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Stewart Hobson

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Everything posted by Stewart Hobson

  1. Thanks for the clarification, wolfko. I don't own any TE products, so I can't comment about autogen vegetation changing or not.
  2. Truthfully, that's not how I understand how the TE scenery works. It's a once only snapshot of the area in question, dependent on when the photo was taken. That seems to be the feedback that I have read, anyway.
  3. Robert, TE uses photoreal scenery, the regions use landclass scenery--two different display methods. TE scenery doesn't change with the seasons, the landclass regions do.
  4. Hey, Rodger. I believe you have to go out and find those airstrips. There was at one time a google map or kmz file of their locations, but off hand I don't know where that is located on the Orbx site. Perhaps someone knows where to find it. Stew
  5. Thanks, Nick. I had forgotten about the two extra parking spots--it's been awhile.
  6. It appears to be for v5 only, per the product page information.
  7. I take it you are not keen to trying my suggestion I posted above ^^^? If so, there doesn't appear to be any other solution.
  8. There was a recent update to the Orbx Libraries. Perhaps that's the one you are referring to?
  9. Thanks, Nick. Wasn't really sure of the proper place to post this. It's an unusual problem which I haven't encountered before when using SimStarter.
  10. The file in question is this: FTX_VECTOR\FTX_VECTOR_APT\scenery\APT_LPPT.bgl. If this file is not turned "off", then when using SimStarterNG to start a flight at Lisbon, SimStarter does not list the correct starting positions, even though P3Dv4.5's starting positions are listed correctly, and I have "refreshed" the airports using SimStarter's airport refresh tool. Any comments from SimStarter users or perhaps an Orbx Central expert are welcome. Thanks. Stew
  11. I recommend it, as long as you make the adjustments made in the thread, especially to get rid of the vehicles on taxiway B.
  12. Hi, there! What did I miss? I'm running this package on v4.5hf3 already for many months. Is there a problem? Stew
  13. Thanks, Jon, for your persistence and the bgl file! Stew
  14. I found the snow mounds and turned off those two files. Thanks for the tip, Jon.There's still vehicular traffic on a part of Taxiway B. Stew
  15. Then I'll have to check again if I have those snow mounds. Using a runway that doesn't require Taxiway B is maybe why I haven't seen them up close. Stew
  16. I'm not really inclined to turn those settings down that low. Will look forward to whatever FSimStudio's has to say.
  17. Yes, I am using Vector. And the last time I looked, I didn't have the snow mounds, even those two files are still "on". Strange that Jon is experiencing this. Stew
  18. Hello, guys. Just to let you know I'm seeing the same thing. Also, I don't have the two above-mentioned files turned off. Will be interested in finding out any solution, but it's not a game-breaker. Stew
  19. Just to let everyone know Tongass Fjords was successfully installed this morning and afternoon, and everything looks fine. Hoping to catch some of the AI specific to this region--already spotted a DHC-2 Beaver with floats. But there are many others. Stew
  20. Looking over Poppet's instructions for installing Tongass Fjords, it certainly looks like a re-install is needed. My upgrade to P3Dv4.5 hf3 (a complete one, that is), resulted in a default terrain.cfg (of course), so no Tongass Fjords entries were there. Thanks for the tip, and I'll slog through the re-installation. Since I've done it before, it shouldn't be too bad. Stew
  21. Hi, Mike. Thanks for the tip. I may have to reinstall Tongass Fjords, but will check. Stew Edit to add: I'm going to do a re-install, since with the recent upgrade to P3Dv4.5, the terrain.cfg was completely new, with no Tongass Fjord entries.
  22. @gregmorin Greg, Can you point me to right discussion at the RTMM forums? I looked around but was unable to find what might be a solution. The problem is definitely with the Tongass Fjords entries. When I disable them in the scenery.cfg, there is water where there is supposed to be. Also, the borderline where the land anomaly begins is exactly on the border where the PFJ region ends, that is, the western-most boundary of PFJ which buts up against the eastern boundary of Tongass Fjords. Stew
  23. Thanks, Greg. Yes, I do. Guess I'll check RTMM first. Stew
  24. Hi, Doug. Thanks for the feedback. I'll try both and see what happens. The terrain problem I encountered involved solid land being where water should be. This was around the border between PFJ and SAK. Will post any results--I can't help but think the problem is a result of the upgrade to v4.5 hf3, but why that would be so, I don't have a clue. Stew
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