Ste_88 Posted July 28, 2013 Share Posted July 28, 2013 Good day ORBX, first of all thanks for the fantastic FTX Global product, it's simply amazing I've notated that in middle east, the colour of airports' terrain is green, even we are in desert: There are two examples: OMAA (Abu Dhabi Intl.) and OERK (King Khaled Intl. - Saudii Arabian) Could you correct that, please? It's really a pity don't have desert textures in desert! Waiting for you With Best Regards Link to comment Share on other sites More sharing options...
Rabso Posted January 11, 2014 Share Posted January 11, 2014 Hi all, I was checking the support forum here to have idea about how is FTX global is working before I buy it and this issue stopped me. almost all my flights are in Middle east; so I want to ask is this issue above has been solved? Looking for your reply. Best regards Link to comment Share on other sites More sharing options...
Matt McGee Posted January 12, 2014 Share Posted January 12, 2014 FTX Global's green airport pads in the desert and arid locations have not been resolved. JV responded to a post I made in Sep 13, saying that openLC would address the problem. http://www.orbxsystems.com/forum/topic/64260-progress-update-on-globals-green-airport-pads/ I have the current FTX Global 1.20 and the latest 131215 libraries and my arid/desert airports are currently still green. (openLC has not been released yet) I eagerly await openLC screen shots, showing the problem has been fixed. Link to comment Share on other sites More sharing options...
soundrats Posted January 13, 2014 Share Posted January 13, 2014 It would be a farce if it only can be resolved with another FTX product we have to buy. As FTX say FTXGLOBAL is a texture replacement. I understand that where is sand with the default textures there should be sand with FTXGLOBAL textures and not green gras textures. Why does FTX give us so much problems? Kind Regards Tom Link to comment Share on other sites More sharing options...
borisvp Posted January 13, 2014 Share Posted January 13, 2014 Well, at least - like h3pilot - I would like to understand why all airports become green with FTX Global (which also keeps me from buying); it would be more "bearable" if I knew Where do the FSX default pads come from, and what does FTX Global with them? Boris Link to comment Share on other sites More sharing options...
Rabso Posted January 13, 2014 Share Posted January 13, 2014 thanks all, does openLC will be replacement of FTXGlobal? or each one do something? Link to comment Share on other sites More sharing options...
soundrats Posted January 13, 2014 Share Posted January 13, 2014 thanks all, does openLC will be replacement of FTXGlobal? or each one do something? Def. not as far as I see, openLC will replace the default landclass, FTXGlobal the default textures. Very different pair of shoes. Cheers Tom Link to comment Share on other sites More sharing options...
touchdown20 Posted January 27, 2015 Share Posted January 27, 2015 Now after one year later is there a solution? Link to comment Share on other sites More sharing options...
fltsimguy Posted January 27, 2015 Share Posted January 27, 2015 I don't fly in those desert areas so I an not impacted by this issue. And yes a landclass can be replaced to remove the green backgrounds. It seems to me though that if a person uses ADE or SBuilder that you would be able to replace, one at a time, the backgrounds of the offensive airports to something other than grass green. I know that this would also mean a bunch of work but if these are regular airports perhaps it might be worth it. Link to comment Share on other sites More sharing options...
Ron Attwood Posted January 28, 2015 Share Posted January 28, 2015 Do the default FSX textures show as green? Link to comment Share on other sites More sharing options...
Wolter van der Spoel Posted January 28, 2015 Share Posted January 28, 2015 If I'm not having another "Alzheimer" moment they did Ron Link to comment Share on other sites More sharing options...
Ron Attwood Posted January 28, 2015 Share Posted January 28, 2015 It's been a looong time since I've seen 'default'. I expect those desert airports ARE green in real life. Oil money pays to keep them nicely watered. So well done Orbx once again! Link to comment Share on other sites More sharing options...
knocks Posted February 1, 2015 Share Posted February 1, 2015 The default textures are not green. Link to comment Share on other sites More sharing options...
Ron Attwood Posted February 1, 2015 Share Posted February 1, 2015 The default textures are not green. Pictures! I for one, can't remember when I last saw default textures. Remind me. Link to comment Share on other sites More sharing options...
FLighT Posted February 1, 2015 Share Posted February 1, 2015 OOMA OERK Link to comment Share on other sites More sharing options...
FLighT Posted February 1, 2015 Share Posted February 1, 2015 It will most likely be corrected when The OpenLC package that covers this area is made and released. Link to comment Share on other sites More sharing options...
Ron Attwood Posted February 1, 2015 Share Posted February 1, 2015 Looks better. Probably being fixed as we speak. Link to comment Share on other sites More sharing options...
knocks Posted February 22, 2015 Share Posted February 22, 2015 Disappointing to learn the purchase of additional products will be required to fix these errors. No prerequisites where listed in the requirements upon purchase. Link to comment Share on other sites More sharing options...
Boss1 Posted February 23, 2015 Share Posted February 23, 2015 Am getting sick of seeing green airport textures in the southwestern US and totally ruins the immersion. Hopefully, the landclass comes out soon. Link to comment Share on other sites More sharing options...
DesertPilot Posted February 23, 2015 Share Posted February 23, 2015 I also noticed the same green texture problem when using FlyTampa's Dubai airport....everything is fine within the area covered by FlyTampa Dubai, but when I fly just outside that area, yeah, I hit this problem. It would be nice if FTX Central had an option to go back to "FSX (or P3D) Default" even with FTX Global installed. But that'd involve manipulating the Scenery/World directory (especially the texture directory), swapping thousands of files between FTX Global and FSX/P3D default. Link to comment Share on other sites More sharing options...
Guest Posted February 23, 2015 Share Posted February 23, 2015 Concerning FT Dubai, a patch is available on FT forum to make the scenery compliant to FTX Global Base Link to comment Share on other sites More sharing options...
knocks Posted February 24, 2015 Share Posted February 24, 2015 How can i fix my green Uluru? On arrival i was expecting a Lei and cocktail. Obviously one can’t expect satellite accuracy from a global texture set but errors like this can’t be as intended. Link to comment Share on other sites More sharing options...
Nick Cooper Posted February 24, 2015 Share Posted February 24, 2015 That's default scenery isn't it? Link to comment Share on other sites More sharing options...
knocks Posted February 26, 2015 Share Posted February 26, 2015 Yes and the default landclass. Link to comment Share on other sites More sharing options...
knocks Posted February 27, 2015 Share Posted February 27, 2015 I didn't realise this thread was started back in 2013. So I take it the official orbx response to these errors is purchase our landclass. As a new orbx customer I’m disappointed! Nowhere in the product descriptions where these shortcomings mentioned or that purchasing of additional products where necessary to fix the errors. Had I known of the issues with the arid areas before purchase I probably would have accepted the shortcomings more easily than having to find out for myself after purchase. Link to comment Share on other sites More sharing options...
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