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Marcus Nyberg

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Everything posted by Marcus Nyberg

  1. Hi! Unfortunately Microsoft hasn't released the photogrammetry update yet, which I need to know what to do for the compatibility for Stockholm-Bromma which is the main airport in this product and will come with some other improvements as well. I understand though that you want to have Visby fixed as soon as possible, but I hope you understand my point-a-view as well as these updates takes some time to make and run through testing etc and for some sort of effiency it's so much easier if I can just make it all in one go If it's the wall that is the main issue you can take this file and just replace the one in Orbx-airport-essb-stockholm-bromma\scenery\Orbx\ESSV It doesn't fix any other issue than removing the wall and a few other city details that was in my package and isn't perfect in any way, but hopefully it brings some peace until we can release the full update essv.bgl
  2. Also a good recommendation is to make a reinstallation of the airport instead of just the update to be sure all files are correctly installed, we are currently seeing some files not being correctly updated in some cases and we are looking into why that is. But when things are not working as intended, a reinstallation of the scenery tends to fix many issues.
  3. The Nool plugin might be free to download, the implementation however of the Nool VDGS on an airport is a payware service that we cover to get a functioning VDGS module in the sim instead of relying on third part services like GSX (which the customer then would have to buy separatly). The cost to get Nool VDGS implemented is a few hundred euros (plus the different VDGS objects I've created and Nool to add correct systems for the multiple differerent systems that are in use correct visually and functionally) if I remember correctly, if you wonder. The external module installation is neccesary for the VDGS to function to the precise level it is compared to its real world counterparts as MSFS2020 don't have this built in by default. The module is supposed to install with the scenery, I don't know why you are not getting it running. I'm the developer of the scenery and not a backend developer at Orbx making the Orbx Central. I just tried being helpful.
  4. Might be related, who knows! Not sure how the autogen part is streamed but the level of precision seems to have degraded lately.
  5. Yes, if the only difference being trees at the airport I can exclude those trees for none-PG users. The compatibility might not be perfect though, and some objects that were in the previous version outside the airport has been excluded as they are now covered by the PG might be missing but hopefully it won't bother too much. Will check it out!
  6. Hey there, I'm not fully aware how Orbx Central install things, but might be that this page might help you (this is the VDGS system we are using): https://vdgs.nool.ee/resources/troubleshooting/ Otherwise, I would recommend making a support ticket, you can find what you need on this page: https://orbxdirect.com/support The forum is not official support anymore, so just don't want to make you feel unattended if there would be a slow response Cheers, Marcus, the developer behind ESGG.
  7. First of all, I do not appreciate your tone. Of course we wouldn't on purpose release a product with that kind of issues. Also next time use our support ticket system if you want support. With that being said, do you have both World Updates Nordics installed and the latest ESGG version installed that was released yesterday at Orbx Central? We had trees introduced with the latest world update that was released last week and we have been adjusting our scenery with a hotfix to get rid of trees. Our version is made to be compatible with the two World Update Nordics installed, streamed data and photogrammetry enabled. If you bought it via the Marketplace you will have to wait for them to approve the new build, if you bought it at Orbx the update is ready to be downloaded at Orbx Central. Regards, Marcus, the developer
  8. Thanks guys ESGG is now up and ESMS should also be shortly.
  9. Hey there, As soon as the photogrammetry for Stockholm is released I will update both Visby and Bromma and have that wall removed and also make better blending between my aerial for the airport and the brown-ish new ortho they added Cheers, Marcus
  10. Thank you, appreciate the words. The update is now available at Orbx Central for those purchasing it via our store. It's been submitted to Microsoft as well but I can't say how long time that will take, we are pushing for it to be handled as quick as possible. If I hear back on when it's up I will write in this thread.
  11. Yes they are all over the place. Working as fast as I can adjusting it.
  12. Hey Mats, The tree issue was introduced with the World Update released yesterday. We are working on a patch now. We don't get preview access to any updates for MSFS2020 so we discovered this issue yesterday together with the rest of the world Hope to have a patch released in the next day or two for Orbx customers and I assume the Marketplace customers might need to wait a bit longer for the Microsoft team to approve it. Cheers, Marcus
  13. Thank you, that makes me very happy to hear Thank you so much Eberhard!
  14. Yeah, I just recognize the issue. Get it every now and then when using DX12 in the sim, but that was before the latest SU as well.
  15. It's a bit of work in progress and some key things are still not added, but hope you can appreciate where it's heading
  16. Check back in later today or perhaps tomorrow and I can show some previews of my upcoming ESNQ scenery with drone shoot aerial images for the airport
  17. Thank you! Thanks Neil for the support, appreciete it! Thank you for the support, means a lot ! Yes, they are a constant treat aren't they.
  18. A lot of these sceneries might hold up nicely in P3D but the expectations in MSFS is rather different and many of them would need considerable enhancements to please the community. I can't speak for individual airports or the overall strategy, but looking at my own projects I could port some of those over but the return would be modest and my reputation as a dev would go downhill unless I spent considerble time increasing the quality which would probably not make sense from a business perspective. Some of them I am doing the enhancements needed and releasing as payware for MSFS (like ESMS, ESGG), some are not worth the work in terms of time / return to enhance and I port them straight over, like ESSV that I added for free in my ESSB package, and some of them I just redo from scratch, like ESSA. Personally I would love to have a lot of our catalouge ported over, a lot of those sceneries got texturing quality with photo-real base instead of generic PBR, which I personally am a big fan of. It isn't really a big task to to port a p3d scenery if leaving as-is, the issue is the extra work needed to bring it up to today's standard.
  19. I'll have a look at that Sorry, no. I made a promise to release ESKS & ESNQ as a free update to one of my other swedish airport products, which is something I regretably will need to reverse on. The flight sim market has become harder and harder to make a living from and I have had to switch focus to be able to survive in this new market reality. I haven't been able to set off time to do those ports for free. My current focus is to make a payware bundle with ESNQ, ESNU and ESNZ where maybe ESKS can be included as just a port of the existing scenery from P3D. ESNQ is recieving more visual updates like drone shot ortho and some other improvements. I'm deeply sorry about breaking my promise, it shouldn't have been made and I will learn from this mistake. My apologizes again.
  20. Sorry to hear about your experience! I'm looking at putting some time in doing some optimizations with more LODing, removing some details landside and adding options to disable POI's for instance. Was hoping to have that done this year but might be that it slips in to next year. For performance I think one thing you could try is to remove the animated traffic, that probably adds quite a hit in the fps. Just try removing these folders: Orbx-airport-essb-stockholm-bromma\SimObjects\GroundVehicles Orbx-airport-essb-stockholm-bromma\Modules Orbx-airport-essb-stockholm-bromma\Scenarii To disable ESSB but keep ESSV I think you can just remove the ESSB folder ESSB Stockholm Bromma Airport\Community\Orbx-airport-essb-stockholm-bromma\scenery\Orbx Might be good to remove the animated traffic as well as it doesn't serve any purpose without the ESSB scenery being installed in that case. Hope that helps, Cheers, Marcus
  21. Yeah, it shouldn't be any issues. The extra polygons won't make any difference and we got some spare room on some texture sheets so the virtual memory would be the same anyway. Good way to get some better use of the "left over" space
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