John Venema Posted April 27, 2014 Share Posted April 27, 2014 Hello all, Chris Palmer from Angle of Attack interviewed me in episode 15 of his blog here: http://www.flyaoamedia.com/aviatorcast-podcast/aviatorcast-episode-15-hangar-talk-w-john-venema-founder-of-orbx-scenery-simulation-environment-industry-leader/ It's a fairly long interview covering a bunch of topics including future trends, so grab a cuppa and have a listen Link to comment Share on other sites More sharing options...
Iain Emms Posted April 27, 2014 Share Posted April 27, 2014 That was a great interview I really enjoyed it. cheers Iain Link to comment Share on other sites More sharing options...
Airwolf Posted April 27, 2014 Share Posted April 27, 2014 Excellent Interview. I enjoyed it all of it, and provided awesome insights about your vision and how the Orbx Team operates including the mutual relationship with P3D Teams. This was most intriguing part of the interview -- "That is something that I want to achieve. There’s technologies out there that we’re going to explore about how to move to that level because my demographic that I believe follow Orbx passionately are people who are explorers who love the atmosphere of the airport, of landing and walking around and soaking it in. What if we can take that to the next level? So you land in the sim. You get out of the aircraft and then you experience a whole different thing" -- That reminded me of the good ole Sierra Online Adventure Games like King Quest, Police Quest, Conquest of Longbow, Leisure Suit Larry (remember him) etc. The adventure in those games really took you different world where you could interact with all the characters (limited in fashion, but it was still magic for a kid) back in their golden days (80s-90s), as they were the Orbx of PC Games in my opinion. I too wondered if the adventure could be enabled inside Orbx Enviornments, and from what I can tell, it is super fascinating to see you are trying to create some sort of exploration component to the sim. This would be mega epic. And with P3D 2.2+ kicking off, I look forward to seeing all the cool things you all develop....waiting for Squamish. Thanks Link to comment Share on other sites More sharing options...
Dooga Posted April 27, 2014 Share Posted April 27, 2014 Nice.If Flight1 weren't such p*gheads about P3D I'd have moved by now - but I just like their KingAir too much.One proposal after reading your long-term explorer vision: how about ORBX create/host a series of missions which take pilots to points of interest in the regions, create a little narrative to accommodate the flying? That could be done today. Link to comment Share on other sites More sharing options...
cabnz Posted April 27, 2014 Share Posted April 27, 2014 Great interview Link to comment Share on other sites More sharing options...
Vora Posted April 27, 2014 Share Posted April 27, 2014 I still have problems getting that huge smile off my face after JV talked about his vision. This boat sails in the right direction and I'll be a passenger for this voyage. Link to comment Share on other sites More sharing options...
Ripcord Posted April 27, 2014 Share Posted April 27, 2014 One proposal after reading your long-term explorer vision: how about ORBX create/host a series of missions which take pilots to points of interest in the regions, create a little narrative to accommodate the flying? That could be done today. Absolutely. And it could be done by members of this community. Content like you describe would not have to come from ORBX to be good. I have started building a couple of missions for FTX region but like all my little FSX projects, I just need to finish them. Link to comment Share on other sites More sharing options...
Dooga Posted April 27, 2014 Share Posted April 27, 2014 Absolutely. And it could be done by members of this community. Content like you describe would not have to come from ORBX to be good. I have started building a couple of missions for FTX region but like all my little FSX projects, I just need to finish them. The one problem I have with missions is that they prescribe which aircraft to use (at least the ones I've seen) - having invested lots of $$$ in lots of very nice addon planes, any of the standard ones simply wouldn't cut it. Is there a way around this, so that a mission just says in the description "you need a plane that can get in and out of X feet of runway and carry a load of Y", and the airplane is up to you? Link to comment Share on other sites More sharing options...
Ripcord Posted April 27, 2014 Share Posted April 27, 2014 Might be best to start a fresh thread if you are interested in this topic, but yes, each mission has to specify the aircraft and it's parameters. But you could build missions for popular addon aircraft, or even multiple aircraft. Link to comment Share on other sites More sharing options...
Ken Terry Posted April 27, 2014 Share Posted April 27, 2014 A great interview, every person with a simulator should listen through the whole interview. John's ideas of what might be coming in the future is fascinating. Thanks Ken Link to comment Share on other sites More sharing options...
moonman Posted April 28, 2014 Share Posted April 28, 2014 Going to listen to it the upcomming weekend! Very much looking forward to it! Link to comment Share on other sites More sharing options...
grajay Posted April 28, 2014 Share Posted April 28, 2014 If you want to miss the 'waffle/blurb' start listening at about 10 minutes 30 secs. Link to comment Share on other sites More sharing options...
Jethro VH-JET Posted April 28, 2014 Share Posted April 28, 2014 Thank you John, I enjoyed listening very much, your passion and enthusiasm is greatly appreciated, as also the whole team, the future is bright indeed. Link to comment Share on other sites More sharing options...
VonClout Posted April 28, 2014 Share Posted April 28, 2014 I'm really one to listen to podcasts but this was an excellent interview and it's good to hear John's vision for the future. From what I've heard I am sure it is safe to assume that the future of our hobby is in great hands! Simon. ps Are you really moving over to good ol' Blighty then? I'd just like to forewarn you that if you hear our weather forecasters talking about a barbecue summer better make sure you have an umbrella and some wellies handy! Link to comment Share on other sites More sharing options...
John Lovell Posted April 28, 2014 Share Posted April 28, 2014 Really enjoyed listening to that interview John. I am, amongst many others of course are a massive Orbx supporter and anything you and your team do, I never doubt at all that you will bring us another unique and amazing product. A seal of trust and loyalty. A suggestion in regards to your interview and where you take time to explain each product/project in detail. Would it be a great idea to take snips of these and apply it to the product page, or any other area where the particular product is in the forum etc?.... for example; a minority of people had a hard time understanding what FTX Global and associated products do. Where, when you talk about it in the interview, it explains it in a nut shell. Link to comment Share on other sites More sharing options...
superdelphinus Posted April 28, 2014 Share Posted April 28, 2014 I still have nagging doubts about p3d being the future. I'd be quite nervous about basing my business around a product where potentially 90% of its non-professional user base are using it in defiance of its terms of licence... unless all those blue chips are buying orbx sceneries Still, enjoyed learning about the backstory of orbx and I now know what's in the name! Link to comment Share on other sites More sharing options...
Mark Abdey Posted April 28, 2014 Share Posted April 28, 2014 Interesting interview. Good times ahead... and all the best with the move to the UK. Link to comment Share on other sites More sharing options...
Lucevan Posted April 28, 2014 Share Posted April 28, 2014 Good interview. I was listining to it flying out of Half Moon Bay thinking how good the orbx world was looking these days. Thanks Peter Link to comment Share on other sites More sharing options...
jpreou Posted April 29, 2014 Share Posted April 29, 2014 Great interview. Thanks for the insight. Some good years ahead methinks Link to comment Share on other sites More sharing options...
David Rogers Posted April 29, 2014 Share Posted April 29, 2014 Great imterview and interesting to hear your thoughts and plans JV. Link to comment Share on other sites More sharing options...
Mike707 Posted April 29, 2014 Share Posted April 29, 2014 Hello all, Chris Palmer from Angle of Attack interviewed me in episode 15 of his blog here: http://www.flyaoamedia.com/aviatorcast-podcast/aviatorcast-episode-15-hangar-talk-w-john-venema-founder-of-orbx-scenery-simulation-environment-industry-leader/ It's a fairly long interview covering a bunch of topics including future trends, so grab a cuppa and have a listen JV, Very encouraging information, especially about the vision for those users who wish to, as you stated, "explore" the Orbx environment in a deeper manner. One thought, if this vision comes to fruition, you could call it ftXplorer Link to comment Share on other sites More sharing options...
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