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Holger Sandmann

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Everything posted by Holger Sandmann

  1. Hi Carlos, one of the towers in Landmarks Dubai. It's in the middle of the cluster of highrises shown in the video at ~1:35min in: https://youtu.be/UD67_Xrpp7U?t=95 Cheers, Holger
  2. Hi guys, actually, Rapa Nui/Easter Island is, geographically speaking, part of Polynesia, which in turn is one of the subregions of Oceania. https://en.wikipedia.org/wiki/Easter_Island While it's a special territory of Chile, it's not part of South America, just like Guam (US unincorporated territory) wouldn't be considered part of North America. Cheers, Holger
  3. Hi there, it's part of Landmarks Panama and primarily benefits owners of that product. Our aerial ground imagery for the northern locks of the canal clashes with the maximum file sizes (and file structures) allowed for Marketplace products so we decided to make it available separately. If you don't have Landmarks Panama (on either Orbx Direct or the MS Marketplace) you're welcome to install it. It'll improve the local ground imagery but lacks everything else that's included with the product. If you purchase Landmarks Panama on the Marketplace you should also install this package to complete the product. Cheers, Holger
  4. Hi there, actually, the grandstand complex has been modeled with custom buildings plus there are animated racehorses going around on weekends. Cheers, Holger
  5. Hi there, I've re-uploaded cvx_FTX-SCA_FSDT-KLAS_compatibility_v2.zip into the first post in that thread, hopefully it works now. Cheers, Holger
  6. Hi Lt. Bran, working on it as quickly as we can. Adjusting hundreds of objects and polygons to match the new photogrammetry content is a major undertaking. Landmarks Adelaide was rather straightforward by comparison Cheers, Holger
  7. Hi guys, thank you so much for the wishes and kind words! My first birthday in the southern hemisphere so it's been warm and sunny for a change ;-) Plenty of new and exciting projects in the works -- stay tuned! Cheers, Holger
  8. Hi there, Blue Marble only replaces the default coarse-resolution global satellite resolution image with a better-quality version. That's the image that only ever gets displayed outside of the inner circle of landclass cenery, as in your screenshot. It doesn't actually alter the coding of how seasons work. OpenLC also doesn't alter the distribution of seasons so what you're seeing is the mismatched interplay between Blue Marble and the default seasons file. In other words, your screenshot should look the same with or without openLC. There is no connection between that global seasons file, which sets the local season for landclass files on an approx. sq-km basis, and the global satellite imagery (default or Blue Marble), which simply switches on the first of each month. Cheers, Holger
  9. Hi there, there is no separate placement file for the custom objects in Frankfurt, they are all in a couple of _PLC_ files in \FTX_EU\FTX_EU_GES_05_SCENERY\scenery. Your options are to exclude them individually with a tool like ADE or SBuilderX, or, if you know how to do it, decompile the placement file and remove the Frankfurt buildings before recompiling. The latter approach would be pretty tedious though as the xml files work with GUID codes rather than object names. Cheers, Holger
  10. Hi there, so I checked Cape Town's default Bing ortho, wondering whether perhaps it had been updated since we released Landmarks Cape Town. It hasn't, it's still the same typical coarse Bing imagery, which is why we licensed and created the custom orthoimagery in the first place. Here's a random location in the port. While our ortho may not be a huge improvement it's definitely noticeable. Also has less shadows baked in than the default, which is particularly noticeable on Table Mountain. In any case, if you prefer the default you can simple rename or remove "sai231.cgl", in \orbx-landmarks-cape-town-city-pack\CGL\300. Note that there will be slight discrepancies in the object placements compared to the default Bing ortho. Also, in our custom ortho we've removed the footprints of vessels in the harbour and made other enhancements throughout, which you will lose by deactivating the CGL. Cheers, Holger
  11. Hi there, indeed, all our FTX regions have a set of exclusion files that cover the entire area. If removed or deactivated, this will lead to tons of duplications and other display issues across the product's coverage area. With typically several hundred airports per region, it's just not feasible to cut "windows" in the area-wide exclusions for each airport and then create separate exclusion files for it. Probably wouldn't be particularly performance-friendly either. In other words, sorry but there's only one set of excludes to rule them all ;-) Cheers, Holger
  12. Hi there, glad you're enjoying our Brisbane renditions! The two products -- YBBN and Landmarks -- differ in their extent and features between the platforms. For P3D, the airport includes riverside detail from the Gateway Bridges east, including Fisherman Island, while the Landmarks product covers the downtown area west of the bridges. For MSFS, the Landmarks product wraps all around the YBBN area and includes the port and riverside industrial areas, while YBBN is focused on the airport itself. Cheers, Holger
  13. Hi guys, as with other flightsim platforms, add-ons can suppress the content of other add-ons if they have higher display priority. Perhaps you have third-party content, or your content.xml -- the registry file for add-ons -- isn't in the correct order? For the latter, you can open content.xml, located in C:\Users\[Username]\AppData\Roaming\Microsoft Flight Simulator, in Notepad or similar and check the position of the "orbx-z-frightsimming-pack" entry. It should be below any other orbx-entries and also any third-party pack that covers the same locations. If not, you can delete the .xml file and MSFS will automatically build a new one and re-sort it alphabetically. Alternatively, an add-on manager like Addons Linker will allow you to do the same, particularly with third-party content. Cheers, Holger
  14. Hi Andy, thanks for the feedback. Unfortunately, it's not possible at the moment to alter the height or shape of the generic buildings, and we couldn't possibly custom model each of the hundreds of downtown buildings. Generic buildings are generated from Open Street Map data and anyone can contribute to improve OSM accuracy and detail. Building heights tend to be one of the parameters most in need of improvement. Thus, anyone who wants to see better downtown areas in non-photogrammetry cities can do so by improving the OSM source data before the next time Microsoft & Azure update their building database. Noted on the wake trails, we definitely want to improve on those, especially for the animated vessels. Cheers, Holger
  15. Hi Cloudhunter, make sure you update Landmarks Frankfurt; a service pack has been released since World Update VI to make it compatible. Cheers, Holger
  16. Hi there, those light-blue slivers look like tears in terrain that can open up when mesh files of different shapes overlap. Very odd that they "follow you around" though, as they generally only occur occasionally at specific locations. Not seeing anything wrong with your setup and you don't appear to be using any terrain mesh add-on either. You don't happen to have deactivated any of the default DEM mesh files in the numbered subfolders in your \Scenery\ directory? Cheers, Holger
  17. Hi guys, Fulvio, the update for Paris -- compatibility with World Update IV -- has been on Orbx Central since May 14th and on the MS Marketplace since May 21st. Or do you mean something else? For the most part, yes. There are several models that aren't ours, but all of ours have been optimized with LODs for better performance. As mentioned though, there are additional custom models and enhancements included with the original Frankfurt Landmarks that will be made available in our update, which entered testing today. Cheers, Holger
  18. Hi there, hmm, according to today's release announcement, both London and Dubai service packs for PC have made it to the Marketplace, and London also to the Xbox. If they aren't visible yet they hopefully will be soon. Cheers, Holger
  19. Hi there, also, please see https://forum.orbxdirect.com/topic/209971-frankfurt-city-compatibility/ Cheers, Holger
  20. Hi all, we are working on an update for Landmarks Frankfurt to be released soon. While many of the custom buildings are now directly integrated into the photogrammetry version of Frankfurt delivered with World Update 6, there are many more features specific to Landmarks Frankfurt that we want our current customers to retain and enjoy. Those include custom trains and boats, improvements to vegetation and night lighting, as well as a few POIs outside of the city. In the meantime, please remove Landmarks Frankfurt from your Community folder as the current version is not compatible. Cheers, Holger
  21. Hi all, my apologies for not directly responding to the request for making the helipads landeable. We'll make an effort to get this done asap, also for the hospital pads we overlooked in Landmarks Adelaide. I certainly agree that helicopters are a fun and engaging way to explore these cities, we even specifically select buildings (and vessels) to model because they have helipads. Cheers, Holger
  22. Hi there, "End of the world" is a pretty good moniker as it's literally the outer edge of the landclass-based ground textures. Beyond, a global coarse map is displayed and its hues often don't match well with those of the landclass textures, especially at mid latitudes and during specific seasons. The only "fix" is to limit visibility via your weather settings so that these sharp edges become hidden. Also see https://forum.orbxdirect.com/topic/125487-total-desert-over-all-orbx-regions-and-lc/?tab=comments#comment-1120478 Cheers, Holger
  23. Hi there, unfortunately, autogen excludes don't work on autogen placed with photoreal imagery. That's not specific to TrueEarth but rather true for all autogen that isn't placed via landclass tiles. To manually remove or alter this type of autogen requires loading the corresponding orthoimage tile into Annotator.exe, along with the correct autogen definition .xml files; see the SDK documentation of autogen placement. A work-around, if it's only a few trees or buildings, is to place small objects on top of each autogen object, for example one of the default shrubs. If those objects have their suppress-autogen flags set the autogen will no longer display. Cheers, Holger
  24. Hi Marc, thanks for the kind words! We do think of our Landmarks products as "dynamic" meaning further updates and additions are planned, though depending somewhat on how well received a given city is. Given that the original selection of custom objects is necessarily a compromise we tend to have pretty long "wish lists". I'll certainly add your suggestions to it. Cheers, Holger
  25. Hi Brian, try verifying Orbx Libraries first. It's the "product" that checks and repairs the necessary entries to terrain.cfg that are then used by Vector, openLC, the regions, etc. Cheers, Holger
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