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Posts posted by renault
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1 hour ago, ravenn22 said:
fair enough - I tuned it where it's running fine in both 4k 2D and VR... I'm fine to wait for DX12 and later drivers
It still annoys me that they change your graphic settings, so you jump in to check the game and are like "wow - way smoother!!" then realize clouds got set to LOW and AA is way down.... then you go set everything back and it's like "i guess it's better?"Hi again
I can certainly appreciate how frustrating that must be.
Oddly enough I have never had it happen to me.
Just lucky I guess . On the other hand at times perhaps the most accurate
comment might be "It's not a question of if it will happen to you, its only a question of when it will happen".
Cheers
Pete
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1 hour ago, ravenn22 said:
I actually rolled back DLSS when testing settings in VR last night - was getting worse perf than TAA. I heard incoming nVidia drivers might help, and wasn't running DX12 ( forgot to test it ) will check it again later this week
Hi
Until Asobo actually turns the DX12 memory manager in MS2020 back on (it was disabled in the SU10 beta because of an identified
Nvidia driver issue), a updated game ready driver is a necessary , but not complete solution.
Pure speculation on my part , but I would expect that Asobo would issue the revised code to the Beta testing group first to confirm
that all is well and then release it.
I was part of the SU10 beta testing group and I have remained in the test as the version we are using is identical to the release version.
Last night I did a DDU uninstall of the game ready 516.49 driver and installed the newest studio driver. I repeated my test runs at Brisbane
that I was using during the Beta to monitor performance as Orbx Brisbane a/p is a very good loading exercise.
I saw no change in either DX11 or DX12 performance (this was flat panel and not VR). I then DDU uninstalled the studio driver
and reinstalled the game ready 516.49 driver and retested.
There was no change. I use the task manager, the MS2020 FPS monitor and CPU-Z to and monitor performance
Other people may have different opinions based upon their setup but unless Asobo has actually added something to the
release version which invalidates the following, I believe that the comment that a sim update from Asobo is required to work
with the updated Nvidia driver is correct.
From
https://forums.flightsimulator.com/t/beta-testers-new-information-on-joining-leaving-the-beta/543728
and under FAQ's in answer to the question concerning any differences between the beat and the release version ...
"No, the beta group has already received the version that will be released to the public (1.27.21.0)."
Cheers
Pete
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H Carlos
I don't quite know what to say ....
Absolutamente excepcional y hermoso en todos los sentidos
The quality and realism is just out of this world
Well done sir, extremely well done indeed!
Cheers
Pete
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1 hour ago, paulb said:
Interesting Pete. What do you think provides the best quality - TAA or DLSS Quality or......?
Thanks
For me, with the spoiler alert that I am a nerd about colour fidelity, I only use DLSS Quality. I didn't care for the other settings
Secondly at 1440p locked at 30 fps with vsync in MS2020, I don't have any issues with either GPU usage or CPU usage with
everything on Ultra.
So DLSS - Quality does give me a nice boost and visually I like the result very much. I have done a lot of testing between TAA and DLSS-Quality
and at the resolution I use I can't see any difference.
Here is an example I made a few days ago with SU10 Beta
Both are at 2560x1440p which is my monitor native resolution.
Native Resolution - TAA 100% Scaling
# of Unique colours - 336,175
This is DLSS - Quality Setting
# of Unique Colours = 323,602
There is a small difference in the number of unique colours, but aside from that , I struggle to see any
difference in the images but perhaps you can.
It might be more noticeable at 4K, though eg. you have a 4K monitor and you are using DLSS with that native resolution.
So my comment and the above images, may be unique to my particular situation.
I do however see a difference as one uses lower DLSS settings. The reason for this is that the downscaled image which is where
the performance improvement comes from has less colour information than the original native image. As a result when you
upscale it back to native resolution the DLSS AI algorithm doesn't appear to have sufficient information to realistically add the
colour variation back in. As a result I found that the color fidelity deteriorated and the contrast increased , both of which I didn't
care for.
However, everyone is different and the visual change vs the performance improvement is a personal decision.
If you turn on the FPS indicator in development mode, you can see the actual downscaled image size that DLSS is using
in the data summary just below the fps value. Post is you actual monitor resolution and Render is the downscaled resolution
that the DLSS algorithm is using for the particular DLSS setting you have chosen.
Hope this helps
Pete
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6 hours ago, Jon Clarke said:
I am unsure about the use of DLSS when SU10 is released and would like some input from those who have used it in the SU10 beta.
I have a 4K monitor and i the MSFS Resolution setting I am at 3840x2160
I understand that the Render Scale setting becomes blanked out if you choose a DLSS setting.
What I am asking is that in order to use DLSS do I keep my MSFS Resolution option at 3840x2160 or do I need to change it down to say 2560x1600 or leave as is.
If I leave as is, then what if anything will DLSS do for me?
Hi Jon
Assuming that the final release uses the same code as the Beta:
1) You don't change any resolution settings just leave it at your native monitor resolution
2) In the Antialiasing setting you can select TAA and the other standard settings as before OR
you can select DLSS -Quality, DLSS - Balanced, DLSS -Performance, or DLSS - High Performance
3) There is also a new slider called AMD FIDELITY FX Sharpening which allows adjustment
4) Both these setting sliders can be adjusted in real time
In the beta it was very easy and worked extremely well to allow adjustment to your particular system
Hope this helps
Pete
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Hi Carlos
This is frankly , Absolutely Superb
It is so wonderful to see the progression you have made over the years.
This is very, very professionally done.
I sorry that I fear we will lose you, as with quality offerings like this, Hollywood will soon
be knocking on your door
All the best
Pete
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Thanks FILOU
"Anyway the best simulator is in my head..."
I like the comment a lot. Truer words have never been spoken
I appreciate the detail of your response. Both products are just that to me. Separate products that do flight simulation well in their own way and with
their own limitations.
But both offer both advantages and disadvantages as you mention
I think it is unrealistic to assume that ultimately only one will be satisfactory to everyone.
Each has its strong points and each has its weakness.
So I agree with you completely
Because my "hobby interest in simulation" is as much writing my own shaders to adjust colour fidelity the way to
my personal enjoyment I have learned a lot about both lighting and colour adjustments.
My observation is that it is the same as it is in very good quality digital cameras. Most of the time they work very well with
automatic settings.
However, automatic adjustment algorithms for things such as exposure always will have manual adjustments for
exposure compensations
The same applies for flight simulation. Both do a good job - it would be nice if they each incorporated the ability to fine
tune the image to your personal likeness as sometimes the conditions are too difficult for the algorithm to determine
an average setting that works well.
Thank you again for your informed and realistic assessment
I will take the plunge and make it again a part of my collection
All the best
Pete
PS - the final image does show their improvements at their finest.
It is a wonderfully realistic image
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Hi Jon
This might be helpful to you , as you can do some testing with the existing SU9 version of MS2020 that you currently have
Suggest you try it with all your normal settings , and then maybe with everything on ultra and LOD at 200 for the max load test.
The values in TAA render scaling are within engineering accuracy of the DLL scaling factors (I did them on mine and double checked against Craigs Quality setting @craigeaglefire just to be sure). The DLSS scaling factors were calculated from the scaled resolutions available in Developer mode in
the FPS dropdown.
DLSS - Quality Setting - Scaling Factor = 0.667 Equivalent TAA Render Scaling Factor = 65
DLSS - Balanced Setting - Scaling Factor = 0.58 Equivalent TAA Render Scaling Factor = 60
DLSS - Performance Setting - Scaling Factor = 0.50 Equivalent TAA Render Scaling Factor = 50
DLSS - Ultimate Performance Setting - Scaling Factor = 0.33 Equivalent TAA Render Scaling Factor = 35
I did some checking with several runs on my machine and performance between the two methods matches very well.
DLSS - Quality is visually (to me) much better than the Equivalent TAA Render Scaling
but DLSS Ultimate Performance is a lot worse that the Equivalent TAA Render Scaling.
But both are not very good visually at such a high upscaling level, and I don't think most folks would be happy with either.
I think especially if you do this type of test with your current GPU and your current preferred settings you can get a good idea how
much above 8 GB you might have to go (as you have 11 GB Vram on the 1080) , or you may find that 8 GB is quite workable.
You can of course also try it with SU10 as they have done a lot of work on memory management using the TAA Render Scaling approach.
The other comment I would have is that Asobo has indicated that they will be adding the AMD FSR 2.1 or higher (I'm just not sure of their latest version) algorithm which is AMD's version of improved rendering in response to the Nvidia DLSS method.
It's advantage is that it does not use RTX cores , so it would be suitable for both the Nvidia GTX cards as well as AMD GPU's.
There is no committed time frame yet for this as apparently initial tests indicated that AMD needs to do some additional work.
From what I have seen in comparison testing of other games, DLSS - Quality is better visually, but the other settings are very comparable.
That's not to say that AMD's version is drastically worse visually than the DLSS Quality setting, but rather it is very workable but not quite
of the same visual fidelity imho.
As I mentioned in my note , I think a 3070 or 3070 ti is a great choice for 1440p, but the 8 GB limit might not be workable at higher resolutions. However, depending on your settings you may find from the above testing that it would be a choice.
I hope that the above will help in your decision making.
If I think of anything else to try I will be in touch
All the best
Pete
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1 minute ago, Jack Sawyer said:
Hi Pete, it's freeware, John @BradB turned me on to it. It's very easy to drive, and it's a pleasure to actually be able to drive in this world, it's simple.
Thanks Jack .
I will have to check this out. Now if they just had a little Renault Clio
Ah, maybe not I very much had a love/hate relationship with mine
It was both the best car I have every owned and the absolute worst car I have ever owned.
And if you have ever owned one, you would understand
Cheers
Pete
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Gosh Jack!!
That is really something special
Fantastic screenshots and the Mercedes just fits right in
Is it hard to drive? . It looks like you have a deft hand on the wheel
I have to admit that the last one was totally unexpected
I was scrolling through and my reaction was , did I hit the wrong key
You got me sir - hook , line and sinker
& then I remembered your comment about comic locations
This is really well done, Jack , really well done indeed.
The forum wasn't the same when you were gone, but now all is right with our little world !!!
Cheers & thanks so much
It has made my entire day
All the best
Pete
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51 minutes ago, Sniper31 said:
This is one heck of a great bunch of scenic images Pete! Wow, you know how to use a camera
Thanks Landon
It's all in the wrist action
Cheers
Pete
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16 minutes ago, Jack Sawyer said:
Thanks Pete, that’s a great idea as I’ve been using the heck out of my Xbox controller in drone mode lately. Mostly with an eye for comics. I’m astonished by the interiors in this sim.
I think you will have a great time.
Not everything is interior modelled, but a lot of it is.
My goodness, they even put me into an Orbx partners , Bristol Airport
There is no shame !!!!
On the other hand , maybe a lot of us look like this, and this is just the generic "old guy at the airport" avatar
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Just a few random ones from a cleanup session
Most I threw out, but a few I thought might be passable , so here they are
Cheers
Pete
Catalina
Just for Jack ... @Jack Sawyeryour challenge mate is that you gotta find this one. Great views
Just at sunset ...
End of an era. After beta testing XPlane 11.5. I swore I would never due it again.
But I did . This is MS2020 SU10 Beta , DX12 - DLSS - Quality settings at Mackay
(I kept a few airports for testing during the beta as it made it much easier to determine if something was an improvement of not)
As far as I know, the beta is pretty well wrapped up and the update will be released soon
Mackay Queensland
Mackay Airport, Queensland again
RexWeatherForce live weather. Sometimes the clouds look pretty awesome
This is MS2020 SU10 DLSS Beta - Quality , DX12 , clouds on ultra setting
Orbx South American Mesh.
This is just east of Reiche Neuman Airport (SPZA) in Peru . It's tough flying in a little Cessna , I didn't realize this would be above 13,000 ft.
Why am I here?
Well , I thought it is really pretty. But more importantly if you keep going east from here you will come to Peru's Nazca Desert, which is
where the Nazca Lines - massive straight lines drawn in the sand , visible from space are located.
No one knows for sure why they are here - some speculate that they are from ancient advanced civilizations who visited Earth in the past.
In any case, I will leave it to you if you want to discover it for yourself. It is pretty cool to see.
Iceland - it all looks so normal
Don't ask, I won't tell
But this might explain it. I'll bet you didn't know that the Edgley makes a fair little boat when called upon.
I thought of this one for this months screenshot contest, but then decided that it was maybe not quite in keeping with the rules for "through a window."
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You've captured the essence of flight in this one
So, with all your activity, could you share any first impressions you
might have of the #12 version .
It looks like you are enjoying it very much!
Cheers
Pete
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Looking good there Mr. Jack, very good indeed
For something a little different, park the plane and use the drone to visit the harbour area
Have a "poke around" in the harbour area. Lots of things to discover.
From your days in Mass. , something you might remember from the coastal homes - one of the houses has a widows walk modeled . You can set the camera
up there and get some really stellar dawn screenshots.
This is one of the nicest modelled Orbx areas , Ken and Tim did a fantastic job. Its well work spending some time , imho just exploring
Cheers
Pete
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OUCH!
What a stellar screenshot Iain !
" A master at his craft "
Do you happen to recall roughly where you were flying when you took this please?
It looks like a spot most worthy of visiting .
Thanks
Pete
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Hi Jon
I hope that the following will give you some insight into how the RTX 3070 ti performs in
SU10 Beta - DX12 DLSS - Quality mode
Resolution 2560 x 1440p
All MS2020 settings - Ultra
LOD - 200
Win 11 Home
Nvidia Driver 516.94
64 GB System Ram
Intel i7 9700K in turbo boost.
The 3070 is not that much different than the 3070ti. The ti is about 7-10% faster , but uses about 100w more power than the
3070 due to the DDR6X memory it has. The only reason I have it is it replaced my RTX2060 super which died and at the time it was all
that the computer builder had available.
The airport chosen for most of the tests was Brisbane, as for whatever reason it is very, very hard on performance.
I have copied this note to Craigeaglefire @craigeaglefire as he may be able to provide you with some additional insight
The 3070 & (ti) will have from my experience sufficient processing power , however the concern I have is the available Vram
The memory management now in place in the Beta in my experience works very well at 1440p . In all the tests I have not run out of
Vram, but as you can see the total system usage (CPU-z) is around 7.5 - 7.8 GB. This is also a reflection of having every setting maximized
for testing.
However, from what i have seen, 4K can be a very different beast and I would defer to your experience with your current card
for Vram usage. Therefore my concern is really the 8GB Vram , more so than the GPU processing power.
The following comment may raise some eyebrows from my fellow members. However, it is borne out by direct comparisons with it on and off .
I only ask that anyone reading it keep an open mind , as my recommendation at this point is only for use in DX12 as it does not work
the same way in DX11.
What I found with DX12 is that switching Hardware Accelerated Graphics System (HAGS) on, allows the GPU to properly control system resources
As you can see from all the screenshots the CPU load is pretty even on all cores except Core 7. On my machine core7 is close to full saturation but not quite. However with HAGS off, Core7 does fully saturate which leads to stuttering at times.
Especially at my preferred setting of 30 fps the sim is incredibly fluid and smooth, all cores balance nicely (note on Core7) and the system as overhead to deal with any situation form what I have seen with it enabled.
With HAGS off, DX12 is smooth, but there is a noticeable imbalance in Core usage and at times I could see slight stuttering. With HAGS on this has
been eliminated completely.
Also HAGS in DX12 in Win 11 is a different behaviour than in Win10, where it never worked for me and I had it disabled.
So it is what it is as they say. I only offer it as setting which I found materially helped system performance and I used
in all of the attached tests. As near as I could see it gave me about 2 fps more with it on, rather than off but this was strictly
for testing.
For me, it is never about fps (I am always locked at 30 fps) but about system smoothness and fluid behaviour . Since I always use all
settings on Ultra, this gives me the smooth performance and visual fidelity that I like.
This is not using the new Nvidia driver which should be coming with the final release of SU10 . So Hags will be revisited then to see if I
see the same improvement in system usage and smoothness.
Personally I have found that DLSS in quality mode gives me better visual fidelity than TAA and with a significant reduction in system resources.
However, one thing to be aware of is that as you change to the other DLSS modes , Quality ==> Balanced ==> Performance ==> Ultra Performance
you will notice two things happening.
Resolution stays pretty much the same but you lose both # of unique colors in the image as well as deterioration in
contrast. This is because as you go to increasing down sampling to increase performance , the algorithm doesn't have sufficient
unique colour information in the down sampled image to determine how to properly upscale it back to the monitor native resolution
while retaining all the colour information originally contained at native resolution. If this doesn't bother you then it is not an issue though.
However, for me I freely admit I am a bit of a nerd when it comes to visual fidelity , so that is why I prefer and use Quality mode exclusively.
It gives me a nice performance boost and retains the visual quality. On average it drops CPU/GPU utilization by about 20 - 35% depending on area.
Vram usually drops about 400 MB or so with DLSS - Quality mode.
So yes , I am a fan of DLSS, but it is not a magic panacea . Like any tool, it has both its limitations and advantages and needs to be balanced
to give the best performance for the users requirements.
Hope this is of help
Cheers
Pete
These 3 screenshots are at unlimited max rate on my system. You can see the increase in max fps as you move over Brisbane a/p.
As I mentioned, Brisbane is a good testing area as for whatever reasons this airport is a heavy resource load.
GPU utilization is 94% which is the highest I have seen.
This is pretty much the max fps with these overall settings. However, most folks would probably dial things down to balance visual fidelity and performance . If I do that, i.e. settings on high , LOD - 100 and DLSS set to balanced mode , I can usually get around 58 - 64 fps during testing.
Switching to 30 fps gives a significant reduction in system resource requirements.This is the fps setting that I always use.
There is one "anomaly" that I have seen consistently with DX12 and HAGS on and it is illustrated here.
When I switch from unlimited fps to a locked 30 fps, I see a reduction in VRAM requirements. It is usually small, around 100 -150 MB
but any decrease is useful with a 8GB card.
This was just a test to see the impact of cloud settings. As you can see the 3070ti is handling it without issue.
At a locked 30 fps, a GPU utilization of 70% is the maximum load I see regardless of where I fly.
And the last 2 are just because I liked the look of them
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On 9/8/2022 at 7:39 AM, Jack Sawyer said:
Well done Pete and well deserved! This is a beautiful capture. Congrats.
Thank you so much Jack
And thank you for your continued support.
It is very much appreciated
Cheers
Pete
9 hours ago, carlosqr said:Congratulations Pete, very nice shot
Thank you Carlos
Cheers
Pete
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36 minutes ago, Jack Sawyer said:
Hi Pete and Don. I don’t have this plane with the G1000 so I’m not sure how much is modeled. What Pete described is correct though but Pete, as for getting out of the settings, depending on how it’s modeled as I mentioned, on the “Soft Keys,” (the up arrow buttons along the bottom) there should be a “Back” button selection. Keep clicking on that and you’ll be back to the original screen. But like I said, I don’t have this plane, I don’t think I want though it as it’s not my cup of tea. Sorry I couldn’t be more help.
Thanks Jack
It is very much appreciated. I was able to get to a back button, but it seems to control other things and did nothing for the brightness dialogue
I found that if you shut the sim down (i.e, go back to the main menu) it does get rid of that dialogue though.
Also I found if you push the nrst key, multiple times it cycles through and then gets rid of the brightness menu which isn't very intuitive
although it did leave one line with some information about that system on the screen.
Your suggestion was logical and made sense to me.
Thanks again for your assistance. I thought if anyone here would understand such things it would be you and I was right
It just seems that some parts of this product are not quite modeled completely to the real life counterpart though is perhaps the
best explanation.
Cheers
Pete
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But if truth be told this is the best flight sim of all
Because I can take it out with my 2 1/2 yr old granddaughter and she loves to chase it and bring it back
to me to watch it fly again.
And the fps is just fantastic too
https://www.thingiverse.com/thing:3440828
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I just enjoy what I have and try to always just live in the moment
This brings to mind what I asked a friend once (he was a very talented photographer) what is the best camera to have?
His answer was the one you have with you at the time. I think that this applies to many things we experience in life.
And as so many of you have said "we are all fans of the genre, which is flight simulation" . How we do it and what we do it with doesn't matter
as much as we enjoy what we do.
Cheers
Pete
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Hi Don
I was finally able to find a video that was of help.
It is for the Working Title version of the Garmin 1000 , but the instructions
at timestamp 5:24 do give guidance on how to set screen brightness and I was able to get it to work with the
Kodiak default
Spoiler alert :
For someone like myself with very limited skills with such things , I found this to be very, very confusing
and the most frustrating thing I have ever tried to do.
There is nothing at Simworks Studio's website , except for a vague comment in the frequently asked questions section
which suggests turning the panel brightness knobs. This does nothing on my version ( I have it updated through Orbx Central so I assume it is the latest).
What I found worked for me is to have both the sim running with the display zoomed in and also the video loaded in a browser.
I had to go over and over and over the instructions to get it to work.
Basically you press the menu button on the display and then the enter button and you will get the following menu popup as shown in the screenshots. I eventually set mine to be on auto at 100% (with a lot of button pushing e.g. try this and see if the darned thing will work)
Basically the buttons are the ent key just below menu and the outer button on the FMS knob below the menu which will move the selection
through to auto .
You then press the ent key and it switches it to manual
Then you move the outer button again to go to the 100 which is the brightness value
Then if you turn the inner knob on the fms knob this value will change
You can leave it set at this , i.e. with a manual setting or do what I did and use the outer knob to put it back to auto.
You need to rotate the outer knob to cycle through the MFD/PFD Displ settings to get back the PDF manual setting
Then if you push ent it will switch it to auto again.
What is shown in the two screenshots is that I was able to set it up to work in auto and the screens brightness for me at 100 is good for both
4:00 am and also at noon, which is what the two represent. I found that you can also set it to a lower value for both items and switch to auto
and that seems t work also.
I have no idea how to get out of the setup menu as everything I tried didn't work.
As I said at the beginning I have no skills with aircraft that have this level of complexity.
Its enough to make me go back to my default cessna 152 or the Goose which are very old school I know Don,
but I am strictly a very much armchair pilot.
I appreciate that there are other members who are very much skilled with all of these options and I admire you greatly
for the skills you have and the enjoyment you get from flying and programming these systems.
Its just not moi, and very much beyond my pay grade which is why i stick with very basic aircraft.
I hope this will be of help to you.
Better yet , if there are any members who actually are experts with this system, I and Don would sincerely appreciate your help.
Jack @Jack Sawyer is this something you understand and could help with please ? Thanks!
Cheers Don
All the best
Pete
4:00 am
Noon
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Hi Don
Sorry I misread your original question.
I can confirm what you are asking as the same happens to me.
It seems to be a bug with the brightness of the screens.
If you start from cold and dark, regardless of time of day the screen brightness is very readable , although
on mine, the controls don't change anything.
If you start with crtl + E, or using Nicks suggestion to start on a runway, all the systems are on, but the screens are so dim
as to be non readable. It only is if it is dark outside, that they look ok,
And yes, I would agree that they look "fogged" but I think it is because they are not illuminating properly and are very dim.
Have you checked the developers website to see if there is any info there.
It is now very early in the morning where I live, so I try to have a look later today when I am up again.
Cheers
Pete
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- Popular Post
Saw it in the lobby of a hotel we stayed at recently...
I think many days it applies to me
Cheers
Pete
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DLSS in SU10
in General Discussion
Posted
Hi again
The situation is more intriguing
Please refer to page 5 in this posting on Avsim
Matt N of Working Title is indicating that it is the driver itself which will turn memory optimization on
i.e. it is included in the release version of MS2020 SU10 and is activated by the correct driver.
https://www.avsim.com/forums/topic/624263-su-10-is-out/page/5/?tab=comments#comment-4844659
Strangely as I indicated , I saw no change whatsoever.
The biggest issue I have found with MS2020 is that there is no such thing as a standard operating
environment i.e. everyone's PC is different in some way
Hence what works great for some , fails miserably for others.
For me it didn't work so I will just wait for the game ready driver and give it a whirl again.
Thanks for bring up the comment. I never would have gone through the very long thread on SU10 at Avsim , most of
which wasn't terribly relevant for answering technical issues. But there are some buried nuggets that are helpful and your
comment prompted me to have another look.
Hopefully MS will update their official website with that nugget
Cheers
Pete