newtie2 Posted March 20, 2020 Share Posted March 20, 2020 Hi- The attached pics are the FSW Lear35 @ L70 from spot view. What causes the background to go from high to low res (and vice-versa) depending on the view? Thanks, Mark Link to comment Share on other sites More sharing options...
newtie2 Posted March 24, 2020 Author Share Posted March 24, 2020 Anybody? Link to comment Share on other sites More sharing options...
AnkH Posted March 25, 2020 Share Posted March 25, 2020 It is not going from high res to low res or vice versa, it is more that the ground poly is displayed only for certain angles. Honestly, I do not know why this happens, but it happens on some of my sceneries from time to time. I think it is somehow related on the height (height above sea level) of the groundpoly defined in some of the files, if it is too close or slightly below the actual ground, it is not always visible resulting in what you see. But that is just a guess. Link to comment Share on other sites More sharing options...
newtie2 Posted March 25, 2020 Author Share Posted March 25, 2020 Thanks Chris. This also happens at other Orbx airports at the worst possible time, like landing at KTVL. Mark Link to comment Share on other sites More sharing options...
Stewart Hobson Posted March 25, 2020 Share Posted March 25, 2020 1 hour ago, newtie2 said: Thanks Chris. This also happens at other Orbx airports at the worst possible time, like landing at KTVL. Mark I realize I'm no help with your problem at KTVL, but I fly there often and have never seen this problem at that airport, so I think something is work here which hasn't been identified yet, AnkH's suggestion notwithstanding. Cheers! Link to comment Share on other sites More sharing options...
Doug Sawatzky Posted March 26, 2020 Share Posted March 26, 2020 Hi Maybe try the image sharpening feature in the nvidia control panel? Link to comment Share on other sites More sharing options...
Nick Cooper Posted March 26, 2020 Share Posted March 26, 2020 16 hours ago, newtie2 said: Thanks Chris. This also happens at other Orbx airports at the worst possible time, like landing at KTVL. Mark Hello, it happens at no end of different locations and affects both default and addon scenery. Link to comment Share on other sites More sharing options...
AnkH Posted March 26, 2020 Share Posted March 26, 2020 14 hours ago, Doug Sawatzky said: Maybe try the image sharpening feature in the nvidia control panel? I really wonder how the image sharpening could have any potential effect on a ground poly being shown only under certain angles in the simulator... Link to comment Share on other sites More sharing options...
Doug Sawatzky Posted March 26, 2020 Share Posted March 26, 2020 I really wonder as well, but maybe it is a harmless tip that may be beneficial elsewhere. Link to comment Share on other sites More sharing options...
newtie2 Posted March 28, 2020 Author Share Posted March 28, 2020 This isn't a sharpening issue; it's a 256kb resolution changing to 2048kb resolution by viewing angle. Thanks, Mark Link to comment Share on other sites More sharing options...
AnkH Posted March 30, 2020 Share Posted March 30, 2020 On 3/28/2020 at 3:26 AM, newtie2 said: This isn't a sharpening issue; it's a 256kb resolution changing to 2048kb resolution by viewing angle. It is not. It is the groundpoly being displayed depending on the view angle. Your first shot does not show any groundpoly in whatever resolution, the second shot shows the correct groundpoly. What you think is the groundpoly in low res is actually just the ground texture of the photoground. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.