JimmiG Posted June 30, 2019 Share Posted June 30, 2019 It seems in PNW (possibly other regions, haven't checked yet), I get these blue blotches or spots on the terrain. It only seems to happen with certain terrain textures (in particular, forest textures). I also get the feeling that it happens whenever there's water nearby, like a lake or river. One pretty obvious example is at 21W. Note that I have turned off autogen, shadows etc. to make it more apparent: When moving closer, it becomes less obvious: And also when moving farther away: Another example (forested mountainside just above the lake): Again it vanishes when you get closer: I've tried: Verifying the files -Running the migration troubleshooter (no errors reported), migrating the files again from FTX Central Re-installing PNW -Verifying files of PNW and the OrbX Libs -Disabling any other addon scenery -Disabling HDR, shadows, water reflections, FSAA etc -Increasing and decreasing the LOD radius, tessellation and other World-related settings Link to comment Share on other sites More sharing options...
JimmiG Posted July 2, 2019 Author Share Posted July 2, 2019 Another example, see top left for coordinates Link to comment Share on other sites More sharing options...
Holger Sandmann Posted July 3, 2019 Share Posted July 3, 2019 Hi Jimmi, the textures in question represent subalpine forests and have small patches of residual snow in them, something that isn't uncommon even in summer. If you use the top-down view the context becomes more obvious. Cheers, Holger Link to comment Share on other sites More sharing options...
mopperle Posted July 3, 2019 Share Posted July 3, 2019 Holger are you sure that he is talking about the remainings of snow? He is talking about blu coloured patches which nearly disappear when getting closere: Link to comment Share on other sites More sharing options...
JimmiG Posted July 3, 2019 Author Share Posted July 3, 2019 It definitely has nothing to do with snow. Rather, it seems to be the water effect poking through in certain dark areas of this particular forest texture: Link to comment Share on other sites More sharing options...
JimmiG Posted July 5, 2019 Author Share Posted July 5, 2019 I might try a re-install if that would help. But first I was wondering whether anyone is running P3D 4.5 with somewhat similar specs to mine and could check out out 21W? Link to comment Share on other sites More sharing options...
Nick Cooper Posted July 5, 2019 Share Posted July 5, 2019 Hello, I am sure that there is nothing wrong with your installation. I am seeing the same there. I know that @Holger Sandmann did explain to another customer why this happens but I regret that at the moment, I cannot find the topic. Link to comment Share on other sites More sharing options...
Holger Sandmann Posted July 5, 2019 Share Posted July 5, 2019 Hi again, sorry, I misunderstood. Indeed, there's a bug in P3D that interprets near-black pixels as water in textures in the same grid cell as a river or lake and at a specific distance range from the user aircraft. We flagged it with L-M but it hasn't been resolved yet. Sorry, I'm not aware of any work-around or specific display setting that would make a difference. Cheers, Holger Link to comment Share on other sites More sharing options...
JimmiG Posted July 9, 2019 Author Share Posted July 9, 2019 On 7/5/2019 at 4:32 PM, Holger Sandmann said: Hi again, sorry, I misunderstood. Indeed, there's a bug in P3D that interprets near-black pixels as water in textures in the same grid cell as a river or lake and at a specific distance range from the user aircraft. We flagged it with L-M but it hasn't been resolved yet. Sorry, I'm not aware of any work-around or specific display setting that would make a difference. Cheers, Holger Thanks! Then I know there's nothing wrong with my installation so I don't have to waste hours reinstalling everything It's not a huge deal, and when you have autogen enabled you barely see it. However it would indeed be good if LM fixed this bug. I guess editing the textures so that black pixels are actually very dark instead of pure black would solve it, but it sounds like the problem is purely on LM's side. Link to comment Share on other sites More sharing options...
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