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Marcus Nyberg

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Everything posted by Marcus Nyberg

  1. Glad to hear you have so many fond memories from Kiruna I've only been there once on my way to Narvik and stopped for a pizza.. But seems to be a cool place, maybe should travel more in my own country
  2. Hey Andrew! Most likely sometime this week! Thank you so much, that was very kind of you The optional features will sadly not be available as a config tool options for people that bought on Marketplace, but I think you could easily manually disable the neccesary files if wanted. If you like to disable something after the update reach Marketplace, let me know and I can probably guide you on how to do that. As for Kiruna & Scandinavian Mountains Airport, they will be freewares as promised but I'm not done with those yet. At the moment all my focus is on finishing Stockholm-Arlanda so I will keep on with those once that is done. I'm not sure yet if they will go with Landvetter or Malmö or one for each maybe. We'll see Glad to hear! Thanks! Seems like many people have a special connection to Kiruna those freewares will arrive later this year though in an additional update for either Malmö or Landvetter.
  3. Hey! Sorry, the scenery has been pretty much ready for a few weeks but we are adding airside animated traffic with a new module that will be something extra, much more realistic vehicle behaviours. We figured it was best to get it all done instead of patching the traffic, which took a bit longer than we first thought. Also, the SU12 update will enable us to add the backstairs to the gates which we had removed in the current build as they would look weird when connecting to the airplane. So the release will be after SU12 has been released so we can get it all to work in one go Hoping to have the final build in testing next week and hopefully that goes quickly.
  4. Thank you for your kind comments During spring sometime is probably reasonable. April perhaps! Got my birthday in April so that would be a great gift to get this done in time for that.
  5. Yes, I want to get all my swedish sceneries to XBOX. To be honest the main reason it hasn't happen is that I don't have an XBOX myself and can't really be sure how it will work or look on that platform. But it's time, it's not much work that should be needed. However, the release of ESSA comes first
  6. Only 3 business jet statics will be in the marketplace build so nothing on cargo, terminals or airline parkings. thanks! thanks! thanks!
  7. Thank you! Thanks Matt Thanks Daniel! No, the conversion is pretty much ready though. All buildings are in place but there are some terrain features still needs to be corrected. It's on it's way, just have to prioritize ESGG & ESSA first. Thank you, that is very kind of you Thanks Emilian! Very happy to hear!
  8. Hey guys, I'm not making Melbourne It's made by the internal Orbx team!
  9. G'day, Want to share a few final previews of the Gothenburg-Landvetter update for MSFS2020 that is coming soon. Almost complete and free of charge for existing customers of course Feature list: - Almost completely redone ground textures - New terminal open - Functional & correct VDGS - Animated jetways - Updated GSE and clutter - Custom GSX-profile - Animated airside traffic - New Scandic hotel added - Enhanced terminal interiors - Custom approach light system - Optional business jet statics (if purchased at the Orbx store) - Some performance tweaking and minor fixes Hope you enjoy!
  10. Thanks for your comments Richard, and I can understand your worry. From my perspective there is nothing in my current workflow that is part of the past to be honest, I rather think it's more coming to it's right in this new environment. All screenshots are showing the workflow I am currently using and I'm very proud of the outcome. Maybe I shouldn't have spoken about my workflow because I doubt anyone would have even reacted on these things otherwise I'm always open to learn and progress and to take use of new technologies, and will of course not be an old-schooler refusing to change with the times, but more than anything I want to deliver a product I believe in and can do good. My comments about workflow was rather that I finally came to the conclusion that this is the best way to make a great product for me. As for interiors, there are interiors, but it has not been my main focus. I can understand the perspective you bring up though! Something to think about for future projects or updates of course. Cheers, Marcus
  11. Hey! You must have missed the new thread And yes, ESSA will arrive this year. I would be surprised & upset if it's not released before my birthday in early April, hopefully with margin.
  12. Yes. My idea is we port it to XPL and P3D as long as there is a market to support it. Looking at today's market I would say that XPL will happen but P3D is increasingly unsure.
  13. Thank you for your comments! I think we've chosen a good path forward & I hope you will all agree when it's released. Just quickly wanted to share a few new screens
  14. Hey guys, First of all, thanks for everyone's input! Second of all, I just want to point out that there is actually a very extensive interior for ESSB that was released with the update earlier this fall (if you bought it on Orbx Direct, the Marketplace version isn't up yet). Recommend checking out the old tower interior if you got it!
  15. Hey guys, Interesting to read your comments. I'll just add my thoughts quickly. So the reason I mentioned it will not be high-res interiors is the fact that I mentioned earlier that it was my intention to have those included in a state "where you could have a virtual beer doing planespotting" I'm trying to be transparent with the project so people following the progress will not be dissapointed when it's released. Just balancing the expectations really. For this project I've had the idea to be include you all on the project, both for my own sake of course, but also so if there are inputs they can be shared early in the process and everyone can be at least a little bit included in what we are building. Then there might be situations like now when I have to back-step on something I've said would be included earlier. Personally I think honesty and transparency could be a nice thing in this community so you all know what you are getting for the money and hopefully understand why some things are included and others not. And to me trying to step down a few steps on the ambition for the interiors meant more time for other objects, which I found to be a great thing. I'm sorry if that was received another way. The reason why I'm back-stepping on the interiors a bit is not a technical reason.To me it's mainly about time management and where to put the focus. I have to take in what the community wants (otherwise it's hard making a living doing this obviously!), but somewhere along the road I need to think about what kind of scenery I would enjoy myself. What I really enjoy is clutter, dense messy airside with tons of things and photorealistic textures. I'm not a PBR guy (even if we are including it where we find neccesary), I rarely explore interiors and I still bake shadows into textures. My style and workflow is suddenly old school! And what I discovered was that it takes so much time making interiors if you want it to be correct. Kudos to all the devs that are able to put that time in! I spent way more time on the interior of the terminal piers than the exteriors. It didn't seem like a great way of use of my time. I came to the conclusion that custom objects specific to the airport, or better building textures, or better looking ground markings was something I found more important. All developers need to balance where they put their efforts of course I am honestly a bit troubled about many products released these days, as I also mentioned in the post as well in a comment. Mostly for my own sake really, it's key to understand the community if I will be able to create things the community wants to buy. And I feel I barely understand the market anymore. There is a massive focus on interiors and PBR, texture work is sharp but generic and in preview screenshots there are rarely shots from showing close up airside. Basically every aspect of what I try to be good at in my sceneries doesn't seem that requested anymore, so I felt I can't drop a high-definition interior without announcing that or people would get upset. I often drop in texture resolution in favour for variation, I don't do full PBR, I texture with real world photos instead of materials, I even bake shadows even when MSFS2020 has an automatic shadow system in place. I'm simply old school and I realized it's better I focus on what I can do good & would enjoy myself as a customer instead of trying to create something I don't really get myself. And just to be clear, there are interiors added! It's not like you will watch a flat window, and I've honestly spent a massive amount of hours on that as well, but I have cut corners on how it's made to save on performance and time making them. I found it more important the correct restaurant or store could be viewed from the cockpit than it would look great if you went with the drone camera. That's really it. Everything I have previewed so far is included and all terminals will have interiors, but as you will probably notice is that we don't really feature many screenshots from the inside, of the simple reason it doesn't look as good from that angle. I understand and actually agree with what you said @Flyer2022 (also thanks for a very constructive post) that it's better to focus on what is included instead of proudly pointing out what is not, and I apologize about that. I will try to have a better attitude moving forward.
  16. Thank you! We have a basic interior for the tower that is not in the screenshots, I'm yet to see how we progress with that. It's likely that we add a little bit of details in there at least As for ENGM I'll leave it up to Finn to make any comments on the current progress but the project is alive and well
  17. G'day everyone, For those of you not following our project progress page at Facebook I figured it was a good time to make a brief update post. If you are not unfamiliar with the page and is interested in the progress of this project I recommend checking it out. I aim to share something weekly and it's a nice way for me to keep in touch with all of you! Here is a link if you want to check it out: Click here to go to the project page As for the progress: First of all I want to share that Jetstream Designs joined me earlier this fall on this project. I assume most of you are familiar with his work (he got a lot of his work on the Orbx store that I really recommend checking out). He has made incredible sceneries such as Paris-Orly, Toulouse, Nantes, Linate, the list goes on. An incredible talent that share my view on visuals and quality and is bringing a lot to the table. Regarding the construction progress we are moving forward quickly at the moment. The more time consuming tasks like the terminal areas are locking in on almost one pier per week now with T5A/B/F probably finishing up before end of this month, which leaves work with T2 & T4 before that whole complex is ready. A lot of the airside buildings are at a late stage in the process. I spent quite a bit of time on some new custom GSE items earlier this fall that will be introduced at ESSA and some were introduced in the ESMS update recently released. We got quite a bit left on landside things and the less noticeable building objects, which should be a quick turn around in comparsion to the other things we are working on. The ground is finishing up and we landed incredible ortho imagery that combined with the updated high-res mesh and our new ground texture set is really a huge difference (in our humble opinion at least!) to the current offerings. I hope to showcase that in the next few weeks. I know a few of you are wondering about the P3D and X-Plane version, those will be looked at once this is complete and released and as long as there is a market for it at that point they will be converted. Here are some screenshots from Microsoft Flight Simulator 2020, please note it's all a work in progress with a lot of objects missing, and things might change. Hope you enjoy! Cheers, Marcus
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