well. (I did use the Global Vector Config Tool). Would you know how to solve the floating object problem at KAVX? Link to comment Share on other sites More sharing options...
vbazillio Posted December 25, 2015 Share Posted December 25, 2015 5 hours ago, 251 said: Actually, I have both, the payware and the freeware from aerosoft, Unfortunatelly I always get floating objects when taking off from KAVX. but landing at KAVX, the airport Building blend into the ORBX SoCal scenery pretty well. (I did use the Global Vector Config Tool). Would you know how to solve the floating object problem at KAVX? The floating objects happened when I set my starting point on the runway treshhold via World - Go To Airport. And most of the time, I start on the ramp ;-) But if it happened like here : ... I simply slew up some meters from the ground and down and everything gets back to normal. Hope this workaround will help you. Link to comment Share on other sites More sharing options...
251 Posted December 26, 2015 Share Posted December 26, 2015 thank you vbazillio the slew mode, as a workaround, helped to solve to problem. Catalina is a little odd, it doesnt have a ramp position to choose from, at least not on my P3D version. Only RWY's can be selected. Link to comment Share on other sites More sharing options...
Holger Sandmann Posted December 26, 2015 Share Posted December 26, 2015 Hi guys, please don't use the preview threads for support issues! As for KAVX see my post here http://www.orbxsystems.com/forum/topic/107874-sca-compatibility-index/?do=findComment&comment=973202 Cheers, Holger Link to comment Share on other sites More sharing options...
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