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Doug Sawatzky

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Posts posted by Doug Sawatzky

  1. Ideally you want to have everything installed and activated as a test scenario. I see this as a performance issue, and deactivating the good stuff should not be an option these days. If it was me, the goal would be to focus on PC environment and tuning to get the best results.

     

    When was the last time you did a complete system rebuild, from formatting the hard drives and reinstalling fresh OS and simulator?

     

    6 minutes ago, jfwharton said:

    So is what I'm doing a waste of time?

     

    IMO yes. 

  2. Hi

     

    Sorry, It doesn't seem to be an issue for anyone else, and I am out of ideas. Hopefully someone that has had the same issue will see this and provide a solution or other ideas.

     

    So, seeing as it seems only unique to you, it could be anything from your monitor and/or monitor color settings to GPU control panel color settings to who knows what else. The wonders of simulators and PC hardware?

  3. Also keep in mind that as you add items back and all of sudden it starts to misbehave again, does not mean that the last item was the culprit, that only means that at a certain work load something else is causing your issue, because you could add things back in many different combinations and still get the same misbehavior. So trying to zero in on a certain scenery item is actually futile.

     

     

  4. Also, O&O Defrag versions 22 and up have defrag options for SSD's, which may improve your situation.

     

     https://docs.oo-software.com/en/oodefrag-22/getting-started-ood22/standard-defragmentation-methods-ood22

     

    From the above link,

     

    "SOLID Method

    Windows – and in the case of SSDs, the controller of the SSD – distributes files into individual file fragments when saved, in each case in the next free and “suitable” memory sections, called Pages. In the remainder of this blog entry, I explain why this behavior slows down not only a classic hard drive but also SSDs and ultimately leads to an unnecessarily early failure of the storage medium. And I’ll explain why defragmenting an SSD is not a no-go, as is still popularly claimed, but on the contrary: the average life of an SSD is extended by defragmentation using the new SOLID method from O&O Defrag 22.

    With SOLID, the fragments are first put back together and then a second pass is started which only closes the gaps between. Of course, the easiest and fastest way is always to sort the fragments together and then to reduce the number of fragments. The accesses are then faster and the memory cells used are reduced. But if there are many gaps between the data, they will be filled up with new data in the future which will then be compulsorily fragmented too, as there is not enough space for the entire file. Our goal, however, is to remove the current fragmentation AND to reduce it in the future, so that as few memory cells as possible are loaded and the following defragment runs are even less intrusive than the first one.

    So that the system uses the space gained and the free cells after defragmentation optimally, the TRIM command of the SSD is also triggered. The result is an immediate improvement in performance and future conservation of resources."

    O&O Defrag.PNG

  5. Hi

     

    You do not need to uninstall to do these tests, all you need to do is uncheck/deactivate the sceneries in your scenery library or addons list.

    IMO, you are not going to find a different solution by doing the same thing, and what you are doing is not going to provide you with any answers.

    The whole idea, especially with P3Dv5 is to be able to have everything installed and activated.

    I do not know what the solution is for you, but I do believe you need to get out of this current rut of scenery swapping, and try a different train of thought. Maybe start by trying something like just moving the special effects sliders to the far left.

     

    What are your PC specs please?

     

    Below are the settings I am using and my PC specs in my signature.

     

     

     

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