JohnnyJohnJohn Posted September 20, 2023 Share Posted September 20, 2023 I just wish all the old classics were ported over to MSFS, like Half Moon Bay, and the Washington State Airports. Hell, why didn't Orbx just convert their whole library to 2020 like they did to Prepar3d? I'm totally lost at that business decision. Only we as a community can speculate, but I'd love to hear what you all think. Maybe someone from Orbx can actually explain why they didn't. Maybe they still can? Let's hope so. It's just not the same simming without all those great classic locations. 1 Link to comment Share on other sites More sharing options...
John Dow Posted September 20, 2023 Share Posted September 20, 2023 Because it's not a simple taak. By the time all the work has been done it's almost as time consuming as creating an airport from scratch. That's why. 1 1 Link to comment Share on other sites More sharing options...
JohnnyJohnJohn Posted September 20, 2023 Author Share Posted September 20, 2023 23 minutes ago, John Dow said: Because it's not a simple taak. By the time all the work has been done it's almost as time consuming as creating an airport from scratch. That's why. Thanks for the explanation. But still miss the good ol' days. 2 Link to comment Share on other sites More sharing options...
Marcus Nyberg Posted September 22, 2023 Share Posted September 22, 2023 A lot of these sceneries might hold up nicely in P3D but the expectations in MSFS is rather different and many of them would need considerable enhancements to please the community. I can't speak for individual airports or the overall strategy, but looking at my own projects I could port some of those over but the return would be modest and my reputation as a dev would go downhill unless I spent considerble time increasing the quality which would probably not make sense from a business perspective. Some of them I am doing the enhancements needed and releasing as payware for MSFS (like ESMS, ESGG), some are not worth the work in terms of time / return to enhance and I port them straight over, like ESSV that I added for free in my ESSB package, and some of them I just redo from scratch, like ESSA. Personally I would love to have a lot of our catalouge ported over, a lot of those sceneries got texturing quality with photo-real base instead of generic PBR, which I personally am a big fan of. It isn't really a big task to to port a p3d scenery if leaving as-is, the issue is the extra work needed to bring it up to today's standard. 2 1 Link to comment Share on other sites More sharing options...
wain71 Posted September 22, 2023 Share Posted September 22, 2023 yeah I am assuming what was top notch visuals in p3d wouldn't cut the mustard with the visuals we have in MSFS, I am though still very impressed with some of the Orbx addons I still use in p3d but I do get @Marcus Nyberg's point... 1 Link to comment Share on other sites More sharing options...
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