hughp Posted September 3, 2013 Share Posted September 3, 2013 It appears the vector lighting doesn't work on the UTX roads... So I gather, but thats hardly a showstopper I would have thought? VFR flying is just terrific now- just add airports and you have something pretty close to an FTX region Link to comment Share on other sites More sharing options...
Airlifter Posted September 3, 2013 Share Posted September 3, 2013 So I gather, but thats hardly a showstopper I would have thought? VFR flying is just terrific now- just add airports and you have something pretty close to an FTX region It's probably a matter of what's important to you. The new vector lighting is one of the most innovative parts of FTXG. I already have GEX and the lighting is why I consider changing to FTXG. I understand I can still keep the UTX lighting but that comes at a hefty performance penalty. Link to comment Share on other sites More sharing options...
moonman Posted September 3, 2013 Share Posted September 3, 2013 Great news! Looking very much forwrad to it! Thank You! So I gather, but thats hardly a showstopper I would have thought? VFR flying is just terrific now- just add airports and you have something pretty close to an FTX region It's probably a matter of what's important to you. The new vector lighting is one of the most innovative parts of FTXG. I already have GEX and the lighting is why I consider changing to FTXG.I understand I can still keep the UTX lighting but that comes at a hefty performance penalty. ... maybe some of the future updates will provide UTX compatible lights - and who knows what FTX OpenLC will be holding for us ... and maybe one day ORBX will also provide vectordata for all the entire globe too?! Link to comment Share on other sites More sharing options...
John Venema Posted September 3, 2013 Author Share Posted September 3, 2013 The compatibility is for UTX to add, not the other way around. Let me explain. If we do anything for UTX I will need to talk to Allen Kriesman the UTX developer, since to add the vector road lights means actually changing the core UTX configuration files that edit terrain.cfg using their control panel app. Of course we can edit the UTX entries ourselves but that is treading on another developer's toes which I won't do - best to liaise with Allen and have a chat about how to approach it. The only sticking point is that UTX is published by Flight1, who also publish GEX so they may well specifically *not* want to add FTXG compatibility to UTX. In a perfect world we would all make daisy chains and sing happy songs Link to comment Share on other sites More sharing options...
Holy Cheese Posted September 3, 2013 Share Posted September 3, 2013 Kumbaya, my lord, kumbaya Jack Link to comment Share on other sites More sharing options...
Wolf2grey Posted September 3, 2013 Share Posted September 3, 2013 Kumbaya, my lord, kumbaya Jack LMAO...................Good one Jack. JV.....THANK YOU........ Not sure what compatibility problems anyone else is having but for me it is simply AWESOME.......FPS, Visual, Smoothness......It is a total different simulator now. Creekdog and myself never thought we would see our area of the world look this good but NOW it does. THANKS so much. Now bring on the patch, airport packs and openLC......................It is a bright future for FSX....... OH yeah.....Now I can fly at night..............3D Lighting is amazing........ Link to comment Share on other sites More sharing options...
Morten Posted September 3, 2013 Share Posted September 3, 2013 ...In a perfect world we would all make daisy chains and sing happy songs Ha, ha..! Link to comment Share on other sites More sharing options...
molleh Posted September 3, 2013 Share Posted September 3, 2013 The compatibility is for UTX to add, not the other way around. Let me explain. If we do anything for UTX I will need to talk to Allen Kriesman the UTX developer, since to add the vector road lights means actually changing the core UTX configuration files that edit terrain.cfg using their control panel app. Of course we can edit the UTX entries ourselves but that is treading on another developer's toes which I won't do - best to liaise with Allen and have a chat about how to approach it. The only sticking point is that UTX is published by Flight1, who also publish GEX so they may well specifically *not* want to add FTXG compatibility to UTX. In a perfect world we would all make daisy chains and sing happy songs What about their custom landclass textures? There are only a few and for example GEX replaces them to match with the rest of their textures. Link to comment Share on other sites More sharing options...
allan prewett Posted September 4, 2013 Share Posted September 4, 2013 Hello, Where will I go to find v1.1? Allan Link to comment Share on other sites More sharing options...
John Venema Posted September 4, 2013 Author Share Posted September 4, 2013 What about their custom landclass textures? There are only a few and for example GEX replaces them to match with the rest of their textures. Yes that is an easier fix which we will look at for V1.2 Link to comment Share on other sites More sharing options...
JohnR Posted September 4, 2013 Share Posted September 4, 2013 Impressive and as always Appreciated. Thanks to John and the Team! Link to comment Share on other sites More sharing options...
Airlifter Posted September 4, 2013 Share Posted September 4, 2013 The compatibility is for UTX to add, not the other way around. Let me explain. If we do anything for UTX I will need to talk to Allen Kriesman the UTX developer, since to add the vector road lights means actually changing the core UTX configuration files that edit terrain.cfg using their control panel app. Of course we can edit the UTX entries ourselves but that is treading on another developer's toes which I won't do - best to liaise with Allen and have a chat about how to approach it. The only sticking point is that UTX is published by Flight1, who also publish GEX so they may well specifically *not* want to add FTXG compatibility to UTX. In a perfect world we would all make daisy chains and sing happy songs Thanks for the comprehensive response John. Does leave me a bit between a rock and a hard place, doesn't it? I love my UTX but looking at all those marvelous screenshots I would also love to enjoy the new FTXG lighting. Are there any talks between you and the UTX dev? I checked their forum but can't find any reference to FTXG compability, so I'm not sure they realize the ball's in their court. Hope we can have both one day. I'd hate to have to make a choice. As a last resort; is it only related to terrain.cfg mods? If so, can't we (the users/customers) make the changes ourselves making it our own responsibility? Link to comment Share on other sites More sharing options...
gjpollitt Posted September 4, 2013 Share Posted September 4, 2013 If UTX can't be made compatible then UTX will be removed from my system and I will use ORBX scenery exclusively. More so if ORBX are releasing their own LC products in the future. When the LC is released or the UTX issues resolved (whichever is first) I will purchase FTX-G. 'Til then I have other things in life to be playing around with. Link to comment Share on other sites More sharing options...
Airlifter Posted September 4, 2013 Share Posted September 4, 2013 If UTX can't be made compatible then UTX will be removed from my system and I will use ORBX scenery exclusively. More so if ORBX are releasing their own LC products in the future. When the LC is released or the UTX issues resolved (whichever is first) I will purchase FTX-G. 'Til then I have other things in life to be playing around with. Looking at LC I might consider that. But UTX is much more than LC alone. I simply love the UTX coastlines and generation of (small) rivers and lakes. To my understanding OrbX' OpenLC will not change coastlines and water bodies. So that would leave the coastlines and water bodies at FSX default... If UTX can't be made compatible then UTX will be removed from my system and I will use ORBX scenery exclusively. More so if ORBX are releasing their own LC products in the future. When the LC is released or the UTX issues resolved (whichever is first) I will purchase FTX-G. 'Til then I have other things in life to be playing around with. Looking at LC I might consider that. But UTX is much more than LC alone. I simply love the UTX coastlines and generation of (small) rivers and lakes. To my understanding OrbX' OpenLC will not change coastlines and water bodies. So that would leave the coastlines and water bodies at FSX default... Link to comment Share on other sites More sharing options...
speedbird144 Posted September 4, 2013 Share Posted September 4, 2013 H all. Where is Updates section? I cannot find it anywhere (sorry, I am new here). Link to comment Share on other sites More sharing options...
waynelp Posted September 4, 2013 Share Posted September 4, 2013 If any and when updates come along they will announce it. They are/will be available on the Release announcements page immediately and then on the FTX web site under the support tab. Link to comment Share on other sites More sharing options...
Ripcord Posted September 4, 2013 Share Posted September 4, 2013 Looking at LC I might consider that. But UTX is much more than LC alone. I simply love the UTX coastlines and generation of (small) rivers and lakes. To my understanding OrbX' OpenLC will not change coastlines and water bodies. So that would leave the coastlines and water bodies at FSX default... Looking at LC I might consider that. But UTX is much more than LC alone. I simply love the UTX coastlines and generation of (small) rivers and lakes. To my understanding OrbX' OpenLC will not change coastlines and water bodies. So that would leave the coastlines and water bodies at FSX default... No need to toss out UTX entirely, just disable a couple parts of it, particularly the lighting. Leave it to handle the things that FTX Global does not address, like coastlines, roads and various other vectors, and just ask it to 'get the hell out of the way' for those items where it is conflicting. That is part of what makes UTX good IMHO, you can pick what you want and disable the rest. Link to comment Share on other sites More sharing options...
ShawnG Posted September 5, 2013 Share Posted September 5, 2013 Looking at LC I might consider that. But UTX is much more than LC alone. I simply love the UTX coastlines and generation of (small) rivers and lakes. To my understanding OrbX' OpenLC will not change coastlines and water bodies. So that would leave the coastlines and water bodies at FSX default... Every facet of UTX can be turned off in the UTX panel without affecting the rest of the program. you can disable the roads only if you want. or you can disable everything but the coastlines if you want. I made a lot of changes to my UTX settings when global came out. it's not an all or nothing deal. edit: heh, ripcord made the same point and I didn't read it... Link to comment Share on other sites More sharing options...
Ripcord Posted September 5, 2013 Share Posted September 5, 2013 edit: heh, ripcord made the same point and I didn't read it... no worries, I am used to it at work. Link to comment Share on other sites More sharing options...
momo737 Posted September 5, 2013 Share Posted September 5, 2013 It's probably a matter of what's important to you. The new vector lighting is one of the most innovative parts of FTXG. I already have GEX and the lighting is why I consider changing to FTXG. I understand I can still keep the UTX lighting but that comes at a hefty performance penalty. There's no way GEX is better than FTXG!! I have all the GEX versions uninstall and it will be as mortifying just to give them away. So i decided to erase the hole thing out of my HDD for more useful addons. If you like being stuck in 'Groundhog Day' then GEX is for you. Look at the innovators of this world....who would imagine that small child will one day change the world. FTXG is only v1.00 a newborn!!! What amaze me about FTXG in its early stage, is that it is not perfect, but yet it looks so amazing and since you won't appreciate the beautiful textures at night time as much, this is where FTXG night lights do its magic. Link to comment Share on other sites More sharing options...
momo737 Posted September 5, 2013 Share Posted September 5, 2013 No need to toss out UTX entirely, just disable a couple parts of it, particularly the lighting. Leave it to handle the things that FTX Global does not address, like coastlines, roads and various other vectors, and just ask it to 'get the hell out of the way' for those items where it is conflicting. That is part of what makes UTX good IMHO, you can pick what you want and disable the rest. Every facet of UTX can be turned off in the UTX panel without affecting the rest of the program. you can disable the roads only if you want. or you can disable everything but the coastlines if you want. I made a lot of changes to my UTX settings when global came out. it's not an all or nothing deal. edit: heh, ripcord made the same point and I didn't read it... +2 Link to comment Share on other sites More sharing options...
Culley44 Posted September 5, 2013 Share Posted September 5, 2013 how far out is the 1.1 release i haven't recieved an email from the flight simstore? Link to comment Share on other sites More sharing options...
John Venema Posted September 5, 2013 Author Share Posted September 5, 2013 Hi guys, it's not far away now, the testers are just working the patch for FSX and P3D and then we are good to go, Link to comment Share on other sites More sharing options...
greg88 Posted September 5, 2013 Share Posted September 5, 2013 good news and good job John thank u Link to comment Share on other sites More sharing options...
Airlifter Posted September 5, 2013 Share Posted September 5, 2013 So I gather, but thats hardly a showstopper I would have thought? VFR flying is just terrific now- just add airports and you have something pretty close to an FTX region Well, that might be true, but I enjoy night flying a lot. So I'd hate it if the immersion would decrease using FTXG or even not being able to use one of the most innovative features of FTXG.... No need to toss out UTX entirely, just disable a couple parts of it, particularly the lighting. Leave it to handle the things that FTX Global does not address, like coastlines, roads and various other vectors, and just ask it to 'get the hell out of the way' for those items where it is conflicting. That is part of what makes UTX good IMHO, you can pick what you want and disable the rest. Every facet of UTX can be turned off in the UTX panel without affecting the rest of the program. you can disable the roads only if you want. or you can disable everything but the coastlines if you want. I made a lot of changes to my UTX settings when global came out. it's not an all or nothing deal. edit: heh, ripcord made the same point and I didn't read it... But turning of the roads in UTX, I assume that would bring back the default FSX roads? If that's the case, would the FTXG road vector lighting be present then? If that's the case the choice I would have to make would be if I would need the additional roads generated by UTX, right? Forgive me for enquiring so much about this issue; I'm merely trying to make up my mind if I should buy FTXG or not. AUSD 99,95 is a lot of money (for me anyway....). I'm a long time customer of OrbX (see my order list below), so I know their products are top notch quality. I'm just not sure this particular product is of enough value to me. Night lighting would be a large part of it.... Link to comment Share on other sites More sharing options...
petfy Posted September 5, 2013 Share Posted September 5, 2013 Does Global patch 1.1 fix the issue of were multistory residential blocks, at night, in Australian temperate zones, appear as light and dark green layer cakes (ie no textures on them). Does it also fix Seouls blue roofs (although I think that this could be pure coincedence)? Link to comment Share on other sites More sharing options...
cassis87 Posted September 5, 2013 Share Posted September 5, 2013 Just one question, is the demo of Ppen LC came with the FTX Global installer or do we have to download something elsewhere ? thank you Greg Link to comment Share on other sites More sharing options...
John Venema Posted September 5, 2013 Author Share Posted September 5, 2013 Does Global patch 1.1 fix the issue of were multistory residential blocks, at night, in Australian temperate zones, appear as light and dark green layer cakes (ie no textures on them). Does it also fix Seouls blue roofs (although I think that this could be pure coincedence)? No it does not, those issues were not reported by customers as far as I can recall? In any case we don't recommend using FTX Global to represent Australia, we have a much more accurate and detailed FTX Australia product to do that. Just one question, is the demo of Ppen LC came with the FTX Global installer or do we have to download something elsewhere ? thank you Greg The openLC Baltics demo comes pre-installed with the base FTX Global 1.0 installer released in late July. Link to comment Share on other sites More sharing options...
John Venema Posted September 5, 2013 Author Share Posted September 5, 2013 OK we are uploading to the servers now. Jay is out at the moment so we cannot pull the trigger until he gets back. Meantime, here is V1.1 over Denver for your enjoyment: Link to comment Share on other sites More sharing options...
Ripcord Posted September 5, 2013 Share Posted September 5, 2013 Well, that might be true, but I enjoy night flying a lot. So I'd hate it if the immersion would decrease using FTXG or even not being able to use one of the most innovative features of FTXG.... But turning of the roads in UTX, I assume that would bring back the default FSX roads? If that's the case, would the FTXG road vector lighting be present then? If that's the case the choice I would have to make would be if I would need the additional roads generated by UTX, right? Forgive me for enquiring so much about this issue; I'm merely trying to make up my mind if I should buy FTXG or not. AUSD 99,95 is a lot of money (for me anyway....). I'm a long time customer of OrbX (see my order list below), so I know their products are top notch quality. I'm just not sure this particular product is of enough value to me. Night lighting would be a large part of it.... It sounds to me that you have already decided you will not like it, so probably save your cash. You do not turn off the roads in UTX you just turn off the major lighting along the roads, and you let FTX Global handle that part. Link to comment Share on other sites More sharing options...
Airlifter Posted September 5, 2013 Share Posted September 5, 2013 It sounds to me that you have already decided you will not like it, so probably save your cash. You do not turn off the roads in UTX you just turn off the major lighting along the roads, and you let FTX Global handle that part. Can you show me a screenshot then with UTX roads and the FTXG vector night lighting? Just to make clear; I haven't decided anything yet. In fact I like what I see with FTXG a lot. But I want to make sure what I buy and what part doesn't work due to compatibility issues. Link to comment Share on other sites More sharing options...
John Venema Posted September 5, 2013 Author Share Posted September 5, 2013 Keep it on topic guys, this thread is about the 1.1 patch, not UTX compatibility. I have already answered the situation regarding that so please leave it at that. Link to comment Share on other sites More sharing options...
SoundTech Posted September 5, 2013 Share Posted September 5, 2013 John got global its changed my flying so much an i don't have any issues at all .. looking forward to the update.. oh i need to put my fss order number in sig i will do that Link to comment Share on other sites More sharing options...
seam1977 Posted September 5, 2013 Share Posted September 5, 2013 hi my q is about ftx global and patch I have to install all ftx global and then all addons what I have for example some Polish airports or its no matter .And is there any specific about which ftx global or other ftx products will be in scenery addon in library(underneath or above other sceneries) thanks Slawek Link to comment Share on other sites More sharing options...
Wolter van der Spoel Posted September 5, 2013 Share Posted September 5, 2013 Hi Slawomir, for support questions please post a separate thread in the support forums. Also in order to recieve support please be so kind and add you ordernumber to your Sig as per forum rules. Link to comment Share on other sites More sharing options...
Wolter van der Spoel Posted September 5, 2013 Share Posted September 5, 2013 The FTX Global patch v1.10 is released hence this topic has outlived it's function and is therefore closed. Link to comment Share on other sites More sharing options...
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