Jump to content

renault

Members
  • Posts

    4,163
  • Joined

  • Last visited

  • Days Won

    57

Posts posted by renault

  1. 12 hours ago, Nick Cooper said:

    Hello,

    so far, not one MSFS update has done anything to the Community folder and there seems to be no case

    at all for renaming or moving it.

    I had understood that from the outset, it would only be a first step in diagnosing a problem with the simulator,

    removing all addons in one go and leaving just the default.

     

    Secondly, in my experience, the downloads are actually slower or less reliable on the second day, as those who

    downloaded on the first one try out the changes.

    I went ahead and downloaded at 1700 UTC and it went well but later in the evening, presumably when American

    customer downloads were at their peak, the game could not maintain its connection to the servers.

     

    Similarly, most of the problems that I have had with performance and frame rates and even CTDs have been at

    peak hours, evenings and weekends in the USA.

    These days, I just persevere and so far, the simulator has recovered on its own, as a rule, when next used at an off-peak time.

     

    Hi Nick

     

    so far, not one MSFS update has done anything to the Community folder and there seems to be no case

    at all for renaming or moving it.

    I had understood that from the outset, it would only be a first step in diagnosing a problem with the simulator,

    removing all addons in one go and leaving just the default.

     

    I completely agree with you on this. In my case as well I have never seen an update corrupt an existing entry in 

    the community folder.

     

    However, Asobo has changed the organization of their file structures between updates and I think there is a case that if this happens with an 

    update, then an existing community folder entry may not be well liked by the new version.  It can simply not work, or worse case cause a CTD.

     

    Because of this , I tend to remove everything from the community folder.  I use Addons Linker so it is very easy.  I also split up my addons in two and create two 

    temporary presets for that split.

     

    Then I do the update and then make a first run just to make sure that all is good with an empty folder. Then I  load the first preset in Addons linker & apply it

    and if all is good then I add the second half.

     

    The only time I have ever had a problem was with Henrik's boats and this was in the SU11 beta.  But the purpose of a beta for me is purely to find out if an 

    interim update breaks things and it is successful if you find it does, and the developer can then sort it out before the final release.  In the case of the release SU11 all is good.

     

    Cheers

    Pete

     

  2. 7 hours ago, Aussieflyer38 said:

    Took 3hr22min for me, and I think I may have a problem with my new rig, I'm not sure if it's related to my previous problem about my graphic card being overclocked etc, which it's not, but that window has popped up about four times in quick succession shutting down my computer, so I haven't been able to load any flights. In frustration, I downloaded the update into my old computer, and so far okay, but my main computer is now a worry, and I have all my gear setup on my new rig. I was hoping Microsoft would have fixed it in the update. :(

    Don 

     

     

    You might want to have a look at a comment I added to Iain's thread

     

    I have a suspicion that it may be a driver related issue and the most recent Nvidia driver 

    update (525.86) specifically addresses the issue.

     

    This was also confirmed by John Heaton @John Heaton with the 525.47 driver which was the one just before the 525.86

     

    The latest driver 525.86 is working really nicely on my system.

     

    Cheers 

    Pete 

  3. 6 hours ago, Aussieflyer38 said:

    Quality shots Pete, you have to be happy with those.

     

    Don

     I am really pleased with how it is turning out.

    Cheers Don :)

     

    4 hours ago, John Heaton said:

    I see that you missed the driver 522.47 - and if you had used it -most of what you found would have been there.

     

    I tried to suggest this driver to those who were having problems with crashes - and for myself I also saw a big improvement

    in the performance of my RTX 3060 - but still on DX11 - with the DLSS @Quality 

     

    Now that i have seen your suggestions - 522.86 is being installed and I will give DX12 a go for the first time

    If anything goes wrong - I will blame you :D

     

    I accept responsibility , but you know your way around these things so have fun :):)

     

    I did see what you wrote earlier  and I was going to give it a go. .

     

    I attended a gaming forum a few weeks ago , and  so I knew that there was an update to the .47 driver coming out shortly. 

    Nvidia is  working a lot on improving DX12 performance as it is now becoming quite widely accepted in the gaming community.

    So I decided to wait and go with the .86 one.

     

    Cheers John & thanks for commenting.:)

     

    • Thanks 1
  4. @Iain Emms

     

    Hi Iain

     

    Since I can't sim , along with the rest of the world I thought it might be more helpful to put together a few screenshots

    to go with the "techie jargon". 

     

    This is just a snapshot of my desktop. For whatever reason, my P State is always at a P8 , even though GPU usage is 0% 

    I did notice that this seems to be unique to Win 11 as it was a lower setting with Win 10.  

     

    The P state doesn't refer to a power draw per cie  , but is more related to the  GPU & memory  clocks (frequencies that your GPU runs at), fan speeds etc

    to give a particular performance capability. 

    0-Desktop.jpg

     

    In the Nvidia Control Panel, I specify Maximum Performance capability  for the GPU  when MS2020 starts.

    I do this as I found that I would get significant stutters if the setting was left at Normal or adaptive as the card  was "ramping" its performance

    settings up and down as usage varied in MS2020.
    0-5-NVCP.jpg

     

     

    As soon as MS2020 starts up, the Power state switches to P0 which is the Prefer Maximum 3D performance state ...

    Although it has switched, the GPU usage is still 0%
    1-MS2020-Startup-Screenshot-646.jpg

     

    And lastly, this screenshot shows MS2020 running and rendering in 3D. GPU usage is 33% 
    2-Screenshot-648.jpg

     

    When you exit and return to the desktop for a few seconds the P state stays at P0 and then switches to P5 and finally to P8 which for me is its idle performance

    state.  

     

    Hope this helps a bit.

     

    Now off to read a book for the rest of the day :)

    Cheers

    Pete


     

    • Like 1
  5. 44 minutes ago, Iain Emms said:

    Well then chaps fired the sim up before I got the graphic card message pop up twice and shut down I've only had this once before.

    Not only that a new one for me a message popped up twice saying I'm not connected to the Internet despite being connected and certain things will not work so I've given up simming for today and will see what tomorrow brings after nearly an hour of start stops its enough. 

    cheers 

    Iain 

    Hi Iain

     

    Yes, it is a bit of a dog's breakfast at the moment.

    I just checked on my system and I have the wonderful red message saying you are not connected.

     

    This is a link to a useful MS site regarding the whole gaming environment

    Xbox Status | Xbox Support

     

    Anymore, most days I check it first before I start up MS2020.  It doesn't solve the frustration of the system being down, but at least you didn't wait

    to go through the entire MS2020 startup routine just to be told you're not connected.

     

    With regard to the graphic card message this may shed some light on it. Apologies as it is really deep down in the weeds of GPU behaviour.

     

    From Nvidia docs.....

     

    P-States are GPU active/executing performance capability and power consumption states.

    P-States ranges from P0 to P15, with P0 being the highest performance/power state, and P15 being the lowest performance/power state. Each P-State, if available, maps to a performance level. Not all P-States are available on a given system. The definitions of each P-State are currently as follows:

    • P0/P1 - Maximum 3D performance
    • P2/P3 - Balanced 3D performance-power
    • P8 - Basic HD video playback
    • P10 - DVD playback
    • P12 - Minimum idle power consumption

     

    The latest Nvidia driver 525.86 has a release note item concerning a bug fix " GPU may get stuck in P0 state after exiting certain games "

    I'm very far from having any in-depth understanding of such things, but my limited understanding is that what may be happening

    is when you exit from MS2020 the GPU gets stuck in the Maximum 3D performance state.  When you start up again, the "P or Power State"

    is supposed to be on Auto and will select an appropriate level, even if you have specified maximum performance e.g. it is dependent on what you are doing on your system.

     

    I have this driver on my system, and it really is working well for me.  Performance in DX12 is really nice and smooth and DX11 is just super.

     

    Just a speculative thought so take this with the proverbial grain of salt that this may be the cause of the problem and 

    the fix for it.  

     

    Hope this may be of some help.

    Cheers

    Pete 

    • Like 4
  6. To be honest, I was both surprised and disappointed  with DX12 performance with the latest 40th anniversary update.

     

    DX12 performance was best described as "odd"  -  it didn't seem that either my CPU or GPU was overloaded but I was getting fps numbers around 18 -20

    I have everything on ultra, 1440p, locked at 30 fps , LOD at 175 .   Putting everything down to low and LOD at 5 and nothing changed which made me rather suspicious.

    This was with the Nvidia 522.25 driver.  It was very smooth and didn't act like the fps was so low, but the main thread was running at about 80 

    Just plain peculiar ...  DX11 performance was pretty much the same as I had been getting with su10. 

     

    Over the last few days I  have been following a lot of tests in other DX12 games with the latest 522.86 driver.  Release notes and results in various videos elaborated on the improved 

    DX12 memory optimization in this driver , although there is nothing in its release notes regarding MS2020.

     

    I upgraded from the 522.25 driver to the latest 522.86 driver and in my cases the results were staggering. Memory utilization is about 500 MB less than in SU10 DX12 and GPU utilization measured with CPU-z is about 10% less  .  This is subjective of course, but it is the smoothest DX12 experience I have had to date

    and is much more fluid than in DX11.  I'm not a fps "chaser", for me it is about visual fidelity and fluid behaviour  with no stutters.

     

    So if you are experiencing difficulties with the 522.25 driver in DX12 , I would really recommended this as an alternative.  If you are not, or are happy with DX11 performance, then

    the old adage applies.  " Don't mess with success ..... "

     

    I hope this may be of help if you are experiencing difficulties.  But if you aren't and did get this far, thank you for taking the time to read through this note.

    Be happy that the girl you went to the dance with is the one who you will see again  and stick with what is working well for you.

     

    Cheers

    Pete

     

    I have attached  test screenshots I took at Orbx Mackay and one in the harbour at Skiathos

    This is with DX12 and DLSS at Quality settings

     

    1-Flight-Simulator-2022-11-11-14-44-23.j


    2-Screenshot-637.jpg


    And a few randoms....

     

    3-DX11.jpg


    4-Flight-Simulator.jpg


    5-Flight-Simulator-2022-11-09-10-36-11.j


     

    • Like 7
  7. 14 hours ago, paulb said:

    Wow! That is really informative Pete. Your post should be a stickie.

     

    I will read your post and links carefully.

     

    Thank you very much for taking the time and effort. It is much appreciated.

     

    Best wishes

    Paul

    You're most welcome Paul:)

    I'm pleased you found it of interest

    Cheers

    Pete

    • Thanks 1
  8. Hi again Wolfgang

     

    Sorry just one more add to my note 

    Dammed cat just jumped on my keyboard as I was typing :rolleyes::lol::lol:

     

    This is a Microsoft article that contains some good information that you might also wish to try

    to reduce the size of the cache using the DISM.exe program which comes with every windows installation

     

    I have also used DISM to reduce the size of the component store. It is very easy to do 

     

    Use the /StartComponentCleanup parameter

     

    In the article where MS refers to use an elevated command prompt, they mean open a Dos window using administrator mode

    (In the search bar type cmd and then select Administrator)

     

    https://learn.microsoft.com/en-us/windows-hardware/manufacture/desktop/clean-up-the-winsxs-folder?view=windows-11

     

    This may take some time to complete and even when it appears to stop , just let it run

     

    Screenshot-501.jpg

     

     

    And lastly here is an article from Microsoft on the advisability of deleting files  from the installer directory

    It is very old (2012) but still I feel gives useful background to the above

     

    https://learn.microsoft.com/en-us/archive/blogs/joscon/can-you-safely-delete-files-in-the-windirinstaller-directory

     

    So just to summarize steps that I would suggest you try ....

     

    1) Use DISM  to reduce/cleanup the component store first

     

    2) Then do a win10/win11 system refresh.  Aside from fixing issues, I've found personally that it tends to keep my machine running

    in a "like new" condition.

     

    Cheers

    Pete

     

     

     

    • Thanks 1
  9. Hi Wolfgang

     

    C:\Windows\Installer is where Windows Installer stores cached copies of the setup packages (.msi) and setup patches (.msp) used for your currently installed programs. These files are required if you want to update, modify, or uninstall a program on your computer. 

     

    They should not be randomly deleted as they are also referenced by entries in the registry. Without the appropriate .msi or .msp file and the registry entry, you will

    find that it is impossible to update, modify or delete programs on your computer.  The best advice I know of is to proceed with a great deal of caution  and most

    importantly do not try to do this by hand.

     

    The only ones that I know that can be safely removed (deletion by hand is not recommended because of the registry entry which also needs to be concurrently removed)

    are so called orphaned .msi or .msp files.  Usually these are left behind from a failed installation

     

    You might find the following link instructive to give you some guidance on how to go about cleaning up this installation folder

    The best advice I can give though is to use extreme caution with any of these methods .  I have never tried any of them ( I use the windows

    refresh approach and it  keeps my system running well)  and therefore cannot in good faith recommend them to you.

     

    https://www.raymond.cc/blog/safely-delete-unused-msi-and-mst-files-from-windows-installer-folder/

     

    And just to remember, even after you have moved them to another location (recommended in the above article) your machine should still

    boot up normally.  There is an important caveat to this ....

     

     However you will not know if what you have done is successful or not, until you attempt to update, change or uninstall a program.

     

    This is one of those annoying things in windows that unfortunately can cause all kinds of difficult to solve issues when it goes wrong

    as your computer will run normally until you attempt to modify/delete an existing application in some way.

     

    If it were me , I would try doing a windows refresh .  This is a link below that I use as I have found this fellow to be very solid

    It will take you approximately half an hour or so to do.

     

    It will simply give you an new win10 installation, while keeping all your settings , files and data for all your existing applications.

     

    I find anymore that life is just too short to mess around with a lot of this stuff (and especially then trying to fix the problems that arise)

    Instead I have found that doing a windows refresh is firstly very safe, easy to do and generally fixes a multitude of issues . 

     

    I would recommend it to anyone as a periodic maintenance item that is easy to do on any win10/11 machine.

     

     

     

    Hope this is of some help

    Cheers

    Pete

    • Upvote 2
    • Thanks 1
  10. That is very cool

    Does it glow in the dark when the burner is on?

     

    I remember once we took our children to a Balloon glow just outside Dallas.

     About a hour below sunrise - it was just a magical experience

     

    Well done sir! 

    A very nice screenshot indeed :)

    Cheers Wayne

     

    • Thanks 1
  11. @paulb

    @Sniper31

     

     

    Thank you for an excellent explanation Landon :)

     

    Sorry for not responding earlier.
    We have an ongoing family situation that required us to be away for the last few days.

     

    The refresh rate of a monitor as you all know simply is the maximum number of times in a second that that 
     the screen image will be updated by a program.
     
    Videos or computer games only display stationary images. The "illusion" of motion occurs because our brains are really good
     at stitching together still images slightly displaced in time and amalgamating them into what we then perceive as a smooth motion.
     
     However, every one of us has a slightly different ability to do this.  So for some,  20 still images /second may appear to be smooth and fluid motion
     while for others anything less than 100 images/second may still allow us to discern individual still images and we would wish for a higher rate.
     
    When we are not able to do this and create a smooth sequence , our brain interprets the images as "jerky, stuttering or any descriptor you wish to use".

    The most important comment  perhaps is that there is no right or wrong .  

     

    It is really a very personal reaction to how your brain is able to amalgamate this information.
     
     As I mentioned in the beginning , the refresh rate of a monitor is the maximum number of individual images it can update and display  in 1 second.
     
     Many monitors are designed to display either 50 or 60 hz/sec as it is easy to synchronize this frequency with the power frequency coming into your home.
     This frequency is very precisely regulated.  However , there are some monitors which can display  refresh rates of 144 - 240 hz or so.
     
     So the first question perhaps is what is the refresh rate of the human eye. Although it is open to debate , most authors would suggest that perhaps the maximum
     we can comfortably see is between 50 - 90 fps. (1)  
     
     Another way to look at refresh rate is that it is the time available for the image sent to your eyes and then to your brain to be interpreted.
     Unfortunately, the process is not completely perfect, and some information may get lost in the translation so to speak.  So it is generally thought that
     slightly more than 60 hz/sec refresh rate  is preferable as when information is lost we are not able to form a complete image.
     
     However, the process by which the our brain interprets motion has one important element that hails from the time we were living in caves and learning
     how to heat meat over an open fire.  Our ancestors survived because we became very , very good and detecting changes in motion, since that generally might mean
     something that would be severely injurious to our health and well being was about to make its presence known.
     
     In other words, we are very good at determining the difference between motion and changes in light intensity . The end result is that we can see
     flickering light at 50 or 60 hz and generally we don't feel that is a pleasant experience.  Recent research (2)  is indicating that we may actually be able
     to perceive flickering at upwards of 500Hz (500 times per second).

     

    Normally screen flickering is not an issue with flight simulation, but with a LCD monitor it can occur if the refresh rate is simply too low. 

    Most monitors get around this issue by inserting a blank black frame between images which reduces

    flickering  - reference 5 -- Blur Busters Black frame insertion test.
     
     If we generally can't see much beyond 60 hz/sec then why does a higher refresh rate monitor often just look better as Landon has mentioned.
     
     Well one reason is that a higher refresh rate monitor reduces blur and means that more information reaches your eyes in a given interval of time.
     If what you are viewing is very fast paced then your eye/brain will have an easier job of creating an amalgamated image as blurred images are more difficult
     to interpret.  
     
     Of course this has to go hand in hand with have a hardware rendering chain that is capable of supplying a frame rate which is computable with 
     the refresh rate of the monitor as Landon mentioned.

     

    If this is available , then the higher refresh of the system looks better, because there is more information presented to us 

    as there are more individual images .  Our brain is able to stitch this greater number of temporal still images into a much more cohesive and

    pleasing fluid motion experience as a result.

     
     If the image is being sent to the  monitor at a very low rate (low fps) you may end up with duplicate images interspersed with those which have changed, so it is

    a bit of a tricky  situation as to whether it will always look better.

     

     Our brains when presented with a series of still images slightly displaced in time fill in the gaps between images by blurring and we perceive this
     as a fluid continuous motion, rather than a series of images.  But put too many images into the sequence that haven't been displaced in time  and

    most of us would probably object.

     

    For example , a 60 hz monitor that is receiving a 30 fps input would have an additional image which is essentially a duplicate of each temporal one (changing in time).

    Some people may not notice , but others may have the sensation that they are watching a slide shown trying to mimic smooth motion. The monitor test that I have included in the references,   Blur Busters (5)  has a really good example of this  (Variable rate refresh simulation) . 
       
     An often overlooked parameter though that is an important part of refresh rate is the monitor response time (4).  Various manufactures define it differently, but in 
     essence it is the time in milliseconds to change from grey to grey midtones in a colour image which is in motion. Simply put , how quickly can a pixel on a monitor
     change from one colour to another. Faster response times reduce blurring and ghosting. Ideally a response time of between 1 - 5 ms is good
     for a gaming monitor.  
     
     So, just to summarize .  generally speaking most of us can perceive 60 hz/second as a good fluid motion experience.

     

     If our application is able to supply the monitor with a consistent fps at this rate then this would appear as a sweet spot to aim for.

    Some of us, though may find at even a lower rate of 30/45 fps  also appears to be smooth and fluid, while other would find that a

    lower fps/refresh rate gives a stuttering and unsatisfactory experience. 

     

    However as we have this innate built in sensitivity to motion detection, a critical part of a good experience  is stability in the fps, regardless

    of the actual value.  
     
     As I said at the beginning, there is no right or wrong answer with this as in reality it is about individual human perception.

    The best answer I believe is to chose what you like. 

     

    If it looks good to you , regardless  of how it appears to a colleague then you have the answer which will

    give you the best flight sim experience on your particular hardware configuration and settings.


     If you want to experiment with your monitor and have some fun to see what all this looks like visually, have

    a play with the Blur Busters website (5).

     

    I hope this is of some help

    Cheers

    Pete
     
      
     References:
     
     1) How many frames per second can the human eye see
    https://www.healthline.com/health/human-eye-fps
     
    2)  Perception of flicker 
    https://www.nature.com/articles/srep07861
      
    3) Samsung - Refresh rates of monitors.
    https://insights.samsung.com/2022/03/07/how-does-refresh-rate-work-for-monitors/
     
     4) Monitor Response time
    https://www.benq.com/en-us/knowledge-center/knowledge/gaming-monitor-input-lag-versus-response-time-whats-the-difference-and-why-should-i-care.html
     
     5)  Blur Blusters --  Different Monitor Tests - Have a try , some are quite interesting , but all are good tests to try on your monitor 
    https://www.testufo.com/

     

    • Like 2
    • Upvote 1
    • Thanks 1
  12. On 10/8/2022 at 3:13 AM, boetie said:

    Great shots Pete, totally agree with your comments, it's a fine product  indeed.

    Cheers

    Graeme :)

    Thanks Graeme:)

    Cheers

    Pete

     

    On 10/8/2022 at 3:30 AM, Iain Emms said:

    Great set these my friend.

    cheers

    Iain

    Thanks Iain:)

    All the best

    Pete

     

    On 10/8/2022 at 4:54 AM, Caluma65 said:

    Greats set of shots Renualt.  Cheers,

     

    Calum

    Thanks Calum

    It is great to see you around and about again:)

    Cheers

    Pete

     

    On 10/8/2022 at 7:34 AM, paulb said:

    Excellent set of shots Pete :).

    Thanks Paul:)

    See you

    Pete

     

    On 10/8/2022 at 8:49 AM, carlosqr said:

    Coloful and plenty of angles = Pete

    Great shots my friend

    Thanks Carlos:) :lol::lol:

    Cheers

    Pete

     

    On 10/8/2022 at 9:10 AM, mikee said:

    Beautiful shots Pete :)

    Thanks Mikee:)

    See you

    Pete

     

    On 10/8/2022 at 8:05 PM, Sniper31 said:

    Some very colorful images of this newly released aircraft Pete. 

    Thanks Landon:)

    It is a very nice aircraft 

    Has a few bits that don't quite activate yet, but I understand the developer

    will fix those.

    Cheers

    Pete

     

    On 10/8/2022 at 8:48 PM, adambar said:

    Great looking shots Pete. :)

    Thanks Adam:)

    See you

    Pete

    • Like 2
  13. Just a few first shots of the PAC p-750 XSTOL around Mackay.

     

    This is my kind of plane :)

     

    It handles really well, is very stable and visibility is excellent.

    The level of detail and visual fidelity is outstanding.

     

    Perfect for  a low and slow pilot  like myself who likes a great platform to explore the world with .

     

    Absolutely first rate job folks. 

    A great shout out to the folks at Orbx who brought this one to us.:)

     

    Cheers

    Renault

     

    DX11 

    DLSS - Quality setting

    This is the agricultural variant of the plane

     

    0-0-Flight-Simulator-2022-10-08-02-28-49


    0-5-Flight-Simulator-2022-10-08-02-29-28


    1-Flight-Simulator-2022-10-08-02-41-04.j


    2-Flight-Simulator-2022-10-08-02-38-24.j

     


    3-Flight-Simulator-2022-10-08-02-36-41.j


    4-Flight-Simulator-2022-10-08-02-36-33.j


    5-Flight-Simulator-2022-10-08-02-36-07.j


    6-Flight-Simulator-2022-10-08-02-35-32.j


    7-Flight-Simulator-2022-10-08-02-34-23.j


     

    • Like 7
×
×
  • Create New...