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Everything posted by matteusz
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answered EFHK Stutters -MK Studios
matteusz replied to jamied281's topic in PREPAR3D® V5.x Support Forum
Did you try an alternative bgl file I provided? Do you use Orbx Vector? -
answered EFHK Stutters -MK Studios
matteusz replied to jamied281's topic in PREPAR3D® V5.x Support Forum
I prepared an experimental version of the file. I believe that there's too much data in a single bgl. That'd be better to split it into four separate bgls in the future. You may try this one. Remember to make a backup! cvx5410.BGL -
Do you have SODE installed and activated? Kind regards
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answered EFHK Stutters -MK Studios
matteusz replied to jamied281's topic in PREPAR3D® V5.x Support Forum
Hi, I've been trying to track this issue for quite a bit of time. What seems to be a problem is stock EFHK content. You may try to move the files away (make backup!). X:\Prepar3D\Scenery\0601\scenery APX54100.bgl (only if using custom EFHK scenery) OBX54100.bgl cvx5410.bgl (if using Orbx Vector) Look at the OBX54100 that has a lot of stock scenery objects placed all around. Each of them takes a drawcall or more. I've also provided this information to LM. Hopefully they'll take a look. Kind regards, Mateusz -
Hi, thank you for reporting this. We'll prepare an update and release it soon. Kind regards!
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noted LPPT Lisbon suggestions
matteusz replied to mortom's topic in Microsoft Flight Simulator Support Forum
Hi! I monitor the forum frequently. However, I always recommend contacting through the Support Ticket system. I know it has a few issues (tickets getting lost in the queue / not closing correctly). We're finalizing a new website that will improve many mentioned things. 1, 2 - this is, unfortunately, out of our control. 3 - I'll check if the parking types are correct and fix them if necessary. I've seen default ATC redirect jets to GA stands and GA to gates. I think that ATC behavior needs improvements in general, but again, that's something on the ASOBO side. 4 - The city objects are not included. It's possible that this one was taken with freeware city scenery installed as we cooperated and made our products compatible with each other. More than that, there's an update coming in the first half of January that will cover all the reported issues and bring general performance improvement with reduced RAM usage. Regards! Mateusz -
answered LPPT Lisbon Freeze
matteusz replied to Britjet's topic in Microsoft Flight Simulator Support Forum
Glad to hear it's working and I apologize for this situation! That was a bit of stressful for everyone I guess. All in all the issue was in the taxiway models. The compiler didn't return any error when building the scenery as well as there was no problem when running SIM in medium/high settings (at least when testing the scenery). Enjoy the scenery! -
active A Couple of LPPT AND EDDP Bugs
matteusz replied to pilotskcx's topic in Microsoft Flight Simulator Support Forum
Please follow the topic mentioned below where I posted solution. Thank you. I -
answered LPPT Lisbon Freeze
matteusz replied to Britjet's topic in Microsoft Flight Simulator Support Forum
Gentlemen, I believe the issue is now fixed. I need to confirm that, and I'd kindly ask you to check if replacing the files mkstudios-lppt-modellib.BGL and lppt-scene.bgl solve the problem for you. File locations: mkstudios-lppt-modellib.BGL - [Library] mkstudios-airport-lppt-lisbon\scenery\global\scenery lppt-scene.bgl - [Library] mkstudios-airport-lppt-lisbon\scenery\world\scenery I passed the files to @Ed Correia for a quick hotfix. Kind regards, Mateusz mkstudios-lppt-modellib.BGL lppt-scene.bgl -
answered LPPT Lisbon Freeze
matteusz replied to Britjet's topic in Microsoft Flight Simulator Support Forum
I'm investigating this issue and trying to reproduce at the moment. We've seen similar issue when using freeware city scenery, but that's not the case here. I'd suggest trying to lower graphical settings and see if that helps at the moment. [EDIT] I was able to recreate the problem what should make things a bit easier now. -
active A Couple of LPPT AND EDDP Bugs
matteusz replied to pilotskcx's topic in Microsoft Flight Simulator Support Forum
Hi, Thank you for reporting this. We'll check this out. We had few reports where combination of freeware city scenery caused problems when used together with our airport. Is that the case maybe? Kind regards, Mateusz -
answered BIKF problem ticket...
matteusz replied to niksan29's topic in PREPAR3D® V5.x Support Forum
Thank you for confirming this. PAPIs are already corrected in these files and should be correct now (right vs left one). -
answered BIKF problem ticket...
matteusz replied to niksan29's topic in PREPAR3D® V5.x Support Forum
You may try replacing these two files in the scenery location and check it out. I extended the exclusion area. The reason for this is another afcad/bgl scenery file being displayed for some reason, this isn't - however - placed by any of our files. Location: LIBRARY \p3dv5\BIKF Keflavik Airport\Orbx\MKStudios\MK_BIKF\Scenery I also suggest going through the following steps: http://mkstudios.pl/support/kb/faq.php?id=8 BIAR_ADEP5_mk.bgl BIKF_ADEP5_mk.bgl -
We're currently working on Fuerteventura V2, Lanzarote will follow after that.
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The update is now available through Orbx Central marked as version 1.02.
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Alright, please remove the file MK_LPPD_TAXIWAYS.BGL and download and replace MK_LPPD_GND.BGL It may take a few tries as neither me nor testers can't reproduce this problem.
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We're working on it. Could you try to replace the attached file in Orbx Library\p3dv5\LPPD Ponta Delgada - João Paulo II Airport\Orbx\MKStudios\MK_LPPD\Scenery and check this out? MK_LPPD_TAXIWAYS.BGL
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announcement MK Studios joins OrbxDirect
matteusz replied to Orbx's topic in Partner Previews and Announcements
We have an ability to transfer some previously ordered licenses, but it doesn't apply to every product and every previous/future order obviously. It's a kind gesture from Orbx that allows us to do that, especially considering additional server/hosting costs they have to cover. Transfers are possible through: https://orbxdirect.com/redeem -
With the last SDK update we're finally able to finalize the product. We should have release candidate ready next week and release is planned in the first half of December.
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release Welcome to Helsinki!
matteusz replied to matteusz's topic in Partner Previews and Announcements
Yes Sir. Works with P3D V5 HF2 and higher including 5.1 which was tested by us. -
release Welcome to Helsinki!
matteusz replied to matteusz's topic in Partner Previews and Announcements
Good morning, yes, if you buy P3D version you'll be entitled to discount for MSFS version. Regards! -
release Welcome to Helsinki!
matteusz replied to matteusz's topic in Partner Previews and Announcements
Indeed. It's available now. https://orbxdirect.com/product/mkstudios-EFHK -
Welcome to Helsinki! Helsinki-Vantaa Airport (IATA: HEL, ICAO: EFHK; Finnish: Helsinki-Vantaan lentoasema, Swedish: Helsingfors-Vanda flygplats), or simply Helsinki Airport, is the main international airport of the city of Helsinki, its surrounding metropolitan area, and the Uusimaa region. The airport is located in the neighboring city of Vantaa, about 5 kilometres (3 mi) west of Tikkurila, the administrative center of Vantaa and 9.2 NM (17.0 km; 10.6 mi) north of Helsinki city center. The airport is operated by state-owned Finavia. The airport is by far the busiest in Finland (with 20 times the traffic of the next-busiest, Oulu) and the fourth busiest in the Nordic countries in terms of passenger numbers. About 90% of Finland's international air traffic passes through Helsinki Airport. The airport handled 21.8 million passengers in 2019, including 18.9 million international passengers and 2.9 million domestic passengers. On average, the airport handles around 350 departures a day. Key Features Highly detailed rendition of Helsinki airport and it's surroundings Orbx Global / Open LC EU / VECTOR compatible Up to date ground layout according to the real-world changes and current construction Up to date terminal modeling 50cm/pixel satellite resolution for the approach area and airport High-quality 5m mesh coverage for the airport surroundings Accurate and detailed airport infrastructure based on real sizes and dimensions PBR implementation for taxiways and runways PBR implementation for the airport buildings PBR precipitation and snow effects Terminal interior model (simplified for maximum performance) Very realistic night lighting with directional taxiway centerline lights approach lights including correct brightness and weather/time-based visibility conditions Optimized Dynamic Lightning SODE jetways SODE VDGS and windsocks supported Compatible with P3D V4.5 HF3 and P3D V5 HF2+ Available now: https://orbxdirect.com/product/mkstudios-EFHK Available now: https://orbxdirect.com/product/mkstudios-EFHK