kmax59 Posted November 12, 2017 Share Posted November 12, 2017 Hello, Since I've bought ENSG, I still can't get trees at this airport on P3Dv4, or at least not all of them. By pure chance I've been able to see that these were displayed below the ground (I guess at sea level). I immediatly thought about a mesh issue and disabled all of my FreeMeshX entries, unfortunately it didn't make any difference, the trees are still into the ground. I'm using FTXG + OpenLC Eu + FTX Norway as well as Vector with this scenery so all the minimum requirements are there. Any idea about how to solve this? I'd really like to enjoy this scenery ! Thanks by advance, Maxime Link to comment Share on other sites More sharing options...
Smudger Posted November 12, 2017 Share Posted November 12, 2017 Hello Maxime, Have you run the AirportElevationCorrector in Vector Control Panel ? Link to comment Share on other sites More sharing options...
kmax59 Posted November 12, 2017 Author Share Posted November 12, 2017 Hello @smudger, Thanks for your answer Yes I did but ENSG is not in the lists at all. Link to comment Share on other sites More sharing options...
Smudger Posted November 12, 2017 Share Posted November 12, 2017 No it is not, that's a shame, I cannot replicate the problem. Is your mesh resolution set at 5m ? Link to comment Share on other sites More sharing options...
kmax59 Posted November 13, 2017 Author Share Posted November 13, 2017 Hello ! Thanks for your answer, my Mesh resolution is indeed set to 5m, I didn't think about changing this setting so I changed it to 2m after reading your message and it seems to solves the issue ! But this is weird as the recommended setting is 5m, seems like there's an issue or a mistake in the manual. Could someone from Orbx take a look at this? Thank you very much for your help anyways. EDIT: It's actually not solved and there is definitely an issue, reloading the sim made the issue appearing again... Link to comment Share on other sites More sharing options...
Guest Posted November 13, 2017 Share Posted November 13, 2017 Hi, OBXlibs are mandatory for all FTX Products so the first thing to do is to install them. You can navigate to them by FTX Central (FTX Global section) Link to comment Share on other sites More sharing options...
kmax59 Posted November 13, 2017 Author Share Posted November 13, 2017 Hello Richard, Thanks for your answer but of course FTX libraries are installed, all my FTX addons are up to date and all the required things for this scenery are installed and correctly written in the scenery.cfg. This is the only FTX sceneries that gives me such an issue, all the other regions/airports/else are working perfectly. Link to comment Share on other sites More sharing options...
mckayi Posted March 17, 2018 Share Posted March 17, 2018 Hi, I have the exact same issue at EGHP (no trees) I have reinstalled scenery, have the libraries installed, have rune it though AEC and back again...I am now close to giving up and getting it refunded which is a shame as Its a scenery I really want. Link to comment Share on other sites More sharing options...
Doug Sawatzky Posted March 17, 2018 Share Posted March 17, 2018 Hi, Please check that your insertion points in FTXC3 are correct. Also, Please check from the P3Dv4 in game top of screen under Options/Add-ons that ObjectFlow2 is checked enabled. And check that “Use ObjectFlow 2 in Prepar3D v4” in FTXC3 settings is checked enabled. Cheers Doug Link to comment Share on other sites More sharing options...
mckayi Posted March 18, 2018 Share Posted March 18, 2018 Yes all correct. Both the insertion point and the Object flow 2 all active. Link to comment Share on other sites More sharing options...
Nick Cooper Posted March 18, 2018 Share Posted March 18, 2018 Hello, the only way I can remove the trees at EGHP, assuming that you have EU England installed as well, is to reduce the autogen vegetation setting. Link to comment Share on other sites More sharing options...
ModernMann Posted May 6, 2018 Share Posted May 6, 2018 I have the same problem and I also have everything up to date. Link to comment Share on other sites More sharing options...
ModernMann Posted May 6, 2018 Share Posted May 6, 2018 I think I figured it out. I have Airports of Norway in my scenery library which is above FTX. Even though I have deleted all the .bgl- files with ENSG in them, the library, "AoN_Ground", seems to have some files that affect ENSG. When I moved "FTX_AA_ENSG" above "AoN_Ground" in the scenery library, the trees are back. This would not be a problem if we were able to have separate insertion points in the scenery library for FTX airports and FTX Regions, the same way there is a separate point for Open LC. So ORBX please introduce this in a future update for FTX Central! Link to comment Share on other sites More sharing options...
Holger Sandmann Posted May 6, 2018 Share Posted May 6, 2018 Hi there, so you're saying the issue persists even after you deactivated the AoN "ensg_ground.bgl" file? Those "ground" files are the photoreal base textures for the Airport of Norway add-ons. Given that the Orbx ENSG has its own photoreal base the AoN version should be deactivated along with the .bgl files in the \Airports of Norway\Scenery\ folder. Cheers, Holger Link to comment Share on other sites More sharing options...
ModernMann Posted May 8, 2018 Share Posted May 8, 2018 Yes, that is correct. Here is what my "AON_Ground/Scenery"- folder consists of. I have deleted the "ensg_ground.bgl" file, so I don't understand why there is a conflict. Somehow manually moving "FTX_AA_ENSG" above "AON_ground" yet still having it below "Airports of Norway" fixes the issue at Sogndal. Link to comment Share on other sites More sharing options...
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