JDLinn Posted February 20, 2014 Share Posted February 20, 2014 We have started a new project at Return to Misty Moorings (RTMM) to make sure we are not only "DX10 Ready" (completed) but also eventually compatible with Prepar3D (ongoing). Part of the new RTMM effort is to be ready to run our RTMM scenery addons on top of the soon to arrive P3Dv2 Orbx Regions in Alaska (SAK, PFJ) and the Pacific Northwest, we have embarked on a project to convert our object libraries as well as our partner’ libraries (including the RWY12 and EZ_1) to be compatible with P3Dv2. We have secured permission on our partner libraries to "convert" their objects to the proper format. We know many people use these object libraries (and many download some of them from RTMM). We are probably going to use the present title of the library but add a FSX.P3D into the name so people will know that is a converted library. Some of this is still under discussion. At present, if you look down our scenery page, 99% of our scenery additions are "DX10 Ready". We have replaced over 2000 objects on the main scenery page and on The Cabins page so everything we have will be seen properly when DX10 is used with FSX. But we are also finding that converting some of those old objects makes them "DX10 Ready" just as easily. We will be able to "use" many of those older objects with a conversion process Rod Jackson has devised for us. Those conversions will be part of our new object libraries. Again, we are in the development stages, but have made a great deal of progress already. Our goal is to be "ready" for P3D when the technical tsunami washes over our shores and into our misty moorings. We will keep you posted. Comments are welcome. Doug Linn/RTMM Link to comment Share on other sites More sharing options...
amentiba Posted February 20, 2014 Share Posted February 20, 2014 Nice job Doug and long life to RTMM ! Link to comment Share on other sites More sharing options...
Vora Posted February 20, 2014 Share Posted February 20, 2014 This is most excellent news! P3D'ed PFJ and SAK would be only half as good w/o RTMM. Link to comment Share on other sites More sharing options...
Breeze Posted February 20, 2014 Share Posted February 20, 2014 This is great news! Thanks for all the effort and time to do this. Link to comment Share on other sites More sharing options...
paddler Posted February 20, 2014 Share Posted February 20, 2014 Outstanding news, this effort is really appreciated! Thanks. Link to comment Share on other sites More sharing options...
cabnz Posted February 21, 2014 Share Posted February 21, 2014 Thank you Link to comment Share on other sites More sharing options...
spirit_66 Posted February 21, 2014 Share Posted February 21, 2014 Good news! Thanks for your efforts. Spirit Link to comment Share on other sites More sharing options...
Nirgal76 Posted February 23, 2014 Share Posted February 23, 2014 Great news ! Link to comment Share on other sites More sharing options...
gr.eg Posted March 1, 2014 Share Posted March 1, 2014 Thank you. Link to comment Share on other sites More sharing options...
Mickey Posted March 1, 2014 Share Posted March 1, 2014 Thanks for your work guys Great to hear that you started to convert to P3D2. Link to comment Share on other sites More sharing options...
banjoman1960 Posted March 1, 2014 Share Posted March 1, 2014 Thank you Link to comment Share on other sites More sharing options...
JDLinn Posted June 16, 2014 Author Share Posted June 16, 2014 Hi All ... ok as an update on the first post. We have completed our project to combine the object libraries we were using (with author permission) and we now have TWO object libraries for what we call FSXP3D ... there is a Part 1 and Part II. We were able to convert most of the objects so they can now be seen in FSX, DX10 and Prepar3D. You can find them at the new Objects Library Page here: http://www.return.mistymoorings.com/object_libraries_build/ This is all FREEware. It took Rod Jackson and Steve Weinkamer HOURS and HOURS to do this for the community. Hopefully people will get a lot of use from their effort. The "nitty gritty" details on how it was done, etc is all on the page for you. We were even able to convert most of the animations (example in the mp4 at the top of the page). Come and get it. Link to comment Share on other sites More sharing options...
paddler Posted June 16, 2014 Share Posted June 16, 2014 All I can say is a huge Thank You to Rod and Steve for such a selfless effort on their part for the whole community. They know I am sure, just how much enjoyment that so many get from Misty and the scenery. Outstanding!! Tnaks for the update. Link to comment Share on other sites More sharing options...
windquest Posted June 16, 2014 Share Posted June 16, 2014 Good job guys, MM is very special. Link to comment Share on other sites More sharing options...
Vora Posted June 16, 2014 Share Posted June 16, 2014 Just a question: some sceneries are marked "FSX DX10 P3D Ready" with a green dot (e.g. Big Fall Hydro), most with a red dot (e.g. Aiken Creek). What is the difference? Are the ones with the green dots fully compatible, the others partially? I couldn't find any explanation. Link to comment Share on other sites More sharing options...
moonman Posted June 17, 2014 Share Posted June 17, 2014 Thank You veyr much for this fantastic update! Really appreciated! Great work! Link to comment Share on other sites More sharing options...
stiletto2 Posted June 17, 2014 Share Posted June 17, 2014 Just a question: some sceneries are marked "FSX DX10 P3D Ready" with a green dot (e.g. Big Fall Hydro), most with a red dot (e.g. Aiken Creek). What is the difference? Are the ones with the green dots fully compatible, the others partially? I couldn't find any explanation. Hi Vora, See this thread in the RTMM Forum (answer is at or near the bottom of the thread): http://forum.mistymoorings.com/index.php?topic=2044.msg17196;topicseen#new Rod Link to comment Share on other sites More sharing options...
windquest Posted June 18, 2014 Share Posted June 18, 2014 works GREAT, First flight to Misty's place....Nice to say Hi to Misty again Link to comment Share on other sites More sharing options...
jasonstory44 Posted June 18, 2014 Share Posted June 18, 2014 Should misty's place be in the airports menu when planning a flight (after activated scenery of course). Or is it supposed to be so remote I have to find it by flying to the coordinates? Excited to try RTTMM for the first time. Thanks and cheers Jason. Link to comment Share on other sites More sharing options...
Dieter Posted June 18, 2014 Share Posted June 18, 2014 If correctly installed Misty's Place is in your airport menu => PF20 Link to comment Share on other sites More sharing options...
spud Posted June 18, 2014 Share Posted June 18, 2014 Of course the readmemistys.txt file included in the download has that information on line five of the document. IE: "FSX ICAO Code: "PF20" ("PAPA FOXTROT TWO ZERO")" Be sure to read the documentation included with the scenery because some location like Misty's have an ICAO code and are present in the 'Goto Airport' screen of FSX and others you need to follow the flight plan included with each scenery to find the destination successfully as there is no ICAO code. Also in you select Misty's Place from the menu at the top of the page it will bring up 20 menu buttons that help navigate the site. Clicking on the one labeled Starting Points will give you a list of all the locations available with the Name, Latitude, Longitude, Heading, Type of landing area (water/land/snow etc. and even what ORBX Region is required for the location. Doug has included more information on the site with links to everything you ever wanted to know about Return to Misty Moorings. Take some time and investigate what is available on the site and be amazed. Link to comment Share on other sites More sharing options...
ramonb Posted June 18, 2014 Share Posted June 18, 2014 @Doug Linn and all who contribute to RTMM Thank You. Link to comment Share on other sites More sharing options...
jasonstory44 Posted June 18, 2014 Share Posted June 18, 2014 Thanks guys Link to comment Share on other sites More sharing options...
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