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Sabretooth78

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Everything posted by Sabretooth78

  1. Still mucking around with P3D... Does anybody know or remember how to remove the ground texture circles under the OpenLC roadway light objects? I'm finishing off a custom AFCAD to add runway 16R/34L to SPJC, and there is a road that was buried under the runway. I've been able to exclude the actual light objects - which is good enough if that's all I can do - but I was curious if anybody knew how to disable the vestigial light textures on the ground where the road was, inside the red box in the attached picture. Thanks!
  2. Attached is a file that adds in the missing section of the Suriname River. Place anywhere in your scenery library above the Vector entries. This should work equally well for Vector in FSX and P3D v4 and v5. It turns out the section in question was completely missing as a polygon, but for whatever reason the two shorelines were present as streams. Assuming that must just have been some coding error when the data was processed. CVX_3329_SBX_CMS.BGL
  3. It could in theory be done but the problem is it's a fairly large and convoluted section of coastline and it would take me quite a while to edit for minimal benefit, as the coastline depicted technically is not incorrect but rather is displaying an incorrect texture (as has already been discussed). It would probably be most simply fixed with a landclass polygon, unfortunately there are no default tidal flat textures that I'm aware of that would do the area justice and actually create an improvement. The Orbx FTX series uses a custom texture that I either can't access with SBX Builder (or I'm just not skilled enough to know how) not to mention a fix user would need to have that texture as I understandably would not be allowed to distribute it. I've also been hesitant to work on fixes where such fix is obviated by a popular add-on, be it by Orbx or anyone else. By chance, have you looked at the area in default v5 to see if there is any improvement? Or, with v5's performance gains (assuming you intend to upgrade) allowing expanded utility of the FTX series for airliner ops, I would simply highly recommend picking up FTX PNW for once all our favorite airliners make the conversion.
  4. KGPI is former KFCA. I believe there is a setting to change ICAO of that airport to KFCA in Orbx Central in order to enable AI traffic.
  5. Attached is a fix that adds the missing segment of the Chicago River back into the sim. I dug a little deeper and also corrected a few other features that I found were missing. The Calumet River was missing west of Lake Calumet, as well as the Indiana Harbor Canal. Place the file in your library somewhere above Vector. Typical of these SBX Builder fixes, the new shorelines (FSX/P3D default gray) don't match the style of the ORBX shorelines (greenish) and there's nothing I can do about that - small price to pay. If you notice any shorelines missing, let me know - the excludes to prevent the default Vector shorelines from crossing the river where it "ended" can be finicky - I think I caught and re-added all the ones it blocks out, but it's possible I may have missed one. As is usual when you go looking for problems, you usually find them... CVX_2417_SBX_CMS.BGL
  6. Rather than "deleting" files, has anybody made an effort to simply block these bridges where they collide with default bridges? Probably one of the few areas where the default scenery is preferable. I've started building an exclude file for my own use to block these extrusion bridges - obviously it's a compromise as the default bridges don't line up with the Vector roads all the time, but from low altitudes it certainly looks better than double bridges and from airliner operations it's scarcely noticable.
  7. It seems that while the freeware airports do a good job of peppering the northeast and mid-Atlantic US, Western New York (and Upstate NY in general) is largely devoid of these improvements. Might I suggest a selection which would fill that gap up nicely while also complementing the ORBX "butter zone" of existing smaller fields: 0G0 - North Buffalo Suburban 4G2 - Hamburg Inc 5B2 - Saratoga County 5G0 - LeRoy 62NZ - Lockport Cambria (mostly a gliderport) 7G0 - Ledgedale Airpark 89NY - Maxson Airfield 9G0 - Buffalo Airfield D38 - Canandaigua D80 - Olcott-Newfane KALB - Albany Int'l KART - Watertown Int'l KBGM - Greater Binghamton/Edwin A Link Field KBQR* - Buffalo-Lancaster Regional (was "D77" up until a few years ago) KDKK - Chautauqua County/Dunkirk KDSV - Dansville Municipal KELM - Elmira/Corning Regional KELZ - Wellsville Municipal Tarantine FIeld KGFL - Floyd Bennett Memorial KGVQ - Genesee County KIAG - Niagara Falls Int'l (current/former AFB) KJHW - Chautauqua County/Jamestown KMAL - Malone-Dufort KMSS - Massena Int'l/Richards Field KOGS - Ogdensburg Int'l KOLE - Cattaraugus County/Olean KPBG - Plattsburgh Int'l (former AFB) KPEO - Penn Yan KPTD - Potsdam Municipal Damon Field KRME - Griffiss Int'l (former AFB) KROC - Greater Rochester Int'l KSCH - Schenectady County KSDC - Williamson-Sodus KSWF - Stewart Int'l KSYR - Syracuse Hancock Int'l N66 - Oneonta Municipal A few of these (particularly KROC and KSYR) are perhaps a bit on the larger side but there are to my knowledge no significant offerings available. (Of editorial interest, in real life I've flown out of 9G0 (in the left seat), KBQR, KSYR, and skydived out of KMAL.) Also, a few other suggestions outside Upstate NY: KAVP - Wilkes-Barre/Scranton Int'l KERI - Erie Int'l KHPN - Westchester County KMHT - Manchester-Boston Regional Finally, I'd also like to second the previous requests for: TFFG - Grand Case TQPF - Clayton J Lloyd Int'l I've made some improvements to both of those for my personal use (TQPF was recently expanded), but they really deserve the professional treatment to play with their brethren TNCM, TNCS and TFFJ in that tight little cluster of some of the worlds' more interesting airports. I've been to or right by 3 of them in real life, hopefully get to knock off the other 2 someday soon. I promise I'm done - I'd be appreciative to see even just one of all these make the cut!
  8. In a recent post of mine (linked below for reference), I found some Vector issues at various islands in the Pacific. Anyway, as part of doing so I found a host of "misfit" airports which I will list below. I'm not expecting these to be fixed immediately, in fact I'll probably fix (or attempt to fix) a bunch of them myself. But I figured we might as well get them on the record as they are "bugs" nonetheless: AGGQ Ontong Java N55 Jaluit NCMK Mauke NFNM Matei NFTP Niuatoputapu NGTE Tabiteuea NSFI Fagali NTAR Rurutu NTAT Mataura NTAV Raivavae NTGD Apataki NTGE Reao NTGF Fakarava NTGH Hikueru NTGJ Totegegie NTGK Kaukura NTGM Makemo NTGR Aratika NTGT Takapoto NTGW Nukutavake NTGY Tureia NTKA Kauehi NTKM Takume NTKR Takaroa NTKT Katiu NTTX Mururoa NTUV Vahitahi NVSE Sangafa PCIS Canton PKMA Enewetak PLCH Cassidy PLPA Palmyra Q51 Kili TT02 Ulithi
  9. Discovered this oddity while overflying the island of Martinique today: It seems that the rivers aren't features but rather extensions of the coastline all the way up to their sources (if I'm describing that correctly) - as you can see the water class shows through them and while I wasn't able to get a good picture of it, the rivers feature the crashing wave effect typical of coastlines. It wouldn't be so bad if the rivers weren't so noticeable from a distance - for instance in the first picture, it looks like the far portion of the island (above the starboard wing) is flooded! I haven't noticed this on any other island so far. At first I suspected it might have had something to do with the freeware PW Sceneries that I happen to use, but disabling those didn't make the problem go away. Rather, it appears to reside in the Vector CVX layer.
  10. Here's another one that I don't believe has been reported: NCMK, on Ma'uke (Cook Islands), to the northeast of Rarotonga (NCRG). I can't understand how nobody has found this one! Unlike the Bahamian airfields, at least this one has its own little island, but it looks rather ridiculous: A quick Google Maps visit: https://goo.gl/maps/SLMojyHron82 Also, nearby Aitutaki (somewhat to the northwest) is nominally correct but the airport polygon is perhaps a bit too wide. I can understand if that's not really a priority, however.
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