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Bullfox

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Everything posted by Bullfox

  1. Instructions on how to get Shift Z working are posted on the second page of this thread by Orbx flyer in a post dated Saturday at 6:52. I used his instructions and they work.
  2. I just deleted the old client and installed the new one. I elected to do it that way because my new system has been up and running only since early May and there is nothing on it not related to flight sim. I did have some problems with sometimes incorrect scenery tiles. I reinstalled Orbk base, vector and land class which went smoothly and solved the problem.
  3. I renamed the App Menu. I was running at 55 to 60 fps and renaming the App Menu evened in out at 6o. However at 60fps the video card ( 5700XT) runs so hot I throttle it back to 40 fps other wise it heats up my computer room. If I still have it when winter rolls around I can put it back to 60 fps. I am not sure what LM did but 5.2 visually and operationally is head and shoulders above 5.1.
  4. I am having less of a problem with stuttering than in 5.1 and maybe a minor reduction in frame rates but even so its much smoother.
  5. OK, I got the color changed to red and the font weight changed to regular which is much easier to red. All is splendid now. Thanks Orbx Flyer!
  6. Yes. Thanks! Working on it now.
  7. I went ahead and converted over to 5.2. Everything looks better except Rex Sxy Force. I guess they have not updated yet. There is a much better sense of depth of field and it does seem to run smother with less load on the system. I have two problems however. I cannot get Shift Z to work and I have black and water squares in the desert on a flight from Sedona to Santa Fe.
  8. I went ahead and converted over to 5.2. Everything looks better except Rex Sxy Force. I guess they have not updated yet. There is a much better sense of depth of field and it does seem to run smother with less load on the system. I have two problems however. I cannot get Shift Z to work and I have black and water squares in the desert on a flight from Sedona to Santa Fe. OK, I got the problem with black squares fixed by running a verification on Global Base. Orbx central redownloaded it. Also I want to add that my load times are not greater than before. About a minute for the initial load of P3Dv5.2 and about two minutes to load a flight. Wife says time for dinner will work on the Shift Z problem after dinner. You know I bought a bunch of hardware from a bunch of different vendors and assembled it into a computer about 6 weeks ago. Then I loaded p3dv5,a piece of software based on a 10 year old program and updated by a defense contractor. Then I loaded a ton of scenery from a bunch of Australians and some other software from a bunch of ex-FSX vendors. Its amazing the darn thing works at all.
  9. I went ahead and converted over to 5.2. Everything looks better except Rex Sxy Force. I guess they have not updated yet. There is a much better sense of depth of field and it does seem to run smother with less load on the system. I have two problems however. I cannot get Shift Z to work and I have black and water squares in the desert on a flight from Sedona to Santa Fe.
  10. Nick, Thanks for the clarification.
  11. Nick, In your above instructions in step 4 when you refer to "decompressed download" are you referring to the P3Dv5.2 client? Also I am guessing that in a week or 10 days or so another Hotfix will come along so in the meanwhile I am studying up on the change over having been in Win 10 and P3D for only a little over a month.
  12. Glad that helped. Since P3D is derived from FSX a lot of the things that helped in FSX to avoid running out of ram also work in P3D even though the problem is much less. I actually have P3Dv5 working really good although on high settings the 5700XT runs really hot. It can hit 60 fps no problem at high settings but it heats up my computer room with every thing maxed out so I keep it throttled to 30 fps. If the video card market were not so crazy right now I would replace it with one of the new generation Radeon cards the with 12 or 16 gb of vram and one that would run cooler. I guess its human nature to always look for something better even when what we have is good enough.
  13. Cut down the level of detail radius to about medium. I have 32 gb of 3600 ram in a Ryzen 3800 system with a Redeon 5700XT which has 8 gb of vram. The only time I ran out of vram was in Tacoma. I cut back the auto gen and detail radius and restarted to get under the 8gb vram and flew on out. My "scenery objects" settings are the same as yours. I havew texture resolution at 7 cm. I don't see much benefit with tessellation so have that minimized. I have texture resolution at 4800. I fly mostly A2A aircraft on the west coast and have all the west coast True Earth regions. Most of the time ram is below 8gb and vram is around 3 or 4 gb.
  14. I finished building my new computer last month and converted all my Orbx scenery from FSX to P3Dv5, which includes all west coast regions and airports, and I then added all the west coast True Earth regions. It went surprisingly smoothly. I was generally able to down load at 10 to 15 mbs/second. I think the longest True Earth down load took about 200 minutes and the quickest about 45 minutes. The whole project of switching over took about 6 or 7 hours of download time over several days. For the True Earth down loads I started one region download first thing every morning. I had breakfast, read the paper and so forth while the download was running. Over several days I added some A2A airplanes, REX Sky Force and a couple of other airplanes. That plus Win 10 is all that's on the 2tb M2 drive which now has a bit over 800 gb on it. Frankly I am amazed the whole project went as well as it did.
  15. Nick, That made it better. The runways are on the ground now and it solved the problem with the program moving at warp speed to the airport instead of opening at the airport. However, there are still issues with mesh pyramids around the edge of the airport. Twould however be nice to see some weeds around the apron. Despite problems with this airport I went ahead and and downloaded True Earth Washington and True Earth N. California. A bit over two hours each. I will do True Earth S. California tomorrow am when I am doing other things besides Flight simming. Might eventually go to True Earth Florida. I have been on a new system for about a month. The system is based on a liquid cooled Ryzen 3800 and Radeon 5700XT. Its currently 690 gb on a 2 tb m2 drive. Basically there is nothing on it but Win 10, P3Dv5, Orbx, Rex Sky Force, and 3 A2A aircraft, and a couple of Alabedo airplanes . I bought all the components for this system in January last year. My son was going to come up from the SF Bay Area and we were going to build it together. But then the virus struck and he was unable to come up to Oregon. We were both able to be vaccinated before he came up last month and we finally built the new system. It works great flying A2A around the western US. I have not seen any frame rate drop in True Earth. If anything it is a bit smoother. Thanks for help with this problem.
  16. I recently bought True Earth Oregon hoping it would resolve the mesh issues at Grant regional (John Day) but no luck. Can yuo guys fix this problem?
  17. I am building a new computer for P3D5. I have not yet bought the M/2 drive I was planning on a 4 terrabyte drive. I am wondering if I need more for True Earth Washington, Oregon, and California. My FSX folder is already 300 gigabytes.
  18. Just turned 75 last month, but remember if you can that there are DC-3's and J-3's older than most of us still flying.
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