Rob Newman Posted March 24, 2015 Share Posted March 24, 2015 Hi all... Continuing the previews, here is theAustralian preview video for the HD Trees package. Pictures say a thousand words, this will give you an idea of what to expect in flight Remember, this is still in early Alpha there's a long way to go yet, but despite the early state, the improvements are clear. So, Enjoy the new HD Tree preview for Australia SP4... We recomend playing this video in full 1080p resolution to really get the full impression EDIT... This video has now been superceeded by a NEW totally global video of the soon to be with us FTX HD Trees! Go to this link to check it out: http://www.orbxsystems.com/forum/topic/94945-ftx-hd-trees-so-close-you-can-smell-the-pine/ Link to comment Share on other sites More sharing options...
AnkH Posted March 24, 2015 Share Posted March 24, 2015 I am sorry for the OT question, but could you shed some light on your cloud draw distance settings etc.? I really love how the horizon appears in this vid, I still struggle with a interrupted display at the horizon, meaning that I can clearly see the cloud draw distance end and the horizon with a visible gap inbetween. I already tried to play around with the settings and the settings inside FSGRW, but I still see this gap most of the time. Link to comment Share on other sites More sharing options...
BrianV Posted March 24, 2015 Share Posted March 24, 2015 Alpha or not this is surely eye candy taking trees to yet another level of reality! I look forward to the "my last shots" statement from Iain. Hopefully someday the sudden disappearence of traffic can be solved as well in a not too distant future, but I am mighty impressed by FTX trees. Link to comment Share on other sites More sharing options...
Adam Howarth Posted March 24, 2015 Share Posted March 24, 2015 Outstanding Link to comment Share on other sites More sharing options...
Rob Newman Posted March 24, 2015 Author Share Posted March 24, 2015 I am sorry for the OT question, but could you shed some light on your cloud draw distance settings etc.? I really love how the horizon appears in this vid, I still struggle with a interrupted display at the horizon, meaning that I can clearly see the cloud draw distance end and the horizon with a visible gap inbetween. I already tried to play around with the settings and the settings inside FSGRW, but I still see this gap most of the time. It might well be a function of ActiveSky Next... My weather engine of choice. It has a setting that adjusts my sim cloud draw distance to 90nm... But I don't touch it in FSX. I just let ASN do it's thing and it seems to work quite nicely Link to comment Share on other sites More sharing options...
European Mountain Man Posted March 26, 2015 Share Posted March 26, 2015 Thanks looking forward to the relese Link to comment Share on other sites More sharing options...
teecee Posted March 26, 2015 Share Posted March 26, 2015 A bit of Aussie slang seems apt here.. "fanbl**dytastic" and "mate, yer bloods worth bottlin' " Oh yes, and it's great to see that you have got rid of those garish Autumn textures.. I truly am hangin' out for this one..Teecee. Link to comment Share on other sites More sharing options...
Andrew 737 Posted March 26, 2015 Share Posted March 26, 2015 I'm sure it's me But, I'm not seeing it? What should I be looking out for? Link to comment Share on other sites More sharing options...
teecee Posted March 27, 2015 Share Posted March 27, 2015 It's a complete new set of tree textures world wide. Teecee. Link to comment Share on other sites More sharing options...
Andrew 737 Posted March 27, 2015 Share Posted March 27, 2015 It's a complete new set of tree textures world wide. Teecee.Ok Teecee - thanks ðŸ‘😀 I am sure they will be very nice when finished. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.