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Marcus Nyberg

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Everything posted by Marcus Nyberg

  1. A lot of these sceneries might hold up nicely in P3D but the expectations in MSFS is rather different and many of them would need considerable enhancements to please the community. I can't speak for individual airports or the overall strategy, but looking at my own projects I could port some of those over but the return would be modest and my reputation as a dev would go downhill unless I spent considerble time increasing the quality which would probably not make sense from a business perspective. Some of them I am doing the enhancements needed and releasing as payware for MSFS (like ESMS, ESGG), some are not worth the work in terms of time / return to enhance and I port them straight over, like ESSV that I added for free in my ESSB package, and some of them I just redo from scratch, like ESSA. Personally I would love to have a lot of our catalouge ported over, a lot of those sceneries got texturing quality with photo-real base instead of generic PBR, which I personally am a big fan of. It isn't really a big task to to port a p3d scenery if leaving as-is, the issue is the extra work needed to bring it up to today's standard.
  2. I'll have a look at that Sorry, no. I made a promise to release ESKS & ESNQ as a free update to one of my other swedish airport products, which is something I regretably will need to reverse on. The flight sim market has become harder and harder to make a living from and I have had to switch focus to be able to survive in this new market reality. I haven't been able to set off time to do those ports for free. My current focus is to make a payware bundle with ESNQ, ESNU and ESNZ where maybe ESKS can be included as just a port of the existing scenery from P3D. ESNQ is recieving more visual updates like drone shot ortho and some other improvements. I'm deeply sorry about breaking my promise, it shouldn't have been made and I will learn from this mistake. My apologizes again.
  3. Sorry to hear about your experience! I'm looking at putting some time in doing some optimizations with more LODing, removing some details landside and adding options to disable POI's for instance. Was hoping to have that done this year but might be that it slips in to next year. For performance I think one thing you could try is to remove the animated traffic, that probably adds quite a hit in the fps. Just try removing these folders: Orbx-airport-essb-stockholm-bromma\SimObjects\GroundVehicles Orbx-airport-essb-stockholm-bromma\Modules Orbx-airport-essb-stockholm-bromma\Scenarii To disable ESSB but keep ESSV I think you can just remove the ESSB folder ESSB Stockholm Bromma Airport\Community\Orbx-airport-essb-stockholm-bromma\scenery\Orbx Might be good to remove the animated traffic as well as it doesn't serve any purpose without the ESSB scenery being installed in that case. Hope that helps, Cheers, Marcus
  4. Yeah, it shouldn't be any issues. The extra polygons won't make any difference and we got some spare room on some texture sheets so the virtual memory would be the same anyway. Good way to get some better use of the "left over" space
  5. Hejsan! Good spotting! We had to make some shortcuts with the jetway variation on T4, there are more jetways that have sligthly different configurations with different huts etc and we needed to align it to some sort of standard for time and optimization. The jetway at 37 is, as you mentioned, of a similar type to T5A/B but got a glass wall instead so we would have to make a completely new jetway model just for that type in that case. Sorry to say there are currently no plans for that, but who knows what the future holds! My key things for a future service packs would focus more on some more ground equipment variation, GSE and approach objects like Arlanda XPO for instance, to spice up the approaches a bit. Agree though it would have been nice to have the correct jetway variation at T4, but it's not in the current plans at least. Any enhancement package will most likely be quite a bit into the future anyway, so things might change until then. Hope that answered your question.
  6. Torben, it is the official slogan of Stockholm. We didn't make that up. We added it as it's rediculus and quite funny. Obviously it is not the capital of Scandinavia. I'm from Sweden myself and I had that wording added, even if I do not (and most likely no one else) agree with the fundamentals of that statement (if just ignoring it is not even possible). We live in a beautiful part of the world with great capitals in all the Scandinavian countries, and I guess Stockholm just thought it would be fun to mock with our neighbours. Next time, please google the term before going for attack.
  7. The patch will mostly look at bigger issues like missing night light at cargo, etc. I can take note on this for the future but can't promise this is something that will be looked at for this patch. Just want to sort a few serious matters before I go on summer vacation. Thanks for bringing it up though!
  8. Hey Walter, The issue is that you don't seem to have Objectflow correctly working. The ground only appears with that module installed and functioning. I would advice to send in a support ticket and I'm sure the helpful staff at customer service can help you sort that. Cheers, Marcus
  9. I'm very sorry to hear about your experience, these kind of issues can be hard to track down. To me it sounds more like a registry error somehow as the installer couldn't find the Community folder. No expert in that though I'm afraid. The community folder is where all addons end up yes, but they can also be linked so their actual installations folder is somewhere else and there is just a "link" in the folder so the folder knows where to look for the addon. Maybe try reaching out on the official MSFS forum? Don't forget to bring up that the Community-folder couldn't be found on installation, which I have a feeling can be key to what's going on (based on just a feeling though!).
  10. Hey! They are two different systems as you noticed, and I haven't heard any reports on them creating conflicts with each other. Both modules have been available on the market for a long time and are used by many products so I would assume this problem would have been known in that case. Sounds more worrying that the installer doesn't find the Community folder though, maybe it's a registry issue somehow with the MSFS2020 installation? My apologizes but this issue is a bit beyond my knowledge I'm afraid. Let's see if the support got some troubleshooting for you that might help. Cheers, Marcus
  11. Ah yes, that's our bad. The GSX profile has been improved now and will be in the patch we are planning in a few weeks. You can download the new one at this link if you want to give it a go before then https://flightsim.to/file/56990/gsx-profile-essa-stockholm-arlanda
  12. Looks super nice Carlos, thanks for the screenshots.
  13. I'll see if we can inform ASOBO about the helipad issue in that case. We've just added it like a normal helipad as per the SDK. However as John couldn't replicate it maybe it's something else triggering it.
  14. I think that is a quite common issue when you change to the drone camera that it can create issues with animations. I've seen that in multiple sceneries, think that is probably more of a ASOBO issue to look at.
  15. Good spotted John, I didn't pick up the runway. The only helipad we have added is next to 08/26.
  16. So you mean if you start on the helipad then this happens, but if you start at a runway start, or just a random normal parking then there is no issues? Sounds like something I might need to send to ASOBO as a bug in that case.
  17. Animated traffic is all the moving traffic you will see airside. That should be the highest performance impact. Clutter is basically all things airside like cones, luggage trolleys etc. Think of it like all the details that is around the gates that is not the buildings och key things like the light poles Cars is all the cars placed landside. As they are quite many they might have some sort of impact, but also does not really add that much to the experience for many users so we added them as optional. Snowbanks & snowtrucks will only show up at wintertime during certain conditions. They are mostly optional because the snowbanks looks the best if there is snow coverage on the ground for there is no trigger for that so we had to make them appear under conditions when we thought it should be snow on the ground as well, but it's not bulletproof and I'm not sure everyone will enjoy them so we made them optional.
  18. Thank you Richard, makes my day to hear that. Also on the patch list (something I know you care about) is the planespotting spot at runway 26 that I didn't include in the initial release
  19. We've seen that the animated traffic option brought our testers 5-8 extra FPS when disabling that as well as reduced stutters on approach. From other testing on other projects I was informed the VDGS system is also 7-8 FPS so might make that optional as well. Would mean you need to be in outside view for alignment to jetway, but might be worth it to some users. Otherwise clutter is probably the most demanding of the other options. As for the GSX profile we are working on a upgraded one that contains more features people expect from the profile that we will release in a patch.
  20. Haha yes.. Arlanda has been special. It was my first payware project back in the days of P3D and a dream project since I started with 3D many years ago. It's also the gateway to all adventures I've been on outside Sweden. As a kid to travel abroad on vacations to when I finished highschool and went to Australia, and everything since then and in between. It's a place of where adventures start for me. Like I guess it is for many people with their closest international airport. I'm even spending the night at Arlanda on Tuesday together with my wife to celebrate the release. We are staying at Clarion just behind Skycity and I've asked for a view over the apron. Let's say my wife is at 30% of my enthusiasm level haha Just kidding, she is quite happy about it to be honest. Have some nice food and wine and get a night away from the kids. Not a beach in Spain but a nice getaway, and something I didn't add in my sim-version is that Clarion got a outdoor pool as well What airport would have been that airport for you?
  21. That sounds very weird. Do you have WU Nordics installed? And removed the ASOBO version?
  22. There are multiple places I would have loved to do. Not sure about those really really big hubs though. The usual problem is that I want good references, shot on purpose for the project from airside so we can get all the nice small details in there and use the photos as base in our texture work. That is usually a bit tricky if you don't have a "way in" at the airport management. All our Swedish airports we've had great help from either the airport or people working at the ramp, which has made a huge difference in what kind of product we can deliver. Personally I've been dreaming about places like PANC and OTHH, or FAOR. Was even half-way in to get airside tour at PANC to get the shots, but now there are competitive versions out there and wouldn't make much sense taking on those. We are looking at various projects moving ahead, all from really small places to the swedish ones just mentioned, but also bigger hubs. Problem is combination between what kind of reference material we need to be able to achieve something we are proud of, and something we are able to pull off considering the size of the group i work with, and to make something that hasn't been done. Another problem is for the big hubs you have long production times when you are a very small group. Arlanda was over a year in production and then we even had help that I made that one for P3D so we had something to start from. If you spend a year and then ASOBO release a free version of that airport or a competing company releases the same airport, you might loose quite a lot of money. So yeah a lot of things to consider! You want the perfect ratio and now I also almost forgot one of the most important ones: you want to like the project yourself and not only to make an income
  23. Thank you, and same to you. And yes, Kiruna is coming in a not too far distant future
  24. Yes, none of my interiors except the one I did for Bromma has been intended to visit with drones. Their only purpose is to look good from the outside. That's also why we haven't featured the interiors in any shots or in the promotional video. I understand some of you wish this was done in a different way. Totally get that, there are some really exciting interiors done by competitors. My focus and interest is airside, what you will see from the pilot seat or as a ramp agent. That is where my focus has been and will be moving forward. If anything I think there might be less interiors moving forward to be honest. I'm sorry about that! I understand I'm in a business where I'm depending on people buying my products for me to make a living, but I need to do products I believe in and then that would be the priority with the limited time we have for our projects to make them profitable. If people would stop buying because of reasons like this, then I might need to look for another job All good though, I'm happy as long as I can do products I believe in and if that wouldn't make the cut anymore, fine.
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