vonmar Posted June 6, 2017 Share Posted June 6, 2017 Water runways for LHD (Lake Hood) are on dry land using FSX, P3Dv3 or P3Dv4 all using Orbx Central3/Global Base/NA/PNW)? example screenshots: Link to comment Share on other sites More sharing options...
Richard Lincoln Posted June 6, 2017 Share Posted June 6, 2017 Hi, Lake Hood Alaska? Below is what I am seeing in P3DV4, do you have any redundant files? any add ons? Do you have Southern Alaska installed? Link to comment Share on other sites More sharing options...
vonmar Posted June 6, 2017 Author Share Posted June 6, 2017 Thanks for the reply. I only have default scenery (FSX/P3D's) / ( No Orbx Alaska) and the Orbx products mentioned in the first post. Edit: NA California, NA Pacific Northwest, NA Pacific Fjords Link to comment Share on other sites More sharing options...
vonmar Posted June 7, 2017 Author Share Posted June 7, 2017 This topic was marked resolved but it is not. I have this problem in FSX, P3Dv3 and P3Dv4 now. Link to comment Share on other sites More sharing options...
vonmar Posted June 7, 2017 Author Share Posted June 7, 2017 Today I noticed that the water runway at KDWH (Hooks Muni in USA) is also missing in the Orbx Global scenery but it is still present in the (FSX) map view and default Afcad. Link to comment Share on other sites More sharing options...
Holger Sandmann Posted June 7, 2017 Share Posted June 7, 2017 Hi there, only the FTX Regions change waterbodies with more accurate representations, and only within their respective coverage areas. Global Base replaces the landclass ground textures, while openLC determines where those textures are placed; neither affects waterbodies in any way. Thus, if you do have display issues with lakes or rivers outside of the FTX Regions then it has to be something else. Perhaps some of the default scenery entries got deactivated in your scenery library menu, or your terrain.cfg file has become corrupted. You can attach copies of your active scenery.cfg and/or terrain.cfg file if you want us to have a look. Is there something you have installed or changed recently that would affect all three sims? Cheers, Holger Link to comment Share on other sites More sharing options...
vonmar Posted June 7, 2017 Author Share Posted June 7, 2017 First, thanks for the help .. I have no idea what went wrong with the water runways on my sims. I had FTX Central 3 running ok for some time now. Then P3Dv4 was installed when it released. Then FTX Central 3 downloaded and updated all my Orbx purchases in FSX and P3Dv3 and some in P3Dv4. I found my FSX scenery.cfg so I will attach it. I do not know where the terrain.cfg is located? scenery.cfg terrain.cfg Link to comment Share on other sites More sharing options...
Richard Lincoln Posted June 7, 2017 Share Posted June 7, 2017 9 hours ago, vonmar said: This topic was marked resolved but it is not. Hi, I marked the topic as Resolved because it appeared not to be an issue with Orbx software, more to the core sim. Link to comment Share on other sites More sharing options...
Holger Sandmann Posted June 7, 2017 Share Posted June 7, 2017 Me again, I've looked at the config files and they both are as one would expect, meaning the scenery entries are in the correct order and there's no sign of errors in the terrain.cfg file. Based on those two files I have no idea what would suppress default waterbodies at the locations you mention. Perhaps you could try to temporarily deactivate all third-party entries in your scenery library menu, on the off-chance that one of them contains "rogue" exclude files. Cheers, Holger Link to comment Share on other sites More sharing options...
vonmar Posted June 8, 2017 Author Share Posted June 8, 2017 1 hour ago, Holger Sandmann said: Me again, I've looked at the config files and they both are as one would expect, meaning the scenery entries are in the correct order and there's no sign of errors in the terrain.cfg file. Based on those two files I have no idea what would suppress default waterbodies at the locations you mention. Perhaps you could try to temporarily deactivate all third-party entries in your scenery library menu, on the off-chance that one of them contains "rogue" exclude files. Cheers, Holger Thanks for checking the files .. I am glad to know there were no errors found. I will try as you suggested and report back. Link to comment Share on other sites More sharing options...
FireRx Posted June 8, 2017 Share Posted June 8, 2017 Holger, While we're on the subject of water features, can you make a fly by through Yosemite Valley in California and see if you see the 3-4 running waterfalls? I can see the waterfall.fx files in Prepar3D v4 effect and sound folders. Thanks, Link to comment Share on other sites More sharing options...
FreeBird Posted June 8, 2017 Share Posted June 8, 2017 4 minutes ago, FireRx said: Holger, While we're on the subject of water features, can you make a fly by through Yosemite Valley in California and see if you see the 3-4 running waterfalls? I can see the waterfall.fx files in Prepar3D v4 effect and sound folders. Thanks, +1 I could never get the waterfalls to work in V3 and have asked a few times with no response. All my files are correct! they just wont turn on. Link to comment Share on other sites More sharing options...
vonmar Posted June 9, 2017 Author Share Posted June 9, 2017 I am now posting on the P3D forum looking for possible solutions to Lake Hood missing. Another pilot just reported the same problem with only Orbx Global installed on his P3Dv4 setup. Ref post: http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=125104&p=159847#p159847 Link to comment Share on other sites More sharing options...
Er!k Posted June 9, 2017 Share Posted June 9, 2017 Yes, indeed. I only have installed FTX Global and I am also missing the lake... Link to comment Share on other sites More sharing options...
vonmar Posted June 20, 2017 Author Share Posted June 20, 2017 On 6/9/2017 at 5:02 AM, Er!k said: Yes, indeed. I only have installed FTX Global and I am also missing the lake... Looks like Orbx Global is causing the problem (LHD , Lake Hood missing) in FSX, P3Dv3 and P3Dv4. Link to comment Share on other sites More sharing options...
Nick Cooper Posted June 20, 2017 Share Posted June 20, 2017 I wonder if these are not default waterbodies but landclass entries in the airport itself. I see that adding Vector does not replace the water. I don't pretend to fully understand these things but if I disable Scenery\0101\scenery\APX08100.bgl, which contains all the default scenery here, in a default FSX installation, this remains. Does this mean that there are two sets of scenery in default FSX for this? Link to comment Share on other sites More sharing options...
vonmar Posted June 20, 2017 Author Share Posted June 20, 2017 I took a look the the LHD (Lake Hood) default in FSX and P3Dv4 [Scenery\0101\scenery\APX08100.bgl] (screenshots). Link to comment Share on other sites More sharing options...
Nick Cooper Posted June 20, 2017 Share Posted June 20, 2017 Exactly so but when you disable APX08100.bgl, what you see in my screen shot remains. There must be some other file(s) active in the 0101 folder. If you disable the whole folder, then there is no airport there. Perhaps the Microsoft team made this airport some kind of special way. Link to comment Share on other sites More sharing options...
vonmar Posted June 20, 2017 Author Share Posted June 20, 2017 "Perhaps the Microsoft team made this airport some kind of special way. " I asked on the LM forum and LM tech said the default LHD (Lake Hood) water runways are ok in P3Dv4 (APX08100.bgl active). So, something goes wrong when Orbx global is added (replaces) the default scenery. Link to comment Share on other sites More sharing options...
Nick Cooper Posted June 20, 2017 Share Posted June 20, 2017 Yes, that is clear, they are "OK" in default FSX and every default derivative since then. LM have done nothing to the airports, all the faults that were there in FSX from 2007 are still there now. If indeed this is a fault or special case. However, it does not explain why when the airport .bgl is disabled, there is still an airport there.. Link to comment Share on other sites More sharing options...
vonmar Posted June 21, 2017 Author Share Posted June 21, 2017 Maybe it would be possible for Orbx to work with LM for a fix? Link to comment Share on other sites More sharing options...
Nick Cooper Posted June 21, 2017 Share Posted June 21, 2017 Hello, I have been informed that there is a fix for this and it should be included in the next update of the Orbx libraries. Link to comment Share on other sites More sharing options...
vonmar Posted June 21, 2017 Author Share Posted June 21, 2017 2 hours ago, Nick Cooper said: Hello, I have been informed that there is a fix for this and it should be included in the next update of the Orbx libraries. Great news. Thanks for the support. Link to comment Share on other sites More sharing options...
csharpe Posted June 23, 2017 Share Posted June 23, 2017 On 6/21/2017 at 3:27 AM, Nick Cooper said: Hello, I have been informed that there is a fix for this and it should be included in the next update of the Orbx libraries. When I discovered this thread, I was just about to create a new one, because it appears the latest ORBX update now prioritizes airport masks over water textures! I had begun noticing that all of the FSX airport masks that extend into water (in other regions) are no longer covered by the water textures either. That would seem to be the case as well in this instance. I had not ventured up to Lake Hood/PANC until now, but I can now confirm that my water runways for LHD (Lake Hood) are on dry land as well, which seems to be in line with the anomaly I am seeing with the new prioritization of airport masks over water textures. Do we know when they will release the fix with the ORBX libraries? Thanks, Carlyle Link to comment Share on other sites More sharing options...
Nick Cooper Posted June 23, 2017 Share Posted June 23, 2017 Hello, The next library update should not be too long. Link to comment Share on other sites More sharing options...
csharpe Posted June 23, 2017 Share Posted June 23, 2017 5 minutes ago, Nick Cooper said: Hello, The next library update should not be too long. Thanks! I have already tested this theory with several airports near water, and in every case, water "drawn on top of an airport mask" now disappears under the mask. Everything was fine prior to the last library update. Best, Carlyle Link to comment Share on other sites More sharing options...
Nick Cooper Posted June 23, 2017 Share Posted June 23, 2017 Yes, I believe that's why there is to be a fix. Link to comment Share on other sites More sharing options...
csharpe Posted June 24, 2017 Share Posted June 24, 2017 19 hours ago, Nick Cooper said: Yes, I believe that's why there is to be a fix. Thanks. In the meantime, is there a way to revert to the previous library settings? Best, Carlyle Link to comment Share on other sites More sharing options...
Nick Cooper Posted June 24, 2017 Share Posted June 24, 2017 I'm afraid not. Link to comment Share on other sites More sharing options...
vonmar Posted July 6, 2017 Author Share Posted July 6, 2017 Lake Hood (LHD) looks great (FSX and P3D) with new Orbx Libs. Link to comment Share on other sites More sharing options...
Nick Cooper Posted July 6, 2017 Share Posted July 6, 2017 Good news, all default airports should now look as good (or bad) as Microsoft intended them to. Link to comment Share on other sites More sharing options...
csharpe Posted July 6, 2017 Share Posted July 6, 2017 2 hours ago, Nick Cooper said: Good news, all default airports should now look as good (or bad) as Microsoft intended them to. Indeed, LOL! Thanks for the update, Carlyle Link to comment Share on other sites More sharing options...
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