wolfko Posted November 21, 2012 Share Posted November 21, 2012 The big clock at Felts Field shows different times on various screenshots. So I guess it will borking, i. e.it will show the current sim-time. AFIK this will be the first time a thing like that will be modeled in a scenery. Wolfgang Link to comment Share on other sites More sharing options...
SGunard Posted November 21, 2012 Share Posted November 21, 2012 That's what it says in the blurb. Just took a look at the screenshots. My jaw just dropped open and hasn't closed yet. I'm speechless! Link to comment Share on other sites More sharing options...
wolfko Posted November 21, 2012 Author Share Posted November 21, 2012 Ah, yes, it's in the blurb! I haven't checked that before. Cheers, Wolfgang Link to comment Share on other sites More sharing options...
PFS Posted November 21, 2012 Share Posted November 21, 2012 I just viewed the screenshots, too... Okay, can we just cut through the red tape and anoint Jarrad an "Orbx GOD" right now? His scenery rendition of this area is gorgeous! -Paul Link to comment Share on other sites More sharing options...
Kilstorm Posted November 21, 2012 Share Posted November 21, 2012 I just viewed the screenshots, too... Okay, can we just cut through the red tape and anoint Jarrad an "Orbx GOD" right now? His scenery rendition of this area is gorgeous! -Paul I dont know about Orbx God but the bar as been raised with the amount of detail and rendering. For me personally, the last time the Orbx bar was raised was with YMMB. Link to comment Share on other sites More sharing options...
Dean (PC Aviator) Posted November 22, 2012 Share Posted November 22, 2012 YMMB is certainly a gem... Most airports since have been pretty good too, so let's not detract from those efforts one bit!... Each has had something a little new and different, and Felts Field is just continuing that trend... It does indeed look great, and we wont forget what time it is either now Link to comment Share on other sites More sharing options...
PFS Posted November 22, 2012 Share Posted November 22, 2012 It's not like we sometimes lose track of time while flight simmin'... When I saw the train(s) in the screenies, I immediately thought of the W16 Monroe Firstair scenery released not too long ago... It'd be cool if the trains were animated at Felts, too... but I reckon the location at the other end of the track would have to be Orbxized as well. Still... a beautifully rendered area! ... can't wait to get it. ) Link to comment Share on other sites More sharing options...
Kilstorm Posted November 22, 2012 Share Posted November 22, 2012 I agree Dean that each airport offers its own and all are great (my signature banner backs that statement up). My point was made more in the fact that seeing the detail of KSFF is beyond anything I've seen from Orbx. One of the shots just showcasing the power lines and roof top vents and such. That kind of attention to detail is just mind blowing. Add in the fact of the clock which looks like is should be just a texture but instead actually works with a shadow behind the hands and blends makes it look so real. the extra mile has certainly been traveled in making this scenery!! Link to comment Share on other sites More sharing options...
BradB Posted November 22, 2012 Share Posted November 22, 2012 The new scenery for KSFF is dead solid perfect . My home airport and city of Spokane , I can't wait to use . Link to comment Share on other sites More sharing options...
Matthew Kane Posted November 22, 2012 Share Posted November 22, 2012 Even the rail yard looks spectacular. The one thing that never really happened in FSX was working trains other then these few ORBX regions This one looks amazing and I am looking forward to it. Link to comment Share on other sites More sharing options...
Dean (PC Aviator) Posted November 22, 2012 Share Posted November 22, 2012 I agree Dean that each airport offers its own and all are great (my signature banner backs that statement up). My point was made more in the fact that seeing the detail of KSFF is beyond anything I've seen from Orbx. One of the shots just showcasing the power lines and roof top vents and such. That kind of attention to detail is just mind blowing. Add in the fact of the clock which looks like is should be just a texture but instead actually works with a shadow behind the hands and blends makes it look so real. the extra mile has certainly been traveled in making this scenery!! True... I fully agree. KSFF looks superb, and a credit to Jarrad. Link to comment Share on other sites More sharing options...
Sinamuab Posted November 22, 2012 Share Posted November 22, 2012 I never expected for a minute that the clock would be working. I agree with previous posters, the attention to detail is spectacular. Link to comment Share on other sites More sharing options...
Indy511 Posted November 22, 2012 Share Posted November 22, 2012 What's this Felts Field I thought to myself, so I clicked on the Orbx link at top of the page. Are kidding me? I can't keep up with these releases. WOW! Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted November 22, 2012 Share Posted November 22, 2012 Thanks guys for the very nice comments, rest assured I am burning the midnight oil (and then some!) adding a few final features to Spokane. Just to confirm (and dispel) what has been asked/said; yes the clock tower definitely tells the time, however it does only tell it in 5-min increments, (hopefully this should definitely be sufficient for everyone's needs ). This was done purely to maintain my sanity, it proved much more palatable to cover 144 model permeations rather than 720. I should also point out that whilst the railyards will be there (as you can see from a couple of the promo screenshots), unfortunately the trains will not be animated. This was a conscious decision to keep performance high; I have spent a considerable portion of my development time on KSFF optimising the scenery to within an inch of it's life, and unfortunately there is a slightly larger performance penalty for animated models. One of the shots just showcasing the power lines and roof top vents and such... Add in the fact of the clock which looks like is should be just a texture but instead actually works with a shadow behind the hands and blends makes it look so real. Kilstorm, I am particularly chuffed to read these comments, the shadows on the clock hands were quite fiddly to get right, so I'm enormously appreciative of the fact you noticed Expect some more screenshots coming up this weekend. Thanks again, Jarrad Link to comment Share on other sites More sharing options...
raymar99 Posted November 23, 2012 Share Posted November 23, 2012 Jarrad, Do you contol the static aircraft at KSFF or is that done elsewhere? How about a screenshot or two of the water landing area and dock? Looking great. Ray Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted November 23, 2012 Share Posted November 23, 2012 G'day Ray, The static aircraft are placed as part of the KSFF package (is that what you mean?), I have three options in the control panel; none, normal and very busy. I included a couple of screenshots of the landing area (including a custom C172 Float static just for this scenery) in my first batch of shots on Monday, to get an idea of the actual landing area compare the first of those shots with this photo. To be honest there is not a huge amount there besides the docks, but you do have a great short finals over the top of of the dam wall. Apparently it's not a hugely popular water runway as the river's current is quite strong. Cheers, Jarrad Link to comment Share on other sites More sharing options...
raymar99 Posted November 23, 2012 Share Posted November 23, 2012 G'day Ray, The static aircraft are placed as part of the KSFF package (is that what you mean?), I have three options in the control panel; none, normal and very busy. I included a couple of screenshots of the landing area (including a custom C172 Float static just for this scenery) in my first batch of shots on Monday, to get an idea of the actual landing area compare the first of those shots with this photo. To be honest there is not a huge amount there besides the docks, but you do have a great short finals over the top of of the dam wall. Apparently it's not a hugely popular water runway as the river's current is quite strong. Cheers, Jarrad Thanks Jarrad, that is what I was thinking. Yes, I saw the float plane tied up at the dock but wasn't sure exactly where was along the river. I am flying the cub on floats around the KSFF area now just to get familar with the layout. I'm hoping someone will add some military traffic to the area one day. The AFB is totally void of life in CRM. Any chance of adding an Twin AeroCommander to the static/flight aircraft? Maybe AC560 or so. My Turbo Baron is being built at KSFF by Rocket so I will be spending some time there in FSX for sure. Great looking package. Regards, Ray Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.