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Matteo Veneziani

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Everything posted by Matteo Veneziani

  1. Hello, the sound it is only from the jetway when calls to be connected to the aircraft and it is a very subtle sound, so it doesn't produce any weird loud sound. cheers
  2. Hello, the KSMF scenery should be on marketplace very soon. Best regards, Matteo Veneziani
  3. Hi, Yes the final version will have the correct airlines codes. Cheers
  4. Hi jason! Thank you for your help. Yes in the final build everything will be corrected Cheers
  5. Hi Dom, I do not understand what you are saying. The scenery reflects the real life in every aspect also in the colour of the facade. Cheers
  6. Hi Carlos! Thanks for your words i cant say to much but Brazil it is on my list. cheers
  7. Hi, It is still not possible to remove the static aircraft at Lieo, but i am thinking to add an update with improvements and the possibility to remove the static aircrafts. Regards
  8. Hi the scale of the buildings it is correct. Looks like you have something installed at your end which make the height of the trees very low.
  9. Hi, I have chosen to replace by hand all the original fs2020 buildings precisely because they do not make the idea of immersion and authenticity that I wanted to give to the island. So I created 101 different models of generic houses with typical Greek texture that you can find in skiathos and this made it possible to create the typical "skyline" of the city of skiathos. Greek houses are mostly square blocks. For larger buildings, with particular shapes, for all tourist villages, churches, restaurants, sports fields, schools, industrial areas, ports, piers, etc., I created customized 3D models as faithful to reality as possible. I recommend that you take a closer look and discover all the custom buildings and details present. For the popping of the buildings, I wanted to wait and see user feedback. For my taste with the right setting it is not something that stands out that much. They start appearing 4km away. However, I will shortly do a patch to fix the problem by increasing the visible distance. however the toytown it seems to me very similar to the real thing, isnt it?? Regards
  10. Hi, yes i will improve the lod distance of the buildings in patch. Regards
  11. Hi Erik, thanks, I cant do nothing about this, it is how the sim renders the island and the trees in the distance. cheers
  12. Hi thank you for your feedback. Unfortunately we do not have a lot room to play with the trees. I think the density it is ok just the elevation could be a few meters lower but it is not up to me. cheers
  13. Hi, This is due to Lod of the objects. Maybe try to play with the sim Lod setting and see if this can help. However i am thinking to modify the lod of some objects in order to see the a little bit further without compromise performances. cheers
  14. Hi, Unfortunately due to a limitation of the sim it is not possible to recreate the " full " tunnel, so i have opted for a " fake " version of it. The cars do not enter and leave the tunnel. Regards, Matteo
  15. the update has been done and sent, probably it is still not available for download. @Ed Correia do you know when it will be available? thanks
  16. Hi, with the upcoming update ( i am not sure if it is already out or not ) the windsock should be fixed. regards
  17. Hi Ravenn22, Thank you! The underpass it is something that i would love to add, in fact i have created a very detailed version to use in the scenery, but unfortunately i discovered that the sim terrain in this zone does not respond enough to create the hole to fit the 3d model of the tunnel, this is why i decided to go with the " fake " tunnel. I realy hope Asobo will improve the terrain responsiveness even in the photogrammetry areas. Regards
  18. Hi, i am looking to add LOD to kvny in the next update, this probably will have some nice impacts on the performance. Cheers
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