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About mopperle

  • Birthday 09/30/1957

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  1. Please simply attach your screenshot (jpg format) to your post and do not attach any exe files.
  2. You can create the library for the installation of new products, but you must not migrate products installed under FTXCentral to the new library. But for the moment and if you do not want to change anything, do not install Orbx Central and stay with FTXCentralv3 untill all issues are sorted out.
  3. Yes it does otherwise you will have conflicts with sceneries from other devs.
  4. I have to correct myself regarding the configuartion tool I talked above. It is not made by Sascha Normann, but by 29Palms. I mixed them up. Sorry for this.
  5. This is IMHO not really a problem. When you only have addons that support the add-on.xml method (what is vry unlikely), then put the insertion point simply above the first default scenery entry. BUt anyway, as written above, make sure that you run FTXC as Administrator by clicking the checkbox on the Compatibility tab in the file properties of the orbx central.exe and run it again.
  6. Thats exactly the software they licensed from Sascha Norman. Dont think so, as Orbx delivers software that covers certain areas up to a certain level of detail. As soon as you have another addon going beyond the Orbx level you will run into conflicts and that got nothing to do with "Orbx Central Logic"
  7. Overlapping landclass, objects, airport layout etc. Sascha Norman is very experienced regarding this and included a great piece of software ("troubleshooter") in the configurator for his products, that detects conflicts with Orbx files and solves them automatically. He is licensing this software to other devs.
  8. Thx, Nick this answers my question. I thought that the migration move files from the existing installation on my PC simply to the new location. For example those files: Something like this (manually renaming) needs always to be done when you install an scenery addon in an area that is covered by Orbx. Here an example from the compatibilty forum: This changes need to be done manually and are all gone when you do a migration. And there are a lot of those changes. So for me it is now quite clear, that I will not migrate anything. I regret this, as I was very happy to hear that I'm now able to move all Orbx stuff out of the P3D mainfolder.
  9. TBH, but I disagree with you here. The renaming (setting files to .inactive) is done by the AEC Tool. But to get conmpatibility with other addons you have also to deactivate other files within Vector and not only AEC files. And this has to be done manually. Simply look at the compatibilty forum. And this also applies to files completely outside Vector. So best is to answer my simple question: Will all the orbx files simply moved to the new location as they are or is it kind of fresh install?
  10. Yes, but I guess this applies only to settings I made in the control panel and not to files I set manually off like shown above. Also it does not covering anything outside Vector. So the simply questions is: are the files moved to the new location as they are, or are they kind of fresh downloaded and installed, so that all renaming of files is gone.
  11. Thx Nick, but what do you mean with profile? Just to make sure you understand what I mean. I'm talking about those kind of files:
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