Jump to content

Rob Newman

Members
  • Posts

    2,006
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Rob Newman

  1. More than dozens... Every single airport within the region boundary is upgraded to the same level... Granted, they're not all larger, regional airports, but go to a few of the smaller strips and you'll see the same
  2. Not yet... Well... I have smaller, "fun" ones, including a Blade Nano QX FPV with a headset, but nothing I would consider a "proper" drone. I am however hoping to get a Mavic Pro pretty soon... There's a lot of cool walking trails round here, and it would be nice to take it out on those... Plus I wouldn't mind breaking into a little commercial stuff in due time. How's the video quality of the Mavic?
  3. I see you have FTX Vector... once you ran the automatic tool in the Vector control panel, did you also click "Apply"? It's an easy step to miss...
  4. Can't claim any responsibility for those clouds... that was pure Activesky 2016 with the Activesky Cloud Art dynamic theme... it's rather good
  5. A quick few on my quick trip from my home town of Richland (KRLD) to Pendleton (KPDT)...
  6. I use SIMstarter myself too. Obviously, with my setup, I have a lot of scenery in lots of different countries, and I also fly some pretty heavy metal from time to time... A good setup I've found is to have "regional" profiles set in SS, two for each region... so I have a North American General Aviation profile, and a North American Airliner profile... the GA profile has high settings and all airports in North America active, the Airliner profile has lower settings to help with the heavy performance hit of the airliners I fly, and only large airports active. Similar for Europe, Asia etc. Then I have a full global setup with everything active, in case I want to do some trans continental stuff. Something to bear in mind as you get deeper into the rabbit hole that is fight sim
  7. That's entirely subjective. The Lights Configurator simply changes the size of the light globe effect, and the colouration to a degree. Some prefer more yellow lighting, some prefer more orange. View range can be slightly better if you use larger sized effects, but it's down to what you prefer.
  8. One of the great things about flight simming is the massive variety of setups that can run it. One of the most annoying things about is flight simming is the massive variety of setups that can run it. The problem with giving you an answer for this would be that it's hard to know just what you can achieve on your new rig as each and every rig appears to be different and get different results. Additionally, FSX is not P3D and they too give different results to each other, even on the same rig. The variables are just too numerous. That said, a good rule of thumb is to start with all settings as high as they can go. Give the sim a try, and if you're not happy with the results, start tweaking things down. In the case of night flying, and therefore night lighting, I would suggest keeping the autogen sliders as high as you can (which will maximise the density of the lighting) and move other settings down as a priority, but that's about the best I can say. Let us know how you get on, and feel free to share some of your screenshots
  9. Aother thing might be the Vector AEC setting... Vector comes with thousands of files that are designed to correct default airport elevations. If you install a third party airport (even a non-Orbx one), It will often come with it's own corrected elevation and can conflict with Vector's efforts. Not all worlwide default airports get the Vector AEC treatment, but Palm Springs is one such airport that does. Check your Vector control panel, and on the last tab, "Airport Elevation Corrections", disable Vector's AEC files by one of two methods... 1. (Easiest) Click the "Run Automatic Configuration" button, give it a few minutes to scan your library for all possible conflicts then when the completion message appears, click the "APPLY" button. Done. 2. (Not automatic, but a little quicker for one airport) Find KPSP in the list on the left by typing it into the blank text box above it. Click the arrow button to transfer it to the "diabled" list, click the "APPLY" button. Done. For just one airport, the two methods are just as easy... but once you start getting more (or FTX Region packs), the automatic config is a lot easier
  10. You won't find it in FTX Central... It's a small program that gets ran automatically when you install a new piece of Orbx software... it's done in the background, so you probably don't ever realise it It can be ran manually though... You can find it in the ORBX/Scripts/ folder that is inside your main sim directory. For example, in my case, it's here: S:\Lockheed Martin\Prepar3D v3\ORBX\Scripts Just right click on the icon called "FTXConfigrator.exe" and then click "run as administrator"... It'll do all the hard work for you.
  11. I had all my P3D settings at max (except shadow quality one away at "High", max texture size of 2048, dynamic reflection off and approximately 25% ai traffic). I also was running Active sky Next realtime weather, with some relatively dense clouds. Typically, in a default sim, I'd get about 25fps around KSEA in that situation (That's my usual benchmark for testing settings). PNW gives me around 22fps, and the full FTX Global setup as shown in the screen captures was 25fps. With typical P3D/FSX settings, somewhat lower than what I used here, that will only increase. At the end of the day, the full FTX Global experience was pretty much identical performance wise to default, despite having much higher detail and density. This has been holding true no matter where I end up flying (incidentally, I was getting around 70fps in the more rural, less urbanized areas!). I wouldnt call that discordant Tongass Fjords is actually a different product. It is more akin to an FTX full region and includes a lot of additional content and value beyond basic landclass, vector and textures. Indeed that's why there is a gap between Orbx SAK and PFJ full regions, as Tongass Fjords fills that gap perfectly. In other words, the combination of FTX Global Base, FTX Vector, and FTX Global OpenLC North America - Alaska/Canada (not the current USA/Mexico package in testing), is going to give a hugely upgraded view, but not to the same level as Tongass Fjords. Just the same as FTX full regions are higher fidelity.
  12. Hi all... For those that are eagerly awaiting OpenLC for flying around the Pacific Northwest, here's a few shots of a tour over Washington from my last testing run. Of course Orbx PNW full region gives even better detail, but I think we can all agree it's a massive improvement over default, and even a huge incremental improvement over FTX Global. But see for yourself... All screenshots taken in P3D V3.2, using Activesky live weather, FTX Global Base, FTX Global Vector, FTX Global OpenLC North America. Pasco and Kennewick (and the Columbia River) Richland The Cascade foothills Spokane Arid Eastern Washington Snoqualmie Pass & Keechelus Lake Downtown Seattle Mt. Rainier Prescott Power station
  13. Hi all... Almost with us now Here's a quick story of my time so far in Telluride. Arriving early one morning in a rented Twin Star, I stopped to admire toys of the jet set... Caught a cab to the lodge, the snow is getting a bit thin this time of year, but that's the advantage of being nearly 10,000ft above sea level Ascended to the ski runs in style, taking in the views looking back toward the airport... And did a little fishing in the creek... Sadly, it was just a quick getaway, but at least I got to go back to see the airport. My Twin Star is waiting for me, gassed up and ready to go... Preflight complete, and setting up the avionics... Only one way out of Telluride, using Rwy 27. The Obstacle Departure Procedure specifies an initial heading of 276 after takeoff up to 10,000ft, then intercept and follow the Cones VOR ("ETL", 110.20) radial 097 to the VOR, then climb in the hold to 12,400 if you're not already there. And this would be why there's only one way out! Taxiing to the runway... And just in case you don't trust your avionics, here's the view to the east Climbing out, 10,000ft. Time to switch from flying a heading to flying the VOR course... That ground is still pretty darn close though! On our way home... I'll be sure to come back soon though! Jarrad has done a stellar job as usual, and the Telluride Airport has is highly customizable for any setup. As an FTX Global airport, It does of course require that the FTX Global base pack be installed, but control panel options will provide options for users with or without Vector. Performance for those interested is excellent, and in these screenshots using P3D V3.2 with all setting max (except shadow quality at medium) as a stress test, on my laptop, I was getting a constant 30fps. On my desktop with a GTX 980 I was getting an average of 50fps. I won't spoil it though... See for yourself
  14. Another thing to consider is this... ASN is a real time weather engine... it loads actual real world conditions into the sim. If you don't see any fog outside, you'll not see it in sim. REX Weather Architect is NOT a weather engine (in the traditional sense). It simply allows you to create a weather "theme" and load it into the sim. So if all you want is the ability to create your own custom weather, exactly how you want it, the REX WA is a good choice. If you want to see actual conditions in real time, REX WA will not fit the bill, but ASN will.
  15. FSX SE has "highmemfix" hard coded so does not need to be set manually like the old version of FSX. As for the high texture settings and LOD radius not having much effect, you should consider two seperate things when analysing FSX performance... first, there is the immediately obvious frame rate, and second, is the somewhat less obvious memory use. On a high end PC, high texture settings and LOD radius may result in good frame rates, so at first it may seem like it's capable of having those high settings enabled (who doesn't want better looking scenery), but hidden from the user is the huge increase in memory use... the result of which ultimately ends in a crash to desktop due to exhausting the available memory. This is made worse still if using combinations of high end addons. As such, it's always best to use lower texture resolutions and a relatively low LOD radius (especially in urban/city areas), to minimize the memory impact. Personally, I use 2048 texture resolution, and a LOD radius of 6.5... Looks great in the sim. I also use a launch program called "Sim Starter" that let's you create multiple settings profiles... you can have a high lod radius and texture setting for a "rural only flights", and a profile with settings dialed down a little for urban flights.
  16. Exactly the same issue for me too... It's sorted now, but it was annoying for sure.
  17. Actually, the Q400 was an evolution of the Dash-8 series. Indeed the Q400 has a common type rating with the Dash 8 100, 200 and 300 models. (Though truthfully, the amount of differences between the 400 and the earlier models is so huge, it probably should have its own). Basically, the Dash-8 family started off as a twin engine variant of the 4 engine Dash-7. The first model, the 100, had 37 seats and the engines were not all that powerful. Next came the 200 which upgraded the engine power and made other improvements, but still 37 seats. Then the 300 was developed which used the same engines as the 200 (but "derated" so they produced a little more power), and stretched the fuselage to allow 50 seats. Finally, the 400 was developed and stretched the fuselage even further to allow for 76 seats, upgraded the entire flight deck to glass panels and electronic instrumentation, changed the engines and propellers, and a whole lot of other systems and general changes making it faster, more powerful and more comfortable.
  18. I checked it again and did not have the ridge you're talking of. I have seen that ridge in the past, but this is usually caused by the existing PNW KSEA (or another 3rd party KSEA, like what is often provided by traffic packages) conflicting and causing the floating objects and ridges. A dead giveaway for this situation would be a "dual" control tower at KSEA. If you're seeing that, then you need to disable the conflicting KSEA. That said, I did go and recheck my findings, and did find a few anomalies, specifically with water elevations of various ponds, and a small chunk of autogen that was missing. I have however found a solution to this. I also restarted the sim to check that it was not a temporary fix, and can happily report that the following solution works just fine and sticks: 1. Disable the Orbx PNW KSEA... This can be done by disabling the following files found in the "<YOUR SIM DIRECTORY>\ORBX\FTX_NA\FTX_NA_PNW05_SCENERY\scenery" folder: ADE_FTX_PNW_KSEA_Seattle-Tacoma_Intl.BGL ADE_FTX_PNW_KSEA_Seattle-Tacoma_Intl_CVX.bgl FTX_PNW_objects_KSEA_BCN_PLC.bgl FTX_PNW_objects_KSEA_PLC.bgl 2. Disable any additional 3rd party KSEA scenery addons (These can be added by Traffic packages... Search the directories of these AI packages and disable anything containing "KSEA") 3. In the "<YOUR SIM DIRECTORY>\Addon Scenery\KSEA-T2G" folder, you will find two Taxi2Gate KSEA folders; "KSEA" and "KSEA-TERRAIN". Create a third called "KSEA-MESH", then inside that new folder, create a folder called "Scenery". 4. Open the "<YOUR SIM DIRECTORY>\Addon Scenery\KSEA-T2G\KSEA-TERRAIN\Scenery" folder, and cut the following file (right click and select "Cut"); KSEA-MT.bgl 5. Paste this file into your newly created "KSEA-MESH\Scenery" folder 6. In the sim, open your Scenery Library. Make sure "KSEA" is upper most and above your ORBX entries, place the "KSEA-TERRAIN" directly below the "KSEA" entry, then create a new area (call it "KSEA-MESH" or whatever you like), and move it BELOW the Orbx Entries. 7. Restart the sim, Voila This process basically keeps the bulk of the KSEA files above the Orbx scenery as required, but moves the T2G KSEA mesh below the Orbx scenery, which resolves the spiking issue around PDX. Here's some screenshots showing the results: KPDX - No Spikes KSEA - All 4 edges, no ridges, no sunken ponds, no missing autogen
  19. I have my wired keyboard (and an extra wired key pad), but do like my wireless mouse... It's nice to be able to pick up the mouse and move it anywhere. I know the trouble you're having though... I used to be "all wireless", but every time I had to go into BIOS, I had to hook up a wired keyboard... that's why I switched back to wires for the keyboard at least
  20. Confirmed... I tested this too as I also have the T2G KSEA installed. Hadn't noticed it before now, but the same spikes were present around PDX for me too with the KSEA active. Good news is however, that while this certainly should be better fixed by T2G, there is a simple solution that does not involve flattens or any other work to be done to either PNW or KSEA. Simply move the T2G KSEA TERRAIN entry in your scenery Library to a point BELOW any FTX entries, and the spikes around KPDX disapear, and there appears to be no adverse effects on KSEA either. Leave the T2G KSEA (the not-terrain one) entry where it is above the FTX entries. I placed the KSEA TERRAIN entry just above the default entries in my scenery library and it works just fine.
  21. One thing that really affects the flare if you reduce power is the downwash created by the flaps... those flaps are huge and the accelerated slipstream of air behind the (equally massive) props gets deflected downward and almost acts as a "poor man's thrust vectoring", providing a cushion effect. Reduce the slipstream by reducing power, and you reduce the cushion and get a very "positive" landing Incidentally, the sounds of landing are pretty accurate... even a greaser in the real thing sounds like the tail just fell off
  22. Flying the Q400 in real life, I can attest to the accuracy (and "difficulty" ) of the Majestic rendition. The Q400 is very unique... it's full of automation, such as FADEC for the engine controls, automatic pump activation depending on configuration etc etc... but it still needs to be actively flown by the pilot. Even with the autopilot on, it's just a simple 2 axis autopilot so rudder inputs are still needed in turns, and any change to the power settings results in a yaw effect due to reduced or increased torque/P-Factor. You'll not find any auto throttle either so the power is all up to you. Landing is very odd vs most other aircraft, and as has been mentioned, it's not uncommon to have to add power in the flare. And if you're going to reduce power, in the flare, make sure it's not more than 1 or 2 percent of you'll make carrier landings look tame by comparison It also has a lot of little "gotchas" such as the "alt sel" needing to be manually set when you set a new altitude in the alerter... forget it, and the Q will happily chime 1000ft to go, then just keep going up or down when it gets to your set altitude That said, it's a flexible beast... short fields, high airports, climbs like a rocket... and can give most regional jets a run for their money in terms of speed. I love flying it... keeps you on your toes, and you'd better not get distracted, but leaves you with a real sense of achievement when you pull into the gate...
  23. "Uninterpreted Power Supply" It's basically a fancy combination of a heavy duty surge protector, and a high capacity battery, and a multi outlet extension. It plugs into the wall outlet, then your PC plugs into it... If the power goes out, or an overload hits the circuit, it stops the surge from getting to your PC and also provides a good while of power (hence the uninterrupted power part of it) that allows you to safely close your applications, save work, properly shut down the PC and not worry about power losses. Most of them provide plenty of outlets so you can plug in your PC, Monitor, Speakers etc so the entire setup will remain powered. Mine also has a fancy "eco" feature that detects when your PC is on or shut down, and if it's shut down, there are 3 outlets that will be fully powered down... so when my PC is shut down, my monitor and speakers get fully powered down (no standby modes). Well worth the investment to protect my rig...
  24. Last time our local grid got zapped, it fried my PC... No storms, just a freak transformer overload. That same day I went to Amazon and got a UPS... Not had to test it yet, but I'd recommend it
×
×
  • Create New...