WebMaximus Posted September 23, 2017 Share Posted September 23, 2017 After upgrading ESSA to the latest version I've noticed how part of the ground textures are quite blurry. Below is what it looks like and as seen it's not all of the ground textures but seems to be only the ground textures closest to the terminal building at and around the aircraft when parked at a gate in this case gate 15. I'm still on P3Dv3.2 if that could have anything to do with it. Link to comment Share on other sites More sharing options...
Nick Cooper Posted September 23, 2017 Share Posted September 23, 2017 Hello, Maybe it's just your settings. Not much going on there for you either. Link to comment Share on other sites More sharing options...
WebMaximus Posted September 23, 2017 Author Share Posted September 23, 2017 Thanks for the quick reply Nick, good to know it's not a general issue but rather something over here. Any tips what settings to check? Link to comment Share on other sites More sharing options...
Nick Cooper Posted September 23, 2017 Share Posted September 23, 2017 I would start with anything to do with textures and texture resolution. I only have P3D v4 and have never owned an earlier version. Link to comment Share on other sites More sharing options...
WebMaximus Posted September 23, 2017 Author Share Posted September 23, 2017 Already tried increasing the resolution to 4096 but to no avail. Also if it was a global issue I think I would see the same problem everywhere. I wonder if it might be a P3Dv3 issue. Do you know if this latest version was tested also in P3Dv3 or only in P3Dv4? Link to comment Share on other sites More sharing options...
Nick Cooper Posted September 23, 2017 Share Posted September 23, 2017 I have no idea, sorry. I would have thought that any version of the flight simulator from FSX onwards would not display sharp textures as blurred if set up well. I can't help with P3D v 1 - 3 but here it is in FSX. Link to comment Share on other sites More sharing options...
WebMaximus Posted September 23, 2017 Author Share Posted September 23, 2017 Ok, great it's working in FSX because then I would think it should work fine in any version of P3D as well. So this means I just need to figure out what's wrong in my end. Link to comment Share on other sites More sharing options...
Larry_R Posted September 23, 2017 Share Posted September 23, 2017 Hello Richard, As Nick suggests, I too wonder if this has to do with your settings; in effect how much are you asking your CPU / GPU to process per unit time. This includes not only the scenery, but weather settings, traffic settings, any AI program you use, on and on. It's possible that the ESSA update is offering more stuff to render. The sim will prioritize what it displays and at what level of detail based on internal algorithms and based on what your system can handle. So rather than show you nothing, if necessary it will show you a lower res texture. So why are the buildings and other objects in your screen sharp and clear? Scenery objects include information about the priority that should be given to the object based on your scenery slider settings. Most of the time objects are given the default 'normal' priority which pretty much means they will be drawn, perhaps at the expense of other scenery. Also, remember that slider settings in FSX do not correspond to the same settings in P3D. At least this is my current crude understanding. Link to comment Share on other sites More sharing options...
WebMaximus Posted September 23, 2017 Author Share Posted September 23, 2017 Thanks for your input but I feel fairly confident there's no problems with my settings since I only have seen this issue here despite having lots of complex scenery equal to Arlanda or more complex. Link to comment Share on other sites More sharing options...
WebMaximus Posted September 23, 2017 Author Share Posted September 23, 2017 Just tried reinstalling ESSA hoping that would cure the issue but no such luck I'm afraid. Below are my settings for P3D as well as Orbx ESSA so to those of you thinking my settings are at fault causing the issue shown above would you please point me in the right direction which of the settings seen below might be the culprit? My rig is a 6700K @ 4.5 GHz, 16 GB DDR4 @ 3000 MHz and a 980 Ti. Link to comment Share on other sites More sharing options...
WebMaximus Posted September 24, 2017 Author Share Posted September 24, 2017 ...and while waiting for some input on my settings it would be really great if someone else on P3Dv3.2 or earlier could confirm also having the same issue or not. At this point I think it might be a P3Dv3.2 issue after all because I remember having a similar issue with some Aerosoft scenery. Back then I was told by Aerosoft the scenery was only compatible with P3Dv3.4 and later and reason for this being something in the P3D SDK changed in regards to how the ground textures are developed resulting in not showing correctly on earlier versions. I'm sure Marcus or his developer buddy could comment on his and if that might be the case here as well. Link to comment Share on other sites More sharing options...
Alex Goff Posted September 24, 2017 Share Posted September 24, 2017 3.2 does have issues with ground polygon display, native ground polygons have display errors such as missing layers, flashing textures, etc. I think this is resolved in 3.3 and up. Regarding settings, I don't know anything about ESSA, but try increasing the maximum texture resolution up from 1024x1024. Link to comment Share on other sites More sharing options...
WebMaximus Posted September 24, 2017 Author Share Posted September 24, 2017 13 minutes ago, Alex Goff said: 3.2 does have issues with ground polygon display, native ground polygons have display errors such as missing layers, flashing textures, etc. I think this is resolved in 3.3 and up. Yep, that's what I remember too. Figured rather than trying to fix these kind of issues sitting on an old version of P3D a better option was to get the latest version of P3D so I'm now planning for installing a fresh P3Dv4 and hopefully that will also sort this issue. Link to comment Share on other sites More sharing options...
Stewart Hobson Posted September 24, 2017 Share Posted September 24, 2017 Hello! Not that it might affect your problem, but I would rethink your setting for mesh resolution (1m) and water detail (ultra). Even in p3dv4, an ultra setting for water is a killer, depending on one's system specs, of course. Link to comment Share on other sites More sharing options...
WebMaximus Posted September 24, 2017 Author Share Posted September 24, 2017 Will keep that in mind Stew but haven't upgraded to P3Dv4 yet. Link to comment Share on other sites More sharing options...
MartinRings Posted October 6, 2017 Share Posted October 6, 2017 Hello I have got the same problem at Arlanda in p3d v4. Link to comment Share on other sites More sharing options...
MartinRings Posted October 7, 2017 Share Posted October 7, 2017 Hello, I deleted my shader folder (AppData\Local\Lockheed Martin\Prepar3D v4\Shaders) and now it works! Link to comment Share on other sites More sharing options...
Marcus Nyberg Posted October 8, 2017 Share Posted October 8, 2017 Hey, Sorry, I missed this topic. You need to run the latest version of v3 for the GP to work correctly. For the other issues regarding ground in v4, you need to have Object Flow 2 up and running. If running in to issues anyways, try reinstalling ESSA. Regards, Marcus Link to comment Share on other sites More sharing options...
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