Terblanche Posted May 5, 2018 Share Posted May 5, 2018 Is there a reason why there will be a double San Mateo bridge in San Francisco? First I thought it is the Aerosoft SanFran_City scenery but after disabled it was still there. Then I thought it is the FlightBeam KSFO scenery, and after that was disabled it was still there. The only thing left is ORBX OpenLC_US Any help? Link to comment Share on other sites More sharing options...
Terblanche Posted May 6, 2018 Author Share Posted May 6, 2018 Transaction ID: 5935d28213492 for OpenLC_NorthAmerica Transaction ID: 5aa1c002b94a6 for Northern California I will sit later today and add all ± 50 transaction codes to my signature ... Link to comment Share on other sites More sharing options...
Nick Cooper Posted May 6, 2018 Share Posted May 6, 2018 5 minutes ago, Terblanche said: I will sit later today and add all ± 50 transaction codes to my signature ... Hello, please don't waste your time, one transaction number is enough and I have added it to your profile. Link to comment Share on other sites More sharing options...
Terblanche Posted May 6, 2018 Author Share Posted May 6, 2018 6 hours ago, Nick Cooper said: please don't waste your time, one transaction number is enough and I have added it to your profile. Thanks Nick, now what about those double bridges? NCA is disabled at the moment in order to fly FlightBeam's KSFO and have Aerosoft's SF City scenery enabled. Link to comment Share on other sites More sharing options...
Nick Cooper Posted May 6, 2018 Share Posted May 6, 2018 Do you have Vector? Link to comment Share on other sites More sharing options...
Terblanche Posted May 6, 2018 Author Share Posted May 6, 2018 15 minutes ago, Nick Cooper said: Do you have Vector? Jip! Transaction ID: 5a19605c9e7a8 Link to comment Share on other sites More sharing options...
Nick Cooper Posted May 6, 2018 Share Posted May 6, 2018 Is the extra bridge still there if you disable bridges in the Vector control panel? Link to comment Share on other sites More sharing options...
Terblanche Posted May 6, 2018 Author Share Posted May 6, 2018 2 minutes ago, Nick Cooper said: Is the extra bridge still there if you disable bridges in the Vector control panel? Aaaah very good point ... will check and report back. Link to comment Share on other sites More sharing options...
Terblanche Posted May 7, 2018 Author Share Posted May 7, 2018 @Nick Cooper - your suggestion fixed the problem. Over and above (literally) switching off bridges, will it have any other influence on any other openLC scenery or will it just be a road across a river? Link to comment Share on other sites More sharing options...
Holger Sandmann Posted May 7, 2018 Share Posted May 7, 2018 Hi there, if you uncheck the "Bridges" option you will lose all 3D "extrusion" bridges globally (no road vectors across rivers, just gaps), which may not be desirable. Instead, you could re-activate the checkbox(es) and then just manually deactivate Vector's bridges file for the San Francisco area, named "1518_OBJ_ExtrusionBridges_Highway.bgl", located in "\ORBX\FTX_VECTOR\FTX_VECTOR_OBJ\scenery". Renaming its .bgl extension to .OFF should do the trick. Make sure to pick the correct file as there are many with similar names. Cheers, Holger Link to comment Share on other sites More sharing options...
Terblanche Posted May 7, 2018 Author Share Posted May 7, 2018 6 minutes ago, Holger Sandmann said: Instead, you could re-activate the checkbox(es) and then just manually deactivate Vector's bridges file for the San Francisco area, named "1518_OBJ_ExtrusionBridges_Highway.bgl", located in "\ORBX\FTX_VECTOR\FTX_VECTOR_OBJ\scenery". Renaming its .bgl extension to .OFF should do the trick. Oh GREAT! The answer I was hoping for. Thank you ... will painstakingly make sure the correct one is *off Thank you. Link to comment Share on other sites More sharing options...
Stillwater Posted May 7, 2018 Share Posted May 7, 2018 1 hour ago, Holger Sandmann said: you could re-activate the checkbox(es) and then just manually deactivate Vector's bridges file for the San Francisco area, named "1518_OBJ_ExtrusionBridges_Highway.bgl", located in "\ORBX\FTX_VECTOR\FTX_VECTOR_OBJ\scenery". Renaming its .bgl extension to .OFF should do the trick. Cheers, Holger I wonder if something similar exists for the Oeresund bridge at Copenhagen as well? I suffer from its twin since I changed to p3d (with FT EKCH installed). Link to comment Share on other sites More sharing options...
Holger Sandmann Posted May 7, 2018 Share Posted May 7, 2018 Hi there, try "5112_OBJ_ExtrusionBridges_Primary.bgl", in the same folder as mentioned above. Cheers, Holger Link to comment Share on other sites More sharing options...
Terblanche Posted May 10, 2018 Author Share Posted May 10, 2018 On 5/7/2018 at 8:29 PM, Holger Sandmann said: try "5112_OBJ_ExtrusionBridges_Primary.bgl", in the same folder as mentioned above. This could have a ripple effect to a lot of third party scenery like Boston (FlyTampa + Aerosoft City) and KJFK + KSEA (Drzewiecki) to just name a few that jump to mind. Link to comment Share on other sites More sharing options...
michaelth Posted August 11, 2018 Share Posted August 11, 2018 I see the same double San Mateo bridge. I have openLC North America, but not yet NA Northern California. My questions are: - Will this problem be addressed by ORBX in the future? - Will "NA Northern California" cure the problem? Thank you, Michael Link to comment Share on other sites More sharing options...
Nick Cooper Posted August 11, 2018 Share Posted August 11, 2018 Hello, It appears that "NA Northern California" cures the problem of there being two bridges. Link to comment Share on other sites More sharing options...
michaelth Posted August 11, 2018 Share Posted August 11, 2018 Nick, indeed, Northern California does not have the problem. I have just purchased it in the summer sale together with Monterey. It really adds a lot of beauty and detail. Michael Link to comment Share on other sites More sharing options...
jordancollins Posted September 1, 2018 Share Posted September 1, 2018 I have this problem with so many bridges (ie Detroit) Link to comment Share on other sites More sharing options...
jordancollins Posted September 1, 2018 Share Posted September 1, 2018 I want to dsiable a bride at the Detroit River A,bassador what area does that call in @Holger Sandmann Link to comment Share on other sites More sharing options...
Holger Sandmann Posted September 1, 2018 Share Posted September 1, 2018 Hi there, looks like "2516_OBJ_ExtrusionBridges_Primary.bgl", in the same folder as mentioned above. Cheers, Holger Link to comment Share on other sites More sharing options...
jordancollins Posted September 3, 2018 Share Posted September 3, 2018 On 9/1/2018 at 12:02 PM, Holger Sandmann said: Hi there, looks like "2516_OBJ_ExtrusionBridges_Primary.bgl", in the same folder as mentioned above. Cheers, Holger Thanks Holger but that didn't work. Are you sure its the right area? thanks! Link to comment Share on other sites More sharing options...
Holger Sandmann Posted September 3, 2018 Share Posted September 3, 2018 Hi there, well, there are several extrusion bridge files in that Vector folder for that area, so perhaps the Ambassador Bridge is in "2516_OBJ_ExtrusionBridges_Highway.bgl". Cheers, Holger Link to comment Share on other sites More sharing options...
Mikelab6 Posted September 3, 2018 Share Posted September 3, 2018 5 hours ago, Holger Sandmann said: …."2516_OBJ_ExtrusionBridges_Highway.bgl". What the number fo each file name means ? Is there a grid available to find the location for each number ? Link to comment Share on other sites More sharing options...
Holger Sandmann Posted September 4, 2018 Share Posted September 4, 2018 Hi Mike, indeed, the FSX/P3D world is divided into a regular, nested grid; see http://www.prepar3d.com/SDKv4/sdk/world/terrain/terrain_overview.html#Base File Information Using that map it's relatively easy to find the name of the numbered default folder for your area of interest. However, those folders are based on the QMID 4 level (the red lines in the map) while both the default and Vector's file sets are based on the smaller QMID 7 level (the black lines), which is the column/row number you need to determine. If you have ADE (Airport Design Editor) installed you can locate a nearby stock airport and the selection screen will also list the default file it's in, which contains the local grid cell number in its name. For example, start ADE, search for city Detroit, then select KDTW, and its file name gets listed as "APX25160.bgl" meaning you're looking for QMID 7 grid cell "2516". Alternatively, if you have the P3D/FSX SDK installed, you can open its TMFViewer.exe tool, activate the QMID7 grid display, and then use Jump > Lat/Long to center the display on the local grid cell and to read its number (File#) from the bottom of the screen. The local coordinates can be copied from Google or Bing Maps or the sim's map or coordinate displays. Cheers, Holger Link to comment Share on other sites More sharing options...
copilot767 Posted September 28, 2018 Share Posted September 28, 2018 Hello... I followed the fix with remove "1518_OBJ_ExtrusionBridges_Highway.bgl" for KSFO area - and that works. Can you help me with file name for "Storebeltsbridge" connecting Fyn with Zealand in Denmark and and filename with "Lillebeltsbridge connecting Fyn with Jutland in Denmark - Maybe its the same file ? Do you need any information for me so you can see my product info ? Christian from Denmark Link to comment Share on other sites More sharing options...
copilot767 Posted September 28, 2018 Share Posted September 28, 2018 (edited) Hello... I am from Denmark I have found the exact file in FTX Vector OBJ. that making my issue. I have the known problem with double bridges in the area. If I remove the file , the issue is fixed... BUT... It also removes an important bridge close to an airport, a bridge I dont want to miss... If I send you the exact filename and coordinates for two bridges- Can you then Update the file??? Christian from Denmark Edited September 28, 2018 by copilot767 Wrong word Link to comment Share on other sites More sharing options...
Holger Sandmann Posted September 28, 2018 Share Posted September 28, 2018 Hi Christian, looks like "5012_OBJ_ExtrusionBridges_Highway.bgl" for both Great and Little Belt Bridges in Denmark. Cheers, Holger Link to comment Share on other sites More sharing options...
copilot767 Posted September 28, 2018 Share Posted September 28, 2018 Thank you Yes correct -its 5012 - found it. It removed correct the fault bridges, but it also moved a important bridge- I want to keep (Vejle-fjord bridge) Think about its possible to open the "5012" file and go into it and manual delete 2 bridges ,so I kan keep the importants ones Link to comment Share on other sites More sharing options...
Sabretooth78 Posted October 31, 2018 Share Posted October 31, 2018 Rather than "deleting" files, has anybody made an effort to simply block these bridges where they collide with default bridges? Probably one of the few areas where the default scenery is preferable. I've started building an exclude file for my own use to block these extrusion bridges - obviously it's a compromise as the default bridges don't line up with the Vector roads all the time, but from low altitudes it certainly looks better than double bridges and from airliner operations it's scarcely noticable. Link to comment Share on other sites More sharing options...
Holger Sandmann Posted October 31, 2018 Share Posted October 31, 2018 Hi there, placing local excludes for the duplicate extrusion bridges is a good idea. If you feel like sharing and/or entice others to share their excludes feel free to start a thread with an appropriate header in our Community Scenery Addons subforum: https://orbxsystems.com/forum/forum/165-community-scenery-addons/ Cheers, Holger Link to comment Share on other sites More sharing options...
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