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What do we see on screen - eyes or camera


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There are many times I miss Renault on here with his tips on picture quality - combining colour with clarity.

As a colourblind person - what I see in colour is probably different to most of you especially with the Ground browns and green

of the scenery as we fly in VFR - but it tends to blur the quality of the textures and makes me play around with all the tweaks available

to us with the PC / Video cards - especially - SHARPENING - tone - B+C  etc - to the point of frustration.:banghead:

 

Today I came across this bloke -  https://youtu.be/_GnbudEoqpM - who I have been following- to try to improve what I see on my screen -

and this is what he came up with today - Eyes or Camera ?? - and I cannot ignore the logic of what he says.

 

I.E. - The only tweaking one can do with the focus of one's eyes - is to wear glasses - with photography/camera manipulation

- we call it sharpening.

 

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I watched this same video this morning John and was also agreeable with his opinion. Yet to get on the sim and try it but it makes sense to me. I'm typing this in rainbow font, do you see it?

Happy Easter mate.

Cheers

Graeme :)

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3 hours ago, boetie said:

I watched this same video this morning John and was also agreeable with his opinion. Yet to get on the sim and try it but it makes sense to me. I'm typing this in rainbow font, do you see it?

Happy Easter mate.

Cheers

Graeme :)

Happy LBTQ to you as well:rolleyes: - in B+W

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11 hours ago, John Heaton said:

There are many times I miss Renault on here with his tips on picture quality - combining colour with clarity.

As a colourblind person - what I see in colour is probably different to most of you especially with the Ground browns and green

of the scenery as we fly in VFR - but it tends to blur the quality of the textures and makes me play around with all the tweaks available

to us with the PC / Video cards - especially - SHARPENING - tone - B+C  etc - to the point of frustration.:banghead:

 

Today I came across this bloke -  https://youtu.be/_GnbudEoqpM - who I have been following- to try to improve what I see on my screen -

and this is what he came up with today - Eyes or Camera ?? - and I cannot ignore the logic of what he says.

 

I.E. - The only tweaking one can do with the focus of one's eyes - is to wear glasses - with photography/camera manipulation

- we call it sharpening.

 

 

 

Hi John

 

Sorry I am very inactive these days

I will try to do my best here ...

 

My understanding ....

 

In computer graphics,  various mathematical algorithms are used  to calculate polygons and to then populate these polygons with textures .

These polygons are then ultimately combined to form a 3D representation of an image.

 

However just as in real life, what you observe in a 3 dimensional environment depends upon your position in that environment. We often call

this 3D position a point of view (POV).

 

Game developers, rather than referring to this as a POV, decided to use an alternative term and call it the "camera".

 

My understanding is that the use of the term "camera" comes from the movie industry, where the physical position of a camera in a 3 dimensional

environment, it's zoom settings and corresponding field of view, the type of lens used , and other settings such as panning/tilting, depth of field focus

artistic intent of the director of photography etc. all contribute to what you see on the screen.

 

So you can think of the "camera" as a portal or the means by which you can position your viewpoint within a 3D environment. 

If the 3D environment is generated by a computer game, then using the game "camera" to change your position in that environment, just as

you would change your physical position in real life , allows you to see different perspectives within the 3D environment.

 

In the case of MS2020, Asobo has added a number of features to the "camera" such as lens flare, vignette etc. to mimic the behavior of a physical camera.  

 

This is all well and good, if you want to view MS2020 images as if you were mimicking a physical camera system and viewing the 3D world from that perspective.

 

However, if you wish to see the images as if you were simply physically there in real life, then many of these settings (as mentioned in the youtube video) could be turned off  as they are either artifacts of camera lens or artistic intent settings. 

 

They are not related to how our eyes function.

 

If on the other hand, if one wishes to view MS2020 as if it were viewed through a real physical camera, then there are a wealth of artistic intent settings to play with.

 

So on my system under the {PostProcess setting in the UserCfg.opt file

I have the following. Also I have the steam version so I can edit this file directly. Sorry, I have no idea how to do this with the file in the MS Store version.

 

Enabled 1  ( You need this for Eye Adaptation to work ... also there are some other basic color fidelity settings which are non adjustable , but need to be on to render an image properly I've found. So I leave it at 1 )

 

Eye Adaptation 1 (since this mimics how our eyes adjust to different lighting levels i.e in a cockpit after a period of time our eyes adjust to

the lighting level, but if we look outside again it is so bright that we are momentarily blinded until our eyes would readjust) 

 

ColorGrading - I have this set to 0 myself, however most folks may find they like to leave it at 1 .  ColorGrading refers to a particular overall style or look to an image.

 

It involves adjusting things like the saturation, hue , highlights etc. to create a desired look or mood to an image. In MS2020 it is a group of image settings that  MS/Asobo found most universally pleasing for the overall environment  of MS2020.

 

Everything else I have disabled and set to 0 except

LensBlurMultiplier 1.000000
FringeMultiplier 1.000000

 

However, since these are disabled either withing MS2020 Graphics settings (Lens Blur) or Fringe (in UserCfg.opt) they have no effect and I just left them alone at the default setting.

 

And just for information the Dirt setting means that a texture is applied covering the entire screen image to attempt to simulate the effect of  smudges/dust on  the camera lens

 

Lens distortion is related to visual distortion correction of the outer part of an image and is related to zoom setting.  However I have never

found that it made any difference and what did work was to change the zoom setting

 

Also my experience has been that many of these settings (such as the previous comment) only appear to work when using the drone camera.

 

Of course, everyone has different objectives and our individual eyesight is often very different as you note.

 

So in summary there is no right or wrong answer to this.  Setting up MS2020 to give an image that you find pleasing is what matters most of  all.

 

I hope this is of some interest/help.

 

Cheers John

All the best

 

Edited by renault
typo
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I just cut down on one or two beers and it seems sometimes better or not so much:o:P. Sorry if it don't healp Y'all so much. I know my spealling may ain't look so great, but Ah do try so healp me Oh Mighty. :rollmyeyes::Dk

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22 hours ago, John Heaton said:

How strange - when I got round to opening the cfg file - the recommended deletions were already at 0

Whoops - got the wrong spot in cfg. - above was VR:o

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Maybe I misunderstand the original premise of this post, but the question seems to be with flight simming do we want to see what a camera would see or do we want to see what we would see if were actually in the cockpit flying the airplane?  I've actually flown probably less than a dozen times in in my life.  Recently I have watched a lot of YouTube videos taken by people with their camera's looking out though passenger windows and some actual cockpit videos.  In trying to reconstruct what it actually looks like I can easily reject lens flare and so forth, and try to reconstruct what I would actually see if I were in the cockpit.

 

The main problem as I see it is the lack of dynamic range with the displays we are using.  I fly nowadays in P3D6 and a lot of the new settings are trying to deal with that problem.  Generally, the lighting can now be excellent, but I find at altitude the world seems too blue.  I have been experimenting with blue light filters and color temperature to make the sim look more like what I think it should look like.  

 

Overall, I think the effect we are trying to achieve is the immersion of actually being there.  But achieving that effect depends on what we think it should actually look like.

 

 

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