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Posts
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Joined
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Days Won
52
Everything posted by Nick Cooper
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Hello John, GMT, UTC and Zulu time are all the same time. GMT does not change, we move one hour away from it in summer and back to it in winter. To add to the confusion, apparently, UTC stands for Coordinated Universal Time, I suppose that must mean that GMT stands for Time Greenwich Mean.
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Of course we are all on GMT Terry, it's just that for some of us it's dark when for others, it's light.
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Hello John, don't forget the time differences in other parts of the world.
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Some of you will see that your posts have been removed.
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active Central TrueEarth Netherlands issue topics
Nick Cooper replied to Er!k's topic in PREPAR3D® V4.x Support Forum
Hello, this is recognised as a problem and it is expected that it will be rectified in a service pack. Thanks for pointing it out.- 160 replies
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resolved ORBX VECTOR stutters in EGSQ
Nick Cooper replied to Breenild's topic in Orbx Global Vector Support
Hello, this is the only fix. -
active Central TrueEarth Netherlands issue topics
Nick Cooper replied to Er!k's topic in PREPAR3D® V4.x Support Forum
Thanks. All of these posts are being noted and where it is possible, action will be taken and included in a future service pack.- 160 replies
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active Central TrueEarth Netherlands issue topics
Nick Cooper replied to Er!k's topic in PREPAR3D® V4.x Support Forum
Hello Jankees , although Holger has answered you, I am still going to show you this screen shot which I think I have replicated, despite there being only clues as to where it is, if for no other reason than not to have wasted the search. Autogen sliders would be my first port of call.- 160 replies
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active Central TrueEarth Netherlands issue topics
Nick Cooper replied to Er!k's topic in PREPAR3D® V4.x Support Forum
A reminder please, this is NOT a support topic, this is for reporting things that could be improved with this product. If you have a support request please post a topic in the Payware or FTX Central v3 support forum. If you cannot see your support request post any more here, please look for it at those two forums. Thanks.- 160 replies
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active Central TrueEarth Netherlands issue topics
Nick Cooper replied to Er!k's topic in PREPAR3D® V4.x Support Forum
Thanks. I will pin this topic and I ask everyone who may contribute to follow your example.- 160 replies
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There are those who see them as an unwelcome intrusion into their presumed right to park whenever and wherever it is convenient to them.
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answered License transfer iblueyonder -> orbx
Nick Cooper replied to BrianV's topic in PREPAR3D® V4.x Support Forum
Hello Brian, if you are sure that: 1. your e mail address for both transactions is the same and 2. your licence ID is exactly correct and it still doesn't work, please try a support ticket.- 7 replies
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- minute man
- plum island
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Hello Doug. I am sometimes not quite sure whether the comments in this topic are tongue in cheek or not but I am thoroughly enjoying that they are making me smile as I approach being an Old Coot myself. What can I say to answer you except that the Old Coot's Club topic has for a few weeks now been in the Old Coot's Club sub-forum, created just for it and the other topics that have followed. Happy Easter to you too.
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active Juneau Airport is crashing P3D
Nick Cooper replied to Davodpf051's topic in PREPAR3D® V3.x Support Forum
Hello, do either of you have FSUIPC installed? -
Hello Terry, keyboard..or quaint?
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useful tip How to operate the Vector AEC function
Nick Cooper replied to Terry O'Brien's topic in Orbx Global Vector Support
AEC enabled, Vector has corrected the airport elevationto fit the Pilot's mesh. AEC disabled, the airport retains its elevation, whether that is default or whether it has been reset by its developer. -
useful tip How to operate the Vector AEC function
Nick Cooper replied to Terry O'Brien's topic in Orbx Global Vector Support
Hello, if an airport is not in the list, Vector AEC has no effect on it, so if there is an elevation problem, it is not caused by Vector. -
Hello, you're welcome. I see only the same options for EGML as you do, so I must assume that is what the developers intended.