Kim Sibbritt Posted December 14, 2017 Share Posted December 14, 2017 Hi, Just purchased KSNC Chester,& I have floating aircraft. How do I fix this ? See screen shot below. Cheers...Kim Link to comment Share on other sites More sharing options...
Matteo Veneziani Posted December 14, 2017 Share Posted December 14, 2017 Hi, first you have to select your mesh setting to 5mt. also you have to change your cfg files to enabled to support the textures to 4096. please read the user guide. thanks, Matteo Link to comment Share on other sites More sharing options...
Jack the Swede in Spain Posted December 14, 2017 Share Posted December 14, 2017 Deleted by poster. Jack the Swede in Spain Link to comment Share on other sites More sharing options...
Matteo Veneziani Posted December 14, 2017 Share Posted December 14, 2017 17 minutes ago, JJJackson said: Problems for me also. Trees in the air and on the taxiway. Have set everythi8ng according to the user guide. Jack the Swede in Spain Hi, what is this? is not ksnc scenery Link to comment Share on other sites More sharing options...
Jack the Swede in Spain Posted December 14, 2017 Share Posted December 14, 2017 Sorry Matteo...... Posted the wrong picture. Forget my posting, problem solved. Jack the Swede in Spain Link to comment Share on other sites More sharing options...
Kim Sibbritt Posted December 14, 2017 Author Share Posted December 14, 2017 Hi Matteo My mesh is always set on 5m, & my textures are on 4096. Cheers...Kim Link to comment Share on other sites More sharing options...
Matteo Veneziani Posted December 14, 2017 Share Posted December 14, 2017 1 hour ago, sibbritt said: Hi Matteo My mesh is always set on 5m, & my textures are on 4096. Cheers...Kim HI Kim, From what i see in the screen the textures looks to 1024px (max allow for fsx ) to see full resolution textures you have to do a small change in the cfg, all is reported in the userguide. For the airplanes elevation with 5mt of mesh all looks good to me, without floating objects. Cheers, Matteo Link to comment Share on other sites More sharing options...
Kim Sibbritt Posted December 16, 2017 Author Share Posted December 16, 2017 Hi Matteo, I found the problem.I had been working on some scenery enhancements & forgot I had left the LOD setting on 0.5. ( I do that to reduce the VAS usage) Put it back to its usual 5.5 ,& the aircraft are back on the ground. Many thanks for the imput. Cheers...Kim Link to comment Share on other sites More sharing options...
richbonneau Posted December 16, 2017 Share Posted December 16, 2017 I'm sure I'm missing something, but I have severe elevation issues at Chester. Running FTX Global and Vector with mesh set to 5m and 4096 textures. Any suggestions on what to check? Link to comment Share on other sites More sharing options...
Nick Cooper Posted December 16, 2017 Share Posted December 16, 2017 Hello, you could check that objectflow is working perhaps. Link to comment Share on other sites More sharing options...
richbonneau Posted December 16, 2017 Share Posted December 16, 2017 36 minutes ago, Nick Cooper said: Hello, you could check that objectflow is working perhaps. I had objectflow for P3D4 disabled - turned it on and it did not make any difference. Link to comment Share on other sites More sharing options...
Triplane Posted December 16, 2017 Share Posted December 16, 2017 I'm having a similar problem with P3Dv4. Once loaded the aircraft is sitting in a deep "hole" on the tarmac. No elevation problems with P3Dv3 or FSX though but I can't start a scenario on the runway...it always starts on the tarmac next to the gas pump. Strange stuff.....more research required here..........Doug Link to comment Share on other sites More sharing options...
Nick Cooper Posted December 16, 2017 Share Posted December 16, 2017 Hello Doug, the aircraft is not supposed to start on the runway. It is to do with the way the airport is modelled. To richbonneau. The airport will look like it does in your shot if objectflow is disabled. If it still looks the same after enabling objectflow, it did not enable correctly. There is a check box on the FTX Central settings page and one in the P3D v4 add-ons in game menu. A restart of the simulator is necessary to implement any change. Link to comment Share on other sites More sharing options...
richbonneau Posted December 16, 2017 Share Posted December 16, 2017 19 minutes ago, Nick Cooper said: There is a check box on the FTX Central settings page and one in the P3D v4 add-ons in game menu. A restart of the simulator is necessary to implement any change. That did the trick. Thanks for the help! - Rich Link to comment Share on other sites More sharing options...
Triplane Posted December 17, 2017 Share Posted December 17, 2017 Thanks Nick. I'd just never seen an airport before where the aircraft couldn't be moved to the end of a runway. The elevation problem is really weird. I can get out of the "hole" by slewing up (F3) then pausing the rise (F2) and then dropping down to ground level (F3). Then I'm sitting in the right spot next to the fuel pump and everything is fine thereafter. Still working on it.........Doug Link to comment Share on other sites More sharing options...
Matteo Veneziani Posted December 17, 2017 Share Posted December 17, 2017 Hi, the airport has been designed to start near the fuel pump in all cases, so is very strange you start on the active runway. Link to comment Share on other sites More sharing options...
Triplane Posted December 17, 2017 Share Posted December 17, 2017 It's not a problem Matteo. I guess I must have missed something in the documentation. You've done a really nice job. It's a great addition. Ciao.....Doug Link to comment Share on other sites More sharing options...
ryanbatc Posted March 7, 2018 Share Posted March 7, 2018 I just flew into this airport from Flytampa BOS and I've got the same issues described above. Object flow 2 was already enabled. After I installed SNC airport I put the orbx libraries in last like usual. I arrived on final and there's a huge hole just like the pics above. Mesh is 5m, P3D v4.2 here. Just now I reloaded right on the ground at SNC and the scenery shows up like normal. What would be the reason if I departed from BOS and landed here the scenery wouldn't show right? Any ideas? Link to comment Share on other sites More sharing options...
Matteo Veneziani Posted March 7, 2018 Share Posted March 7, 2018 1 hour ago, ryanbatc said: I just flew into this airport from Flytampa BOS and I've got the same issues described above. Object flow 2 was already enabled. After I installed SNC airport I put the orbx libraries in last like usual. I arrived on final and there's a huge hole just like the pics above. Mesh is 5m, P3D v4.2 here. Just now I reloaded right on the ground at SNC and the scenery shows up like normal. What would be the reason if I departed from BOS and landed here the scenery wouldn't show right? Any ideas? Hi, probably objectflow was not loaded correctly. Link to comment Share on other sites More sharing options...
Jens Peter Posted April 29, 2018 Share Posted April 29, 2018 I had the same problem as ryanbatc and others, with all the correct FSX settings, LC, FS Config. etc. every time i loaded Chester, i found myself in the bottom of i big sinkhole. (known from reallife to, eehemm...;0) The cure was to re-run FTX Centrals "AIRPORT ELEVATION CORRECTIONS" and all was well, quite simple, and easy to forget when installing the airport. Link to comment Share on other sites More sharing options...
I.J. Posted August 3, 2018 Share Posted August 3, 2018 On 12/16/2017 at 7:13 PM, Nick Cooper said: Hello Doug, the aircraft is not supposed to start on the runway. It is to do with the way the airport is modelled. To richbonneau. The airport will look like it does in your shot if objectflow is disabled. If it still looks the same after enabling objectflow, it did not enable correctly. There is a check box on the FTX Central settings page and one in the P3D v4 add-ons in game menu. A restart of the simulator is necessary to implement any change. Hello Nick, I don't quite understand what you mean when you say: "...and one in the P3D v4 add-ons in game menu"? I'm asking because I have the same elevation issue. Checked FTX Central - Settings - General. But I found nothing to check in game menu. Link to comment Share on other sites More sharing options...
Doug Sawatzky Posted August 3, 2018 Share Posted August 3, 2018 Hi Please check from the P3Dv4 in game top of screen under Options/Add-ons that ObjectFlow2 is checked enabled. Cheers Doug Link to comment Share on other sites More sharing options...
I.J. Posted August 3, 2018 Share Posted August 3, 2018 There's no ObjectFlow2 there. Nor its lines in scenery_add-ons.xml. Link to comment Share on other sites More sharing options...
Doug Sawatzky Posted August 3, 2018 Share Posted August 3, 2018 Maybe reinstall the Orbx Libs by going to your FSX\Orbx\User Documents\Versions folder and delete the "FTX_AA_ORBXLIBS .txt" file, and then reinstall the Libraries from FTXC3. Link to comment Share on other sites More sharing options...
I.J. Posted August 3, 2018 Share Posted August 3, 2018 I've tried this 2 times. No luck! ObjectFlow2 doesn't appear on the liste of add-ons. Link to comment Share on other sites More sharing options...
Doug Sawatzky Posted August 3, 2018 Share Posted August 3, 2018 Is your UAC turned off? Is your antivirus blocking it? Link to comment Share on other sites More sharing options...
Nick Cooper Posted August 3, 2018 Share Posted August 3, 2018 Hello, Please take a look in C:\Users\your name\Documents\Prepar3D v4 Add-ons\Orbx ObjectFlow 2 You will see add-on.xml. Please open it, copy the text and paste it here. Link to comment Share on other sites More sharing options...
I.J. Posted August 3, 2018 Share Posted August 3, 2018 Here it is, Nick: <SimBase.Document Type="AddOnXml" version="4,0" id="add-on"> <AddOn.Name>Orbx ObjectFlow 2</AddOn.Name> <AddOn.Description>Allows Orbx scenery to display dynamic content.</AddOn.Description> <AddOn.Component> <Category>DLL</Category> <Path>C:\Users\P&M Graphix\AppData\Local\Orbx\FTXCentral\v3.2.5.9\Orbx_ObjectFlow_x64.dll</Path> <DLLStartName>module_init</DLLStartName> <DLLStopName>module_deinit</DLLStopName> </AddOn.Component> </SimBase.Document> Link to comment Share on other sites More sharing options...
Elaine Dixon Posted August 3, 2018 Share Posted August 3, 2018 1 hour ago, I.J. said: P&M Graphix Hello I.J The Issue you are having is due to the space between P&M and Graphix in your user name Please see this post below by Nick Cooper Click on Nick Cooper replied to a topic Link to comment Share on other sites More sharing options...
Nick Cooper Posted August 3, 2018 Share Posted August 3, 2018 Thanks Elaine. The problem is actually the "&" symbol which breaks an xml file so that nothing can read it. You will need to do as the other customer did and choose another user name for a new windows user account. It's all in the linked topic. Link to comment Share on other sites More sharing options...
I.J. Posted August 3, 2018 Share Posted August 3, 2018 Thanks Elaine, thanks Nick. I found it a bit complicated and time consuming because of my other stuff. Maybe later. Instead, I created dummy folders: C:\Users\*NAME WITHOUT WEIRD SYMBOLS*\AppData\Local\Orbx\FTXCentral\v3.2.5.9\ and copied Orbx_ObjectFlow_x64.dll there. Then I modified the adresse in add-on.xml. Works fine now. Of course, if you'll do updates 3 times a week, I'll have to create a new account. Cheers, Iouri Link to comment Share on other sites More sharing options...
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